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Messages - Case

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26
TalkBack / Sega Announces Ghost Squad and Wii Zapper Bundle
« on: August 03, 2007, 05:13:34 AM »
Sega has announced a Japan release date and also a Ghost Squad and Wii Zapper bundle.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14157

 Sega has not only announced that Ghost Squad for the Wii will be released on October 25th in Japan, but also that it will also be available as a bundle with the Wii Zapper (apparently, you can also purchase the game without the Zapper). There doesn't seem to be any official word as to whether or not this will also be the case in America or elsewhere.  At E3 2007, Nintendo of America announced that the Zapper will be packaged with an as yet unannounced first-party game for $20 USD.


27
TalkBack / RE:REVIEWS: Transformers: Autobots & Decepticons
« on: August 02, 2007, 02:02:23 AM »
Quote

Originally posted by: KDR_11k
8.5 lastability for a short game?

Also, Chou Soujuu Mecha MG > this!


Ohhh damn. My appoligies. This was supposed to be associated with Lastability to explain that, but I copied all the info wrong. Sorry! ^_^

'Five hours of story mode huh? Doesn’t sound like much. Throw in 30 forms to unlock, a great multiplayer and the Allspark Wars and this game will sure last you a fair while. Unfortunately, that being said, I still emphasize the fact that this is a movie game. It’s not one of those games you’ll play forever, but will keep you entertained for a decent time never the less.'


Quote

Is this game better then the crap known as Transformers for Xbox 360/Wii/PS3?


Haven't played them.
Don't wanna play them.
Every other review pretty much says - Yes. ^_^

28
TalkBack / RE: REVIEWS: Transformers: Autobots & Decepticons
« on: August 01, 2007, 09:31:03 PM »
Wow Case. You suck. :P

29
TalkBack / REVIEWS: Transformers: Autobots & Decepticons
« on: August 01, 2007, 09:16:19 PM »
No sacrifice, no victory.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14141

 I’m a huge fan of Transformers. I have been ever since I was a little guy waging wars across the bedroom floor with my Transformer toys. In the end, Optimus Prime and the Autobots always won, but Megatron would escape by the rust on his mechanical foot, vowing to fight another day. That war ended when I became a young adult, and now the Transformers dwell in my parent’s house for the next generation of nieces and nephews to resurrect the great battles of old.   I went and saw the Transformers movie and it blew me away. It was fantastic.   Yes, this not a review about the movie, so I’ll leave it at that, but it is relevant I assure you, because with a movie, comes the game. The rule of thumb is also that, more times than not, the games are absolutely horrible. Is this the case with Transformers DS? Let's see.    


I got the opportunity to play both versions of the game, Autobots and Decepticons. You name your Transformer, and then the story starts. This is the one and only FMV movie in the game, and it’s average, for lack of a better term. Following that, you fall from the sky to Earth, ready for your mission, which your Transformer doesn’t really know much about yet. He discovers later that Megatron and the Allspark are on Earth, and you have been sent to get to them before the other side does. It sounds like the movie, yes. But, both versions have a different ending to the movie and each other.  I would suggest that these games are spin-offs of the Transformers film, because although the games more or less follow the same plot, a lot of things have been changed around to suit the game as opposed to catering to the movie.    


Like the movie, you start off as a generic robot with no vehicle assigned to him. Ironhide or Barricade contacts you and gives you a basic rundown of the controls in full voice-acted glory. Like a lot of games, I for one don’t expect crazy-good acting, so for what it is, it’s pretty good, especially since the whole game is voice-acted. However, I don’t believe all the voice actors from the movie are present. The controls are very fluid. The D-pad is used to walk and the B button is jump. You get plenty of time to practice these mechanics as you collect yellow lights for warm-up. Woot. Now it’s time to cause some damage. X is to pick stuff up. You can pick up basically anything in the environment, from benches to streetlights, and swing them around to bash the your enemies heads in. You can also pick up other smaller Transformers and throw them at each other, which is pretty nifty.    


