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Originally posted by: mantidor
I didnt really read it all carefully, but I totally disagree that functionality and simplicity cannot go hand by hand, the touchscreen itself is an excellent example of that. And also, simplicity in the interface doesnt mean at all simple games, or was Zelda for the NES with its really simple controller a simple game?
Not only did I add a disclaimer saying that the DS was an excellent example, I even stated it as being a hint of what's to come. You'd agree correct?
Like I said before, we shouldn't be transported back to the NES days. We've already been there and done that. Games are alot more complex now. And if you think a simple controller with merely two buttons will play all those complex games you see today then your wrong. Even the DS has 6 buttons and most of its games are 2D!
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Donkey Kong Jungle Beat proves simple controls doesn't mean simple gameplay, there's like 30 different moves you can do with only two buttons. Also, I enjoy simple games. I love Wario Ware, I love Yoshi Touch & Go.
Good for you, but do you really think that the ability to play only those games is functional in todays gaming society? I knew adding that sentence to my post was a mistake, but what I was trying to get across was this: All games can't be as simply controlled as Donkey Kong Jungle Beat or Wario Ware. Making a controller with only two buttons would be horrendous. There are games that need those extra buttons, and if Nintendo doesn't provide that functionality they've already lost.
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A gimmick? So it's innovative and fresh? I agree. The thing is, DS isn't supposed to have the same d-pad/analog stick games we play on consoles, Mario 64 doesn't feel very good on it, those crappy third party 3D games on DS aren't very good, because they're NOT what the system was designed for, this is just the early stages of the DS so we're getting lots of crappy console ports. The gameplay of games like Yoshi, Polarium, Nintendogs and Kirby is where it shines, and those are the games that are worth buying, THAT is the new way of playing that Nintendo has introduced to the DS that i'm very fond of. I wish developers would stop trying to substitute the analog stick with the touch screen, because it results in a very sloppy game, they might as well just release the game on home console.
That's my exact point. It doesn't replace the analog stick, therefore it is a gimmick. It's fun and refreshing, yes, but does it change the gaming world forever? No....I don't think it will. I don't think will see the same touchscreen travel onto consoles. Its good, but its not great. The analog stick was great.
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The thing is they need the controller to LOOK simple, if you hand your grandparents a GC controller they'll just look at it and think "WTF?" and hand it back to you. Even if a GC game only uses one button, people look at the control and think "no way, i'm not going anywhere near that".
That's exactly what I'm saying. They can't make a controller LOOK simple while providing all the needs for every single game, a.k.a FUNCTIONALITY. Therefore it CONTRADICTS. That is my whole point.
The only feasible way to not scare away people is to make the games control very simply. To have the games take only a couple of seconds to learn exactly how the game works. If they make the controller simple as well, they lose a necessary part in functionality for the sole reason of not making my grandpa say "WTF?!" That's a ridiculous idea, and a stupid move for sure.
They
need functionality, but they also
want the controller to look simple. It's impossible, they can't do it. Unless by simple they mean "looks like a toy." Which isn't a great idea either.
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Didn't read whole post as well, but I'm with mantidor here. The two theories don't contradict at all, otherwise Nintendo wouldn't bother with the Revolution. You CAN have both, and that is what Nintendo is trying to achieve with the new controller. You'd just need to make the controller different than the standard one used today, because that is the opposite of simple.
So they need to make games as well that are opposite of today's, correct? Try playing OOT with only two buttons and an analog stick. It would never work. Once again, I'm not saying that some complex games can't be controlled with just a few buttons. However,
most can't be. Just look at your GameCube or PS2 catalog. How many of those games use more than 3 buttons? I bet almost every single one. That is the point I'm trying to get at. They can't fulfill all the needs of today's complex games while providing a simple look.
I don't know why this is so hard to understand. You can have a complex controller that plays games that are simple to control, but you can't have a simple controller that plays games that are complex to control (basically anything 3-D).
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I actually read your whole post DontHate, and I have to disagree with some of it and agree with other parts. I think that simplicity and functionality are somewhat contradicting, but I think Nintendo is trying to find a balance between the two to allow experienced gamers and non-gamers to both be satisfied. Perhaps that was what you were getting at with your third option...I wasn't terribly clear on it. If anyone can find the balance I believe it would be Nintendo...who else could make a fighting game as easy to pick up as SSBM that is still so freaking deep and involving. Then there's a game like DK Jungle Beat as Mario brought up that has such simple controls yet has extremely advanced gameplay techniques. Now Nintendo is trying to bring this beautiful balance they have in so many of their games to their controller, and I hope they succeed.
I appreciate you reading my post.
First off, every single game you guys bring up is 2D. Have you not noticed that? Every single one! Sure there deep and evovling, but like I said we can't have all games be 2D and involve only a couple buttons. It's ridiculous to say otherwise.
My point is simplicity in the controllers design is a lost cause. You need 2 analog sticks; You need 4 face buttons; You need (at least) 2 triggers; You need a d-pad. This provides maximum functionality and won't alienate REV owners from games that come out on the PS3 and Xbox360. Also like Reggie said, it has to play every single game to date. You can't do that without maximum functionality. You can still have games such as SSBM that are simple to control, but designing your whole controller around just those games is a ridiculous idea. That is my point, that is what I've been trying to get across. You can't have Functionality and Simplicity, it doesn't work.
I mentioned a new mechanic that would level the playing field once again, akin to the days of the NES, where both non-gamers and gamers know exactly what they were doing the moment they touch the controller. Nintendo wants that....hell we want that. However there are only two ways to go about acheiving that goal:
1. Develope a new mechanic that is very simple to use, yet complex enough to forever better most of the inevitable complex games (FPS, TPA/S, Fighters, Flying games, Sports...and so forth).
2. "Dumb" down the controls for all games to the point where non-gamers can enjoy them (while ignoring all complex games that will come to other consoles, and even the games on our "virtual" console).
The DS took number 1 and ran with it dropping behind the "yet complex enough to forever better the inevitable complex games." The REV can't afford to make the same mistake or it will be labeled a gimmick from the moment it first gets unvieled.
How can they accomplish that? Your guess is as good as mine, but the fact that we completely ignore option 2 says that we are at least trying.
I said a gyroscopic 2 peice controller as seen
HERE. This would open up many options to make games solely based on gyroscopic control. These games would be simple to control, yet complex in nature. Not only that, but it would level the playing field for experts and new comers alike.
It would provide exceptional accuracy and control in games that we see today....Complex games. It covers all areas and is a possible solution.
Is it the only solution...hell no! I'm just saying it is at least feasible.
If Nintendo can cover all areas such as this did while providing something different, then hats off and I hope that I enjoy whatever they may create.