Author Topic: REVIEWS: Little King's Story  (Read 3156 times)

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Offline Chessa

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REVIEWS: Little King's Story
« on: August 25, 2009, 03:29:34 PM »
Expand your empire by commanding a cute little king who only looks sweet and innocent.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=19862

 I find it rare these days that any game captures my complete attention from the get go. Usually long plot introductions or excessive character development stands in the way of gameplay, let alone allowing me to get a feel for what IÂ’m in for. With Little KingÂ’s Story, I was completely taken with the game within five minutes of play. Within that short span of time I was given a clear perspective of everything that would be expected of me throughout the rest of the game, along with a tour of by far the cutest kingdom ever created. Before I knew it I was seven hours deep into Little KingÂ’s Story with an expanded kingdom, a fabulous flower garden, and dozens of well trained minions at my disposal with absolutely no willpower to stop playing.    


The best way to describe Little KingÂ’s Story is a perfect blend of Nintendo's Pikmin series and Square Enix's Final Fantasy Crystal Chronicles: My Life as a King. Players assume the role of a little king who must expand his kingdom by defeating enemies around the world and claiming their land for himself. To do this, the king must utilize the power of his people and their different job classes, such as soldiers, animal hunters, farmers, and many others that appear during later parts of the game. Each of these job classes has a specialty, whether it is ranged attacking during battle (hunters), or building bridges (carpenter) to reach new locations.    


Similar to My Life as a King, players will also utilize the talents of their citizens in order to earn the means (in this case money) to build new structures. This in turn opens up the kingdom to new citizens as well as new jobs, which further expand the kingdom and bring the experience full-circle.    


These different job classes and their roles in the field can be likened most closely to those in Pikmin. As in Pikmin,a player needs only toss a party member in order to get them to do something. Simply target an item or enemy with Z, line up with it, and start tossing away! For example, as the king and his party walk through an unknown part of the world, they encounter a large log in their path which must be cut down. Simply throw the right party members at it and it will be cut down in no time. If there is an enemy ahead, toss a soldier onto him and sit back while he grabs tightly to the little monster and whacks him senseless. As players progress they can upgrade their party in different ways; two prominent upgrades include a party expansion, and new battle formations to utilize while in the field.    


Of course, what fun would the game be if defeating enemies was always as simple as charging them with a gigantic army? On the contrary, the most shocking aspect of Little KingÂ’s Story is its challenge level. Though the game starts off very relaxed, players will quickly be thrown into the fire. This challenge begins at the start of the second half of the game, when the kingdom's citizens begin sending in letters containing quests for the king to complete. The difficulty of a particular quest is rated from one to five stars and up to five quests can be accepted at once. If I learned one thing very quickly from these letters, it is that the star difficulty rankings lieÂ…hard. I was waltzing arrogantly into one star challenges with my brutish force of sixteen citizens, fully expecting to annihilate whatever lie ahead. You can imagine my surprise when the little headlines began rolling across the bottom of my screen announcing the death of my soldiers, one-by-one.      


For players who arenÂ’t that interested in restarting their system each time they mess up a challenge, the good news is that most of the citizen's quests are entirely optional. Usually, these quests net players a prize worth a large sum of money, or in certain cases new buildings which add a much higher number of citizens to the population.    


While the citizenÂ’s quests can be a prescription for grey hairs and broken Wii Remotes, boss battles are surprisingly quite the opposite. Every boss battle within Little KingÂ’s Story is incredibly unique, and when I say unique, I really mean unconventional and insane. Although the first few boss encounters simply require players to try out multiple army combinations until they find success, others take the concept of a boss battle to whole new dimensions. I donÂ’t want to give too much away, but letÂ’s just say I hope that all of you stayed awake during Geography class, and that youÂ’ve been brushing up on your pinball skills.  The varying nature of each of these extreme battles provides for a sense of excitement, and most certainly accomplishment for bringing down such unique foes.    


There are also numerous side quests which could keep any player busy for hours. ThereÂ’s treasure hunting, a seemingly simple task which is actually a vital part of the game. Any items found sustain the economy and allow players to build new homes, job class buildings, and multiple other structures that serve many miscellaneous purposes. Another side quest has the king aiding Ginger Kyde, a wandering artist who has lost his paintings. Players must search the world in order to find the lost paintings and return them to poor Ginger (it is interesting to note that all the art pieces players will seek are real pieces of fan art).  These pieces of art, once found, can also be used to decorate the kingÂ’s castle.    


It is nearly impossible to avoid being completely enamored with everything in sight right from the game's introduction. The characters and animals are small and cartoonish, with an overloaded cuteness factor reminiscent of Harvest Moon. Every building, object, and character within the game is saturated with color and the little graphic subtleties - such as leaves being heart-shaped - makes the presentation appealing and unforgettable.    


Besides the incredibly fun questing, interesting exploring, and satisfying kingdom expansions there are so many other wonderful subtleties to take in. One that I couldnÂ’t get enough of was marrying my citizens. If you see hearts above two citizensÂ’ heads, grab them and toss them into the church where they will be promptly married. Then two seconds later a bird will swoop down with a little child, rounding out their new little family.  The characters inhabiting the world are silly and hilarious, with enough crazy - and often suggestive - things to say to keep players thoroughly entertained.    