Your ally contacts you and tells you to grab a disguise. And this is where this game gets interesting, you see, because like the movie, your Transformer can scan vehicles and collect them to store in his database. There are a lot of vehicles, including cars and helicopters… over 30 as a matter of fact, and another cool function is that they’re 2-toned, allowing you to pick two colors to customize your Transformer. You can use either up on the D-pad or my preferred B to accelerate while in vehicle form. Also, you can slam down A to slide, which I use a lot around the city. Helicopters? Yes, the D-pad moves you, as you use A to rise and B to lower altitude. I played and finished the whole of Decepticons version in a ‘copter form, so it works quite well.    


Battles are quite amusing, if not a little repetitive, but I reckon that’s to be expected. Start bashing away at the A button for melee attack, because I can’t seem to shoot yet. Attacks happen in a two-hit combo at first, but as you gain experience points it’ll rise to three… oh yeah. You’ll notice, as I just owned that weak fool, that I gain EXP and have unlocked my blaster now, which I can use Y to shoot with the good ol’ lock-on function, which works well. When you unlock missiles, you tap Y to launch them, whilst holding Y to shoot a weaker, but more accurate blaster. Stats increases and moves like Mario’s butt-thump and missiles are unlocked. This is also great, setting it apart from the other Transformers games. The humans don’t like me trashing their cars. I really, really did not want to compare this game to Grand Theft Auto, since a lot of other reviews have done that, but the similarities are too prominent. The main GTA influence I see is the "threat meter", much like GTA’s wanted meter, which consists of four of your faction's logo. The more you piss off the humans, the more tanks and helicopters come to put a stop to the giant robot. I must also mention that the voice acting from the humans is quite amusing, if not perhaps annoying. "Dispatch, we’re in pursuit of a… giant metal man. Please advise."    


Each version comes with around 20 missions in four areas. Both have Tranquility (quiet little city), Las Vegas (loud big city), and Hoover Dam (epic climax place). However, Decepticons has Quatar Military base (sand desert with wide open spaces), while Autobots has the Artic (ice desert with wide open spaces). Before I speak about the missions, there are also sub-missions, which are anything from "race to point A to point B as fast as possible" to "kill lots of stuff in two minutes", which help elevate the gameplay and lastability to a significant degree. In the essential missions, sometimes your custom bot will do the honors, and sometimes you’ll play as one of the other Transformers from the movie. That includes Bumblebee, Ironhide, Ratchet, Jazz, and Optimus for the Autobots side and Barricade, Blackout, Brawl (a.k.a. Devastator, for some reason they changed his name), Starscream, and Megatron for the Decepticons.    


All missions and game can be finished in a day. They’re around, five hours each, not including collecting all the cars and golds on the sub-missions. So yeah, kind of short… didn’t feel too rushed to me though, if you consider how long the movie was. The difference in missions between the two versions is that Autobots seem to have an emphasis on protecting convoys, while Decepticons have more of a "bash the convoy" mentality. To be frank, Decepticons felt less like a chore than Autobots. Some of the missions, especially on the Autobots version, are very frustrating. Unlimited re-spawning humans while you’re trying to deliver a car to Optimus comes to mind. You see, when you are holding a car, you can’t attack, unless you toss the car, of course. But that would destroy the mission objective. So, you put down the objective car, destroy the tank, and when you turn to pick up the car, guess what? BAM! You’re hit in the rear with an armor-piercing missile from a copter, turn around, bash copter, turn around, BAM! Repeat. Oh yes. It’s a vicious cycle broken seemingly only by luck at times.    


You will also face your opposing Autobot/Decepticon alumni as bosses. These bosses are quite easy at times, but as the game progresses you will need to implement some kind of strategy to defeat them, whether it be changing from long-range to melee style of attack, or leaping over their car forms as they try to sweep you off your feet. I must confess, however, that I have occasionally exploited glitches in the game. For instance, as Megatron battling Jazz, I managed to get Jazz stuck in the side of the mountain and beat the bolts out of his sorry spark. Also, as I was facing Optimus, I found myself stuck between buildings, but Optimus Prime's laser rounds could not touch me, but I could attack him easily. So he was also beaten by a game glitch. Unfortunately for Transformers DS, this is where it becomes apparent that the game is very, very rough around the edges, as clipping and glitches happen a lot more than they should. Some are just little things, like tapping punch before a cut-scene will result in a ‘HUGH!’ from your bot whilst in a black transition. Of course, that does not affect gameplay, but it does affect presentation.    


