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TalkBack / Re: Notes From Nintendo's E3 2010 Developer Roundtable
« on: June 16, 2010, 02:23:17 PM »
Quote:
"In a fully 3D world like a Mario game, it can be hard to judge the distance of objects in the distance. With 3D visuals, all of that becomes very clear and easy to understand. "
Shadows have always played an important part in judging distance in 3D worlds. Does this mean with the new 3DS they will not need to show shadows when jumping to show relative position? If they remove the shadows, I hope the have a way to trigger them on when playing in 2D mode. I don't have any depth perception and dont see in 3D, so I will be only playing 3DS in 2D, so this is a concern for me.
"In a fully 3D world like a Mario game, it can be hard to judge the distance of objects in the distance. With 3D visuals, all of that becomes very clear and easy to understand. "
Shadows have always played an important part in judging distance in 3D worlds. Does this mean with the new 3DS they will not need to show shadows when jumping to show relative position? If they remove the shadows, I hope the have a way to trigger them on when playing in 2D mode. I don't have any depth perception and dont see in 3D, so I will be only playing 3DS in 2D, so this is a concern for me.