In the past I could've only dreamt about a game that was both cute and challenging, and yet here it is. Unfortunately, with the good comes the bad. Aiming can be an issue many times during battles, mainly thanks to awkward camera angles. Targeting an enemy doesnÂ’t actually lock onto them; instead, it merely brings up a targeting system where a line depicts the path of any thrown party members. Players often wind up tossing their soldiers towards the wrong enemy, or into a wall, especially with multiple enemies present.  This wouldnÂ’t necessarily be a problem if the pathfinding of the characters was similar to that of Pikmin. However, instead of rushing the closest enemy, the troops will merely stand around confused until they rush back to the king on their own, or are called back. This problem is remedied later on with an expensive party upgrade , but for a game so based on strategy-based battles, this should have been a standard feature from the get-go.    


Little KingÂ’s Story is a prime example of how a game can be cute and colorful, yet still challenging and fulfilling. With all that this game has to offer, there is sure to be something here for all types of gamers of any skill level. No Wii owner should overlook this fantastic and unique experience.

Pros:
       

  • Many fulfilling side quests
  •  
  • Gorgeous presentation
  •  
  • Challenging


  •        Cons:
           
  • Battle mechanics can be inaccurate


  •                Graphics:  9.0
           There's no other way to say it: the art direction in Little King's Story is simply gorgeous. Every house, tree, character, and flower has been detailed to the fullest extent.

                   Sound:  8.0
           The background noise is simply fantastic and the gibberish voice acting fits the game perfectly. Thanks to the public domain arrangements , most players will recognize and appreciate the game's oddly refreshing soundtrack which includes BeethovenÂ’s ninth symphony and TchaikovskyÂ’s Dance of the Sugar Plum Fairy from The Nutcracker.

                   Control:  8.0
           Other than minor issues with aiming the tossing of villagers, Little KingÂ’s Story controls extremely well.

                          Gameplay:  9.0
           The entire Little KingÂ’s Story play experience is incredibly fun from beginning to end. With a wide challenge spectrum, there is plenty of content to afford a leisurely or aggressive play experience that never becomes too over or underwhelming.

     


           Lastability:  8.0
           Long after every quest is completed there are multiple side quests to keep players busy, whether it is treasure hunting to earn extra money or seeking lost paintings.

     


           Final:  9.0
           Little KingÂ’s Story is a wonderful addition to the Wii library, combining a healthy dose of charm alongside plenty of challenge. ThereÂ’s something for everyone in this title, and no one should go without playing it.      


    Offline NWR_Neal

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    Re: REVIEWS: Little King's Story
    « Reply #1 on: August 25, 2009, 03:04:54 PM »
    I love this game.
    Neal Ronaghan
    Director, NWR

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    Offline vudu

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    Re: REVIEWS: Little King's Story
    « Reply #2 on: August 25, 2009, 03:09:19 PM »
    I love this game, too.
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline GoldenPhoenix

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    Re: REVIEWS: Little King's Story
    « Reply #3 on: August 25, 2009, 03:14:56 PM »
    Well if Chessa likes it I probably will!
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    Offline NWR_pap64

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    Re: REVIEWS: Little King's Story
    « Reply #4 on: August 25, 2009, 04:39:41 PM »
    Huh...looks like SB wasn't so crazy after all ;) .
    Pedro Hernandez
    NWR Staff Writer

    Offline vudu

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    Re: REVIEWS: Little King's Story
    « Reply #5 on: August 25, 2009, 05:01:18 PM »
    One complaint I have that I'm surprised hasn't been brought up anywhere (at least that I've seen) is that there's very little reason to have more than one character assigned to any single job.  For example, my typical party consists of one each of a carpenter, a mega carpenter, a miner, a chef, a lumberjack, a merchant, two farmers, a handful of hunters and a whole ****-ton of soldiers.  Basically, I'm using a lot of the two classes that are good at fighting and then one of everything else just in case I find a need for them.  Why bother having two carpenters?  So I can build a bridge a few seconds quicker?  Not worth it.

    It's not a huge deal, but it would be nice if there were really a good reason to have multiple characters with these same roles.
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline ShyGuy

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    Re: REVIEWS: Little King's Story
    « Reply #6 on: August 25, 2009, 05:17:53 PM »
    Chessa
    "is full of rage"

    Lulz

    Offline Killer_Man_Jaro

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    Re: REVIEWS: Little King's Story
    « Reply #7 on: August 26, 2009, 07:46:57 AM »
    I do intend to pick this one up eventually, but not too soon. Right now, I'm working my way through NPC Pikmin 2 and feel that if I had both games on the go and kept alternating between them , it would be a confusing experience. Similar gameplay with different controls spells "Complete one then the other, not both together".
    Tom Malina
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    Offline Patchkid15

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    Re: REVIEWS: Little King's Story
    « Reply #8 on: August 26, 2009, 03:48:06 PM »
    I picked this up a day before your review went up... and so far i feel like everything you said in the review is true. Clever, colorful characters are abundant and pikminesque. This will hold 100% of my attention until my play through is over.