The environments and the like are very, very dull, generic, barely textured square and rectangle models. The quantity of the models, may have something to do with that, though. With over 30 forms to collect and others you can’t… wait. That’s another thing. With the bland style of the majority of vehicles, you cannot tell which vehicles you have scanned and which you have not. Scanning a car for it to tell you ‘Previously Scanned’ is a common occurrence, I assure you. The real quality of the graphics really only comes from the Transformers themselves. In robot form, they look great - more or less good counterparts of the ones in the film. Their transformation animations are lacking, which is a slight disappointment, but hey, it’s DS. I was not expecting an awesome, FMV–style, seven-second transformation scene. Explosions and objects breaking apart also look kind of strange, like they’re made of glass. If I needed to compare this game to anything, I’d say an average N64 game.    


I got my housemate Matt, the seasoned gamer extraordinaire and Nintendo fanboy, to join yours truly for multiplayer. To be honest, we didn’t have many expectations, but we were pleasantly surprised. I went Starscream and he went Bumblebee as we started our awesome deathmatch at the Cybertron arena. Right off the bat, Matt drives Bumblebee off a platform. Bottomless pits for the loss. We tried the other levels, which include Arena, The Docks, and Powerplant. Also, you can play as any Transformer, including your own custom. It is very fun, and we sighed and imagined what it would be like with the maximum four players, which would be out of this world. We ditched that and went for   "Allspark Sports", which was equally if not more fun. We have discovered why the Transformers want the Allspark back now - it’s the "ball" in this game, which somewhat resembles soccer or football… only with 30 foot high robots… and guns… and cars. Again, with four players this game would be an absolute treat as your team tries to toss the Allspark into the goal. You can also adjust the rules, so you can make it robots only, vehicles only, etc.    


Before I silence my endless ramble of a review, there is one more feature that needs to be touched upon: Wi-Fi. While the does not support multiplayer in Wi-Fi, Transformers DS has what I think is a great idea. You see, every week, they have what is called the "Allspark Wars". The Allspark has been shattered into 7 pieces for the seven days of a week. Every day, a battle begins. Your team is the copy of the game you purchased (Autobots and Decepticons respectively). These battles consist of setting a high score in a sub-mission, which has been recycled from story mode. The more you play and contribute, the more points get added to the total value and the score your team has put together. Whoever has the highest score wins the piece of the Allspark for that day, and it’s best out of 7 for each day of the week. Points and wars won earn you tokens to trade in for stuff like codes. Also, I found the fact that you can earn EXP in the Allspark Wars very welcome, so although you take a break from story mode, you still earn EXP. Stats and values get added up onto their website, so you can see where you’re at, join clans, discuss strategy on the forums, and whatnot.    


This game has so many features. It gives you over 30 vehicles to unlock, sub-missions, the Allspark Wars on Wi-Fi, and a solid multiplayer mode. However, the game is extremely short, seemingly rushed, not that nice to look at, and finding a glitch or five is not hard in the least. In my eyes, this game delivers what it promises and then some. It has Transformers, big giant robots beating the circuits out of each other and blasting new craters into Earth. Transformers DS has so many good ideas, and although the presentation lets it down significantly, what lies under the surface is a good game recommended for fans of the movie and 3rd person shooters.

Pros:
       

  • Over 30 vehicles to collect
  •  
  • Allspark Wars
  •  
  • Great Multiplayer
  •  
  • Easy, fluid controls


  •        Cons:
           
  • Seemingly rushed presentation
  •  
  • Glitches, lots of them
  •  
  • Some missions are just annoying


  •                Graphics:  6.5
           The graphics are lacking, but I daresay borderline acceptable for a handheld. The transformation animation looks kind of like a spasm, and all objects you throw just seem to shatter. The explosions are also just… bad looking. Not to mention the vehicles. The one saving grace is the actual Transformer models, which look fantastic.

                   Sound:  8.0
           The sound in this game is quite good. From voice-acting to the clunk of a robo-punch or robo-kick, it sounds all in place. The transformation sound is there, as well as some weak dialogue. The more I think about this game, the more it reminds me of the old-school Transformers show, where the dialogue was complete with cheesy jokes and made me either groan in disapproval or giggle at the stupidity. In a good way.

