Smash Bros Brawl - 11 million copies
Smash Bros Melee - 7 million copies
Once again, Smash Bros is not a tournament fighter series and was never meant to be. The sales show most people who play Smash Bros don't care. People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.
This is something some of you can't seem to realize. The tournament side of Smash Bros makes up a very small percent of the real audience. To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.
That could be said for any fighting game.
People buy Street Fighter because they love the characters!
People buy Marvel vs. Capcom because they love Marvel!
Street Fighter IV, with all its expansions, sold 2 million+ units. Marvel sold about 1 million. I can assure you that the competitive community in both of those games makes up less than 1% of the overall fanbase. Yet, they are catered to.
Why?
Because these are the fans who will be playing the game day and night every day until the next iteration comes out. These are the fans who will suggest/sell the game (and console) to their friends and family. To purposely dumb the game down with tripping and slow, floaty mechanics in Brawl was a huge blunder by Sakurai. To make things worse, he admitted in an interview that Melee is the sharpest game in the series.
With Namco Bandai on board, I hope to see Smash Bros return to form when it comes to balance and gameplay. Giving competitive players the finger only hurts the game in the long run. Smash 64 and Melee were fantastic competitive and party games that are still played today, I'd like to think more than Brawl. I know my group of friends dropped the game as soon as they realized their favorite characters (Samus and Captain Falcon) were nerfed to the point of being unplayable. And these guys have never played a competitive match in their life