Author Topic: REVIEWS: Cave Story  (Read 1733 times)

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Offline Halbred

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REVIEWS: Cave Story
« on: April 08, 2010, 03:27:40 PM »
Where have you been all my life?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=22875

 Cave Story began its life in 2004 as a freeware PC title developed by one man—Daisuke Amaya—and went on to garner critical acclaim for its unique story, art direction, and Metroid-style gameplay. Now, in 2010, the game has received new life on WiiWare, where itÂ’s been refurbished with new game modes and updated graphics. As itÂ’s a free game on the PC, one may wonder if a $12 WiiWare version is worth the increase in price. DonÂ’t worry, it is.  Cave Story is one of the best WiiWare games on the service, and certainly worth picking up.    


Cave Story tells the tale of a robotic soldier with amnesia who becomes involved in a fierce island battle between the peaceful, rabbit-like Mimiga race and the evil Doctor and his sidekick, Misery. They are using dangerous Red Flowers to transform the Mimiga into rampaging monsters, and they plan on using the creatures to take over the world. You must battle your way through the creatures that live in the islandÂ’s various environments, defeating the DoctorÂ’s robots and minions. Cave Story doles out surprisingly touching moments, and there are even a few player choices that affect the ultimate outcome of the game.    


The Metroid comparison is apt, but doesn't really communicate what Cave Story is about. You will rarely be traversing the same locations twice, for example. Heart Containers upgrade your overall health, and the hero can find upgrades and gizmos to make his journey easier, but in terms of Metroid-stye backtracking and finding new areas with new items, Cave Story veers far from that path.    


In fact, a better comparison would be something like Mega Man or Contra. Cave Story is basically a sidescrolling shooter; the hero has an ever-expanding arsenal of weaponry with which to lay waste to swaths of dangerous creatures. At first, youÂ’ll only have a short-range laser gun, but within a few hours youÂ’ll find yourself decked out with a missile launcher, fireballs, a bubble gun, and (maybe) a machine gun.    


Enemies drop hearts, missiles, and yellow shards. Shards upgrade your currently-equipped item, up to three levels. This is tracked with a handy yellow experience bar above your HP meter. Every time you get hit by an enemy or an attack, the bar decreases. You could make a comparison to Blaster Master here, but the penalty for getting hit isnÂ’t quite as severe. Since a level 3 weapon will “max out” when its experience level essentially reacheslevel  4, a fully-powered weapon will not drop back to level 2 with a single hit.    


Jumping can be a little floaty and takes some getting used to, but there have been plenty of times where IÂ’ve been thankful that itÂ’s not more mechanical. Once you get used to the jumping, youÂ’ll be hopscotching around the caverns like a pro. The hero can fire up and down, too. Some weapons have alternate uses aside from just shooting things that effect your movement directly. The brilliant level designs are built with the heroÂ’s abilities in mind.    


Cave Story also has some surprising RPG moments. YouÂ’ll talk to a lot of people and wander through a few houses and villages, and cutscenes interrupt the gameplay now and then to move the story forward. At one point, I found myself looking for a womanÂ’s four pet dogs, which were hidden throughout the level. Some were easy to find, but others were very difficult. Cave Story definitely rewards you for exploring every nook and cranny of each level with gadgets and heart tanks.    


The graphics are charmingly retro, even with their new coat of paint. The environments are colorful, and youÂ’ll quickly forget that youÂ’re stuck underground. Character portraits, which show up when NPCs are talking, are surprisingly emotive. One portrait shows an innocent young Mimiga girl becoming affected by the Red Flowers she was forced to eat. Her eyes are red, but her expression is frightened. ItÂ’s a surprisingly sad scene! Obviously, a lot of thought went into every individual character portrait, and thatÂ’s something I admire and appreciate.    


The music is incredible. It stands up to some of the best NES tunes, including the Mega Man games. Each level has a specific theme that will get your blood pumping, and the areas with subdued music convey exactly the emotion theyÂ’re supposed to thanks in part to the largely energetic music in other places.    


ThereÂ’s very little to dislike about Cave Story, but there are a few sore spots. Boss encounters can be very difficult and last awhile; itÂ’s important to know the situational uses of your different guns. For example, a fully-leveled bubble gun creates a bubble shield when you hold down the fire button, which can be useful for blocking enemy attacks. Even with this knowledge, itÂ’s pretty clear that boss pattern memorization and quick reflexes are paramount to success. Lovers of twitch gameplay will be right at home, but those looker for a less challenging experience may get frustrated. There are also a few tiring fetch quests (find these three things, etc.)  that are never particularly fun, mainly because enemies respawn every time you enter and leave a room.    


Once youÂ’ve finished the main quest (a few times to get all the endings), you can engage in a challenging boss rush, a time attack mode, and even play through the main game with secondary character Curly Brace. The main game itself is surprisingly long; just when you think youÂ’ve beaten it, you realize youÂ’re only halfway done! Furthermore, there are a lot of decisions youÂ’ll have to make that will decide not only what ending you get, but what areas you can explore and what equipment you find! To experience the entire breadth of Cave Story requires multiple playthroughs. This is probably the best game IÂ’ve played so far this year, and IÂ’m betting you will love it, too.

Pros:
       

  • Phenomenal gameplay and level design
  •  
  • Wonderful storyline with interesting characters
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  • Old-school charm
  •  
  • Multiple endings and game modes


  •        Cons:
           
  • Some boss battles are quite difficult
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  • Fetch quests are kind of annoying


  •                Graphics:  9.0
           The world is colorful and vibrant, characters are expressive, and pixel-based particle effects are amazing. Have you ever seen explosions look this good in Mega Man?

                   Sound: 10.0
           Cave Story features an absolutely brilliant soundtrack. Every level has its own catchy tune, and the sound effects are suggestive and often exciting.

                   Control:  9.0
           The only bit that takes some getting used to is the fact that you press down to enter doors and interact with people and objects, rather than up. Controlling the heroÂ’s actions is fluid and responsive, just the way it should be in a 2D platformer.

                          Gameplay:  8.0
           Aside from the above-mentioned fetch quests and some overly-difficult boss battles (including a terrifying boss rush), the gameplay is silky-smooth and polished to near-perfection. The additional game modes are also cool (I especially liked playing as Curly Brace).

     


           Lastability:  9.0
           Pretty insane, really. When you count all the game-altering decisions to make, secret areas to explore, endings to see, and game modes to experience, Cave Story delivers replayability in spadesÂ…and then some!

     


           Final:  9.0
           This is not just an impressive WiiWare game--it's an impressive video game, period. Despite its old-school sensibilities, Cave Story has been modernized enough so that it will entertain a wide swath of the gaming populous. As contributing editor Jonny Metts said: "Cave Story all over my face."      

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    Offline GoldenPhoenix

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    Re: REVIEWS: Cave Story
    « Reply #1 on: April 09, 2010, 12:04:21 AM »
    I've never played the freeware version of this game, but since I hear the Wii version is structured the same, I am astounded that it was developed by one guy. It is better designed then games with larger teams!
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    Offline King of Twitch

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    Re: REVIEWS: Cave Story
    « Reply #2 on: April 09, 2010, 01:28:36 AM »
    Sounds super appealing.. I'm this close to buying it..

    BTdubs, "looker" should be "looking" and "effect your movement directly" should be affect.
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    Offline greybrick

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    Re: REVIEWS: Cave Story
    « Reply #3 on: April 09, 2010, 03:01:05 AM »
    I have been thinking about getting the WiiWare version before I got deeper into the PC version. At times, the performance can be a bit lackluster and even on my gaming rig.
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