                   Control:  8.5
           The control is what really makes this game pretty fun to play. It doesn’t take a genius to understand what to do, and boosting off a ramp, transforming in mid air, then latching onto a building and shouting "Booya!" becomes second nature (minus the booya). There are a couple of camera control faults that could cost you a death or two, but they’re few and far between. Well done, I say. Well freaking done.

                          Gameplay:  7.0
           The promise of Transformers is the ability to go around as big giant robots and bash stuff up, including other Transformers. This game delivers that. Unfortunately, some of the missions are annoying and feel like a chore, making it extremely hard to complete both games, but obviously not so much that I stopped playing altogether.

     


           Lastability:  8.5
           Five hours of story mode huh? Doesn’t sound like much. Throw in 30 forms to unlock, a great multiplayer and the Allspark Wars and this game will sure last you a fair while. Unfortunately, that being said, I still emphasize the fact that this is a movie game. It’s not one of those games you’ll play forever, but will keep you entertained for a decent time never the less.

     


           Final:  7.5
           This game exceeds my expectations. It has flaws, but it also has strengths, and in my eyes, the strengths outweigh the flaws for sure. If you are a fan of the movie, grab it. If you are not, it’s a good 3rd person shooter. If you’re a purist who wants every single game to be perfect, despite whether or not it be a movie turned game or not, stay the heck away. This game is Transformers, fool. And it’s more than meets the eye.      


    30
    Quote

    Originally posted by: anubis6789
    With the release of Sonic 3 I am beginning to wonder how they will Deal with S&K and its lockon feature.


    That was the most awesome thing about Sonic and Knuckles huh.. the lock-on cartridge thingy! ^_^

    31
    TalkBack / RE:Australian Gaming Industry worth $1 Billion
    « on: July 30, 2007, 12:11:33 AM »
    Quote

    Originally posted by: Mashiro
    Case I like you because you do anime face much like I do ^.^!


    ^_^!!

    32
    TalkBack / RE:Australian Gaming Industry worth $1 Billion
    « on: July 29, 2007, 11:05:11 PM »
    Quote

    Originally posted by: ViewtifulGamer
    There's an Australian gaming industry?


    Apparently so.. I just learned of it myself! Baha.


    Quote

    Case, you should know by now that Australia doesn't matter!


    Oh? Ask George Bush where Australia is and he'll say "HERE!" and point to New Zealand, but it'll be CLOSE ENOUGH. THAT'S how important Australia is.


    Quote

    I think this news post is an excellent example of how Case is a valuable member to the NWR staff. His excellent posting skills put those of other staffers to shame and clearly shows us the new direction NWR is going in. A direction of unrivaled, high quality, hard hitting reporting which only members such as Case can bring to the fold. The discussion of Australia's game industry will be a topic touched on for months, maybe even years, thanks to Case.


    *Takes a bow.
    Why, thankyou so much. ^_^

    *reads spoiler
    >_>


    33
    TalkBack / RE: Australian Gaming Industry worth $1 Billion
    « on: July 29, 2007, 09:55:57 PM »
    OMG Case, thank's for posting such a crazy press release!
    This means EPICNESS for the Aussie mar-..

    oh. Haha.

    Well, honestly? I don't think this is such a big deal... I wonder when the American market reached a Billion dollars? Huh. No, I'm being serious folks.. what do you beleive this press release means? More interest by newer developers here in Australia..?
    Who is interested? Discuss people, discuss.
    Prove me wrong.
    Was it even worth Casey posting it?

    HAHA, naw. Of course it was. But at the same time, I ask - What does this MEAN for the Australian gaming market? o_O Because to be frank and honest while maintaining sooo much humbleness that yours truly does on a daily basis, it means nothing to me. ^_^;

    34
    TalkBack / Australian Gaming Industry worth $1 Billion
    « on: July 29, 2007, 09:27:22 PM »
    Announced by the IEAA, The Aussie gaming industry has come of age, now worth $1 Billion.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14112

     The Interactive Entertainment Association of Australia declares loud and proud - “This is a spectacular result for the Australian gaming industry."    


