Author Topic: Super Mario Maker Coming To 3DS  (Read 7839 times)

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Offline UncleBob

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Re: Super Mario Maker Coming To 3DS
« Reply #25 on: September 04, 2016, 10:41:23 PM »
It's in the OP of the thread.... StreetPass level sharing.
Just some random guy on the internet who has a different opinion of games than you.

Offline Wah

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Re: Super Mario Maker Coming To 3DS
« Reply #26 on: September 05, 2016, 07:17:57 AM »
It's in the OP of the thread.... StreetPass level sharing.
Yay!
Made you look ****.

Offline TheBigK

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Re: Super Mario Maker Coming To 3DS
« Reply #27 on: September 07, 2016, 12:42:27 PM »
I am so down for this. I don't have the creativity or patience to sit down and actually create levels, so the lack of level sharing has literally zero impact on me. However, I love the 100 Mario Challenge, that's where the meat of the game is for me. I hardly touch Mario Maker Wii U, or really the console itself, anymore because of how much of a pain it is to load everything up. With my 3DS, I just open it up and jump right in. I am very much looking forward to a quick, streamlined Mario Maker experience.
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Offline Mop it up

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Re: Super Mario Maker Coming To 3DS
« Reply #28 on: September 07, 2016, 02:57:03 PM »
(and Nintendo banning one of my levels with no reason given didn't help my motivation)
I'm a bit surprised to hear this. Do you remember what was in the level? Here are the main reasons a level is taken down:

-If you utilised a glitch in the level
-If you asked for stars, either in the title or comments
-If your level did not receive at least one star during its first month on the server

That last one is a little harsh, probably. If that last one is an issue for anyone, show me your profile, I like to help people out.

Offline Fatty The Hutt

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Re: Super Mario Maker Coming To 3DS
« Reply #29 on: September 07, 2016, 05:58:34 PM »
So if your system can exchange enough data to get a level during a very brief streetpass encounter, why can't you upload that same data pack to share levels online? Meesa no understandin okeeday.
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