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NWR Forums Discord / Re: Official Animal Crossing City Folk Eternal Love & Snapshot Thread
« on: January 11, 2009, 02:17:44 AM »
Well it looks great in 4:3
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I am most excited about seeing how many times I can complete each puzzle. Since you can't use the same item twice the difficulty will go up every time and you will have to be more creative and think of new objects with the right applications.I guess you could see that as your score for the level, how many times you've beaten it being forced to use a different method each time. Pretty neat.
City Folk gets bashed for being an updated sequel with some improvements and additions. While I agree that more could've been done technically all sequels offer very little in terms of innovation.
Let's take a look at some sequels:
Gears of War 2: Plays exactly like the first game, save for new scenarios, improvements in graphics, sound and game mechanics and of course, it shows the next part in the story.
Resident Evil 5: From all the trailers it looks to play nearly identical to RE 4, save with some slight improvements, new main character, story and setting. Hell, even the enemies look the same, except they are African now.
GTA IV: Its pretty much a hi-def version of GTA III, except it doesn't completely improve on it and even takes some of the things that made the earlier game beloved, like expanded wardrobe features.
Halo 3: Was praised as the best multiplayer game ever. Yet, the single player campaign mode was shorter than in the previous games.
These games were highly praised sequels but are guilty of not really evolving the core gameplay and ideas. City Folk gets bashed for doing this when in reality is an expanded sequel in which old and new ideas are explored, expanded, polished and presented to the audience and makes the game better than in its earlier iterations.
So if CF gets bashed for doing this why don't any of the games above get their criticism? Is it because they offer improvements in story and graphics? So if CF looked extremely different from the earlier games and offered a deep story would the reviews be better even if the game plays exactly like the older games?
In that case, the Pokemon games are IDENTICAL to each other, yet gets praised for the content. Again, what's up with that?
Kotaku's reviews, especially, don't have enough content in them in order for me to figure out whether a game would be a 7 or an 8, and when I'm shopping with a limited budget, I want to know pretty exactly how good this $60 disc is supposed to be.Uh, the fact is the numbers are always wrong too. "I might skip this game because it's only 8 worthy and my budget is 9's and up" is a completely retarded way of thinking that leads to unhappiness.
The arcade is a near usless console though. Some of my most wanted 360 games are on XBLA.Not for me, it's got everything I need. Screw Xbox Live.
It's rewarding if you're creative, period.If you're a musician, guess what it's worthless because all of the concepts that make the game magical are commonplace for you.
If you aren't a musician or musically inclined the game teaches you the staples of music composition.
Knowing several musicians that love the game, and as someone who enjoys playing music myself, I have to disagree with this...And Ian likes Guitar Hero, so his idea of what a "music game" should be is obviously skewed...
Fair enough, I guess it's just been my experience that friends of mine who are "musicians" have felt the game was not very rewarding. So perhaps it isn't that easy to simplify, but bottom line, it isn't a bad game, nor is it really a game. But playing with a group of people is rewarding and in a similar way to how it is with Wii Sports.