    Australia’s gaming industry has officially come of age, breaking the $1 billion sales mark over the past financial year, according to the Interactive Entertainment Association of Australia (IEAA). Compiled by GfK Australia, the latest statistics show an overall market increase of 30 per cent over the past six months, with over 5.5 million games and almost half a million gaming consoles sold since January 1 this year. “This is a spectacular result for the Australian gaming industry. Breaking through the $1 billion mark highlights the seriousness and sheer scale of the industry in Australia," says Chris Hanlon, CEO of IEAA.    


    Australians are embracing interactive gaming as a preferred form of entertainment and the industry will continue to grow as the technology, games and equipment become even more sophisticated," says Hanlon. “Interactive entertainment attracts people from all ages and walks of life who have significant disposable income. The stereotype of gaming as a children’s pursuit is simply wrong, with the average gamer age in Australia at 28." The figures indicate strong hardware sales, which generated almost $150 million in the last six months alone. Australians have also enjoyed the latest releases in games, spending almost $264 million over the same period.    


    “Australia is growing in significance in the international gaming industry. There are 40 game development companies across the country, employing some 2,500 people that have produced 240 game titles," says Hanlon. “By supporting the industry, Australian consumers are feeding the potential of the game creators and technology developers – which will mean cutting edge gaming and a significant contribution to the economy over the years to come," Hanlon says.    


    GfK Australia’s Daniel Morse says the figures put the industry in a good position to break another record again this year, exceeding all expectations. “All platforms performed extremely well considering the average platform lifecycle, which usually sees hardware sales decline a few years after launch as the market saturates and new technology is released."


    35
    Nintendo Gaming / RE:review alien syndrome already!!!
    « on: July 28, 2007, 08:15:15 PM »
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Case
    Quote

    Originally posted by: IceCold
    Quote

    " But, when I play it... on the hardest difficulty... and defeat the Great Khali with Micky James... the gameplay is quite... dull. I chucked in WWE Day of Reckoning ONE. (I imported the second, but lent my freeloader to my girlfriend so I had to play the first) And I always forget how FUN the game is... and challenging at the same time.
    Offtopic, I completely agree with this. SDvR's gameplay just can't hold a candle to Day of Reckoning.. it's just so much worse in so many ways. I'm disappointed that they're continuing the SDvR line on Wii and not DoR.



    Bahaha! THIS TREAD IS NOW ABOUT SD! vs RAW vs DOR!! GOGOGO O_O

    Hehehe. But yeah, off topic again.
    It is a bit of a disapointment, but I look on the bright side. The only reason I would by a PS3 is for SD vs Raw.

    If it's coming on Wii, I don't need a PS3.
    MY LOGIC IS SOLID

    *does a Triple H 'suck it' pose with the Wii Remotes.*
    Ohhh yeah. That feels good.
    "If you're not down with that, WE GOT TWO WORDS FOR YA!! ^_^"
    *Masive crowd screems "suck it"*

    Damn. I wish Triple H and HBK was going to be in Perth tonight... I got to settle for the Great Khali and Batista


    Hehehehe... anyways... yes.
    Please continue with the... um... what game is this thread about? o_O I'm so b&ed... -_-


    And neither holds a candle to WWF Wrestlemania or WWF No Mercy on N64.



    Amen sister.

    Quote

    Are staffers supposed to intentionally derail threads?

    Anyways, back on topic:

    You know Case, Iansane is a great fan of wrestling games too! I can't wait till you meet him! He's the heart and soul of this forum!  


    I'm a staffer...? o_O Ohh shi- I am too! I should act more proffesional huh... ^_^;
    I also like meeting lotsa wrestling fans... so Iansane should show himself soon. We can sense eachothers presence... ^_^

    Quote

    I feel very sorry for case.


    *gulps* o_O





    36
    Nintendo Gaming / RE:review alien syndrome already!!!
    « on: July 28, 2007, 07:57:53 PM »
    Quote

    Originally posted by: IceCold
    Quote

    " But, when I play it... on the hardest difficulty... and defeat the Great Khali with Micky James... the gameplay is quite... dull. I chucked in WWE Day of Reckoning ONE. (I imported the second, but lent my freeloader to my girlfriend so I had to play the first) And I always forget how FUN the game is... and challenging at the same time.
    Offtopic, I completely agree with this. SDvR's gameplay just can't hold a candle to Day of Reckoning.. it's just so much worse in so many ways. I'm disappointed that they're continuing the SDvR line on Wii and not DoR.



