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Nintendo Gaming / Re: Damn you 'Super Metroid'
« on: August 31, 2010, 10:26:41 AM »
Thanks for the recommendation. I'll maybe download that later.
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Yeah...I traded in my gamecube copies to get the Trilogy on the Wii. They are superior, but I was a little disappointed that some of the beam effects from the Gamecube versions were toned down on the Wii. That's a minor nitpick, but the fastidous side of me wishes I had kept my old cube versions of 1 & 2.
I was inspired to hunt for a copy of the Prime Trilogy recently... $70 is the cheapest I can find it new. I don't know if I could deal with the vanilla GC version knowing the new one was out there.
I see. I'm sorry if I sounded forceful, I was just wondering if you were going into the game with a negative view. I think that someone who has negative expectations for a game is more likely to not enjoy it, thereby fulfilling their perception. They are likely to focus on its faults instead of its high points.
Actually, I feel the Nintendo 64 was the last console to have the classic Nintendo philosophies before they began the slow and difficult transition into the Nintendo modern Nintendo which ultimately lead us to an even more successful Wii...but sometimes doesn't seem to capture the same grandeur of classic Nintendo.
I've now resigned myself to the fact that this game will not be a masterpiece of game design like Super Metroid, It will not be as immersive as Metroid Prime, and neither will it have the slick and responsive controls of Prime 3: Corruption.Given the reviews we've seen you can probably be certain of that last one, but is it fair to claim a game you have never played will not be immersive or a masterpiece of game design? Are you even going to give it a chance or will you cling to the negative aspects of it so you can continue to criticize it?
I feel that having to constantly change your grip on the controller is a more unweildy setup.Than having to put down a controller and pick up an entirely different one? I just don't see how the classic controller and Wii remote combo could be intuitive.
The way I would see the Nunchuck control scheme working would be something similar to that used in the Prime games: C to drop bombs, Z or B as the fire button, the control stick to handle movement, and + to toggle between 3rd and 1st person views.
Honestly, Wii remote only control scheme seems like the best way to play this game by default even if it's still not ideal. From the videos I've seen, it looks like you play most of the game in 3rd person. Switching between the classic controller and Wii remote seems unwieldy. Something about jumping with the A button and shooting with the B trigger just seems extremely odd so I don't know if I'd like the nunchuck/Wii remote combo for this game.
I despise Nintendo's decision to deliberately throw aside playability in order to pander to Sakamoto's ego at the expense of people who prefer the analog stick for 3D movement.
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.
Having never owned an Xbox, I was most certainly not born with an xbox controller in my hand.
I think he was inferring that you must be young or not have been actively playing video games in 1997.
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.
And while Sakamoto has stated that he wants players to feel what Samus feels, i somehow doubt that any of these CG cutscenes will make me feel as much empathy for the character as i did the first time i seen her face reflected in her visor.
QFT
The most important development is choosing cartridge over the disc-medium. Quite honestly, being a huge Nintendo loyalist back then was hard because that decision alone cost Nintendo the third party support that they're still trying to win back.