    Bahaha! THIS TREAD IS NOW ABOUT SD! vs RAW vs DOR!! GOGOGO O_O

    Hehehe. But yeah, off topic again.
    It is a bit of a disapointment, but I look on the bright side. The only reason I would by a PS3 is for SD vs Raw.

    If it's coming on Wii, I don't need a PS3.
    MY LOGIC IS SOLID

    *does a Triple H 'suck it' pose with the Wii Remotes.*
    Ohhh yeah. That feels good.
    "If you're not down with that, WE GOT TWO WORDS FOR YA!! ^_^"
    *Masive crowd screems "suck it"*

    Damn. I wish Triple H and HBK was going to be in Perth tonight... I got to settle for the Great Khali and Batista


    Hehehehe... anyways... yes.
    Please continue with the... um... what game is this thread about? o_O I'm so b&ed... -_-

    37
    Nintendo Gaming / RE:review alien syndrome already!!!
    « on: July 28, 2007, 04:04:37 AM »
    Quote

    Originally posted by: Mashiro
    I'll agree with the whole price point thing.

    Game can be fun but is it 50 dollars fun? Alien Syndrome doesn't seem like a game worth purchasing. Renting maybe but not purchasing.

    Just my take on it.


    Yeah, I forgot about that. $100AU is a little out there, but hey. For as big as the game sounds maybe that is a fair price. I beleive that's a seperate arguement in my books though. I mean, all budget titles have been remakes, full of minigames and whatnot... it's such a grey area, isn't it? o_O Raving Rabbids is $100AU... Smooth Moves is $70AU? To quote a superhero/wrestler, "WASSUPWITDAT!? O_O"

    38
    Nintendo Gaming / RE: review alien syndrome already!!!
    « on: July 27, 2007, 10:59:32 PM »
    I just read the GameSpot review. They were harsh, huh.

    In my eyes, graphics is not the most important thing when it comes to any game what-so-ever. Yes. They help, when I see the amazing models on Smackdown! vs Raw on the PS2 I go "Oooo! Ahhhhh! That looks just like the Boogieman! (And he's coming to getcha :P)" But, when I play it... on the hardest difficulty... and defeat the Great Khali with Micky James... the gameplay is quite... dull. I chucked in WWE Day of Reckoning ONE. (I imported the second, but lent my freeloader to my girlfriend so I had to play the first) And I always forget how FUN the game is... and challenging at the same time.

    Yes. That is a big ramble based on WWE games (you'll come to find, people, I'm obsessed ). I have not played Alien Syndrome. I am in no place to say wether or not it is good or bad. Take the facts, what you like and what you hate. The point of my big ass ramble that has gone absolutely no-where.. (and you'll also come to find I just ramble... a lot... and it will be like I'm talking to myself. But that's alright, because I enjoy it ).. is that some peoples priorities are not with graphics and prettyness, that's either good or bad depending on your perspective, but graphics never stood in the way of a great fun game. ^_^ </ramble>

    *eidttt...

    also, do not quote me. But I think an Alien Syndrome review is coming very soon here, so ^_^!

    39
    Quote

    Originally posted by: stevey
    lol NWR need to do better background check, not only is Casey Basire friend with 18 It turn out he's really a freak
    [/creepy stalker]



    Bahaha. YOU need to do better background checks. That's my old account. I had it closed a while ago despite what you beleive (I did NOT post naked pictures of myself on that account no matter WHAT anyone says, alright? )

    However, yes. I am a freak.

    Thanks for the welcome again.

    (btw, I dunno if my fellow newbs know about this thread.. I was told about it by Karl. ^_^)

    40
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Case
    Quote

    Hahahaha this is a terrible start to your reviewing career. Check up on the Sonic review debacle (yes, debacle is putting it midly) and then see if this qualifies as a review


    lol, thanks Rab! :P I've seen some evil talkbacks.. a certain someone's told me to look at Super Swing Golf to see how evil you people can be. My god. I never want to write a review ever now.. you can forget about your Mario Strikers reviews Hehehe!


    Muahahahaha! I just CAN'T WAIT until you review something so that we can tear you down!!! ... and I mean that in the nicest way possible.


    Aww gawd... o.o
    How intimidating... I honestly don't want to write any reviews for anything now with everyone like 'omg! lets all pwn the aussie O_O'

    Hehehe, naw. I can't wait to review something. I haven't really found a game that hasn't got a awesome review already or that I have.. I mean, I'm tempted to do one on Resident Evil... maybe Megaman ZX... or maybe even go further back just for lols (or lulz) ^_^.

    I'm very fortunate. I will do reviews whenever asked but at the moment I basically have free choice....


    41
    There wasn't an article welcoming us?? Windy said there was..! T_T
    What a liar. I feel so cheated.. hehehe!

    Thanks for the welcome anyways. ^_^

    42
    Pietriot?
    I dun even know what that means. ^_^;

    And as far as the Poketour was concerned, wasn't worth going. I knew there was going to be nothing. No Battle Revolution, no worthy demos. Although, my housemate did win the Western Australian day 2 thing.

    But yes. I did not see it worthy of me being there.

    I am also very lazy. ^_^

    43
    Quote

    Casey and Rabicle know each other. That's a scandal right there!


    Hehehe. Yah anyone associated with Rab, let alone know him directly is subject to random people yelling out "shinanigans!!"
    It's quite an experience.

    44
    Quote

    Quote

    --------------------------------------------------------------------------------
    Originally posted by: Case
    lol, thanks Rab! :P I've seen some evil talkbacks.. a certain someone's told me to look at Super Swing Golf to see how evil you people can be. My god. I never want to write a review ever now.. you can forget about your Mario Strikers reviews  Hehehe!
    --------------------------------------------------------------------------------



    There's a difference between "OMGWTFBBQ" posters and "I call bullshit on that" posters. You'll work it out. But you'll have to stick to your guns no matter what so make sure you write a review that you can back up.



    I'll keep that in mind, thanks. ^_^

    45
    Quote

    Everything is counterable in Mario Strikers, except lag of course


    Hehe. I'll have to take your word for that.. it seems difficult though.. ^_^;


    Quote

    Hahahaha this is a terrible start to your reviewing career. Check up on the Sonic review debacle (yes, debacle is putting it midly) and then see if this qualifies as a review


    lol, thanks Rab! :P I've seen some evil talkbacks.. a certain someone's told me to look at Super Swing Golf to see how evil you people can be. My god. I never want to write a review ever now.. you can forget about your Mario Strikers reviews Hehehe!

    46
    LMAO I didn't even check your profile or anything. What a guess.

    47
    Quote

    Casey owns Mario Strikers, I SAW IT IN HIS HOUSE, and he hasn't psoted a review yet.


    Is that you, Roland?? o_O

    As a matter of fact, my housemate has it. I would borrow and review it if he did not spend all his time at it... yelling and screaming in frustration as the game is extremely cheap at times. There are moves which make you practically un-touchable. Not to mention the lag at other points. How's that for a short review my friend. Hehe. Naw. It seems like a very good. GOOD. GOOD. Maybe not great, not bad, GOOD game. You will not be dissapointed. It is Mario Strikers. ^_^  

    48
    Quote

    Originally posted by: Shift Key
    Quote

    Originally posted by: Case
    I'm the Australia Correspondent. Release me from this trap at once otherwise I'll destroy you with my Croc friends and huge Aussie knives O_O.


    Real Aussies don't get caught in traps.

    Seriously, where have you been hiding? You need to get in touch with some locals.


    Yes. That is true.

    But I am not fully Australian (there's no such thing but I'm less so)
    I'm a mix bag of a lot of nationalities.


    But my ability to hide has shown you what I've learned.

    *goes back into hiding*




    49
    TalkBack / RE: Nielsen finds Wii Households are more “Upscale
    « on: July 26, 2007, 11:15:58 PM »
    Yeah, I totally agree with you huh.
    The Wii is something quite interesting, it really does seem to be attracting a new market.. not that rich people perhaps didn't buy Nintendo before but... yes. Haha.

    It's good news, but nothing unexpected in my eyes.

    50
    I'm the Australia Correspondent. Release me from this trap at once otherwise I'll destroy you with my Croc friends and huge Aussie knives O_O.

    Not to mention that the Kangaroos here are great boxers. You won't last 3 minutes against them ^_^!

    So yes.

    Kangeroos.

    Crocs.

    Take your pick, fools.

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