Author Topic: N+: A Semi-Formal Review  (Read 5494 times)

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Offline Nick DiMola

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N+: A Semi-Formal Review
« on: September 26, 2008, 04:57:00 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=16746

  After recently picking up N+, I felt it was absolutely necessary to put together a review for the game.  I picked up the PSP version, which disqualified me from writing a review of the DS version of the game.    


Just to clear things up from the start, the PSP and DS versions supposedly only differ very slightly. The PSP version allows for unlimited downloads of user-generated content, whereas the DS has a restriction due to cartridge storage size limitations.  Also, the DS version has a useful map view on one of the screens to make level navigation easier. As a huge fan of user-generated content, I went with the PSP version to get maximum value out of the game.    


With those formalities out of the way, I would like to start by saying this game is awesome. N+ is simply a no-frills platformer. Players take control of a stick figure ninja who has two simple goals: open the exit door, and leave through said exit door. N+ is so barebones, it doesn't even bother covering up the minimalist gameplay with some silly story. You turn on the game and jump straight into action.    


The game is divided into five-level episodes which are unlocked progressively as sets of episodes are completed. In any given episode, players are given a simple time limit in the form of points. The points are constantly decreasing, and only the gold found lying about the level can increase the point total, which  increases the counter. At the end of the episode, the point total remaining is the player's score for the episode. This creates a situation in which players must optimally collect gold in order to attain the highest score; interestingly, collecting all the gold won't always make for the highest score, as some pieces take longer to collect than they are worth.    


N+ controls like a dream. N veterans will need to adjust, as the game feels slightly different from its flash counterparts. However, after adjusting players will likely be wall-jumping and gold-collecting with ease. Obviously, with little else in the N+ package, enjoyment is derived solely from the game's controls and platforming. Players are required to master the ninja's jumping (which grants players spectacular in-air control), as well as his wall-jumping techniques, in order to achieve the greatest satisfaction from the game.    


Nothing feels better than zipping around a level nabbing all of the gold, and hitting all of the required switches, without ever fully touching ground in the process. I found myself creating new goals, such as collecting all gold or avoiding a certain wall or the floor, just to feel like more of a badass during the level's completion. Yeah, there isn't any reward tied to my self-imposed goals, but damn do they feel good to complete.    


The simple presentation of N+ also works in its favor. There is little background nonsense to distract or confuse you, and all of the unique enemies are clearly identifiable at first glance. Even better, fans of the original N's presentation will be able to enable "pure" graphics in order to return N+ to its roots. The game's solid frame rate also helps complement the silky-smooth feeling of the controls.    


Like its graphics, N+’s background music and sound effects are also quite simple. Though generally passable and sometimes interesting, the music tends to fade into the background and is often subconsciously disregarded in light of the far more engaging gameplay.    


The game is rounded out with the previously mentioned user-generated content capabilities. Players can quickly and easily produce levels with all of the features found in the single player mode.  Furthermore, players can upload their creations to the internet and quickly and easily play/download any levels created by other N+ players. Naturally, quality and challenge is all over the board, but a user rating system helps players select the best levels available. Players can even qualify their rating, as the game also tracks how many times each stage has been played.    


N+ also includes a couple of multiplayer modes (cooperative and competitive) that may interest players. Unfortunately I was unable to test them as I don't have a second PSP nor do I know anyone who even owns one.    


Platforming fans looking for the latest and greatest in the genre needn't look further than N+. Its spectacular controls and simple premise make it a total blast to play; users only need to decide whether the DS or PSP version suits them best. In either case, players are getting an excellent title that won't quickly leave their system.    


Final Score: 9/10

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Offline ShyGuy

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Re: N+: A Semi-Formal Review
« Reply #1 on: September 28, 2008, 02:51:21 AM »
Wait, if you play a game on another platform, you can't review the game on the DS?

Offline KDR_11k

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Re: N+: A Semi-Formal Review
« Reply #2 on: September 28, 2008, 03:07:14 AM »
Well, he won't buy it twice. Dunno why anyone would go for a PSP version though, it means you have to take an extra system with you.

Offline Nick DiMola

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Re: N+: A Semi-Formal Review
« Reply #3 on: September 28, 2008, 08:51:34 AM »
Wait, if you play a game on another platform, you can't review the game on the DS?

Well in case there are actually any differences, this covers my ass. I haven't played the DS version so I don't want to make any assessments of it without knowing if they are true.

As I mentioned at the beginning though, from what I've read the differences are quite minor. So if you are considering the DS version, my assessment of the PSP version should suffice as an assessment of the DS version as well.
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Offline NWR_Lindy

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Re: N+: A Semi-Formal Review
« Reply #4 on: September 28, 2008, 12:51:04 PM »
Yup, in order to submit a formal review of a game you have to review it on a Nintendo platform, period.  It eliminates a lot of potential headaches.  We treat Virtual Console games the same way; we could play then via alternative methods and review them, but you never know when there will be an issue particular to the VC emulation.  We've seen a couple of games like that.

In cases like this one, putting a review up on the blog is perfect.
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Offline KDR_11k

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Re: N+: A Semi-Formal Review
« Reply #5 on: September 28, 2008, 02:55:46 PM »
I think the question was if having played the PSP version precludes him from playing and reviewing the DS version.

Offline NWR_Lindy

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Re: N+: A Semi-Formal Review
« Reply #6 on: September 28, 2008, 07:27:20 PM »
Absolutely not.
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Offline Halbred

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Re: N+: A Semi-Formal Review
« Reply #7 on: September 29, 2008, 02:25:52 AM »
Sounds fun. If it's cheap, I may have to pick it up for the PSP. That little handheld's been starvin' for software lately...moreso than the Wii! HA!
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Offline Infernal Monkey

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Re: N+: A Semi-Formal Review
« Reply #8 on: September 29, 2008, 03:09:16 AM »
Good review! I've got both versions of this, they each feature completely different levels (well, for the most part, there are a handful of shared ones), so it's worth picking up twice for owners of both handhelds! Like 600 levels combined for $40 US, not bad! Though the PSP one beats the crap out of the DS with the music, oh GOD it's absolute torture on the DS.

(Can I whore out my review? :tpg: )
« Last Edit: September 29, 2008, 03:11:16 AM by Infernal Monkey »

Offline Nick DiMola

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Re: N+: A Semi-Formal Review
« Reply #9 on: September 29, 2008, 06:13:18 AM »
Oh, awesome! So the levels are actually different as well .... well goddamn, looks like I might need to buy this for the DS as well.

Great review Infernal, and thanks for the info!
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Offline NWR_Lindy

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Re: N+: A Semi-Formal Review
« Reply #10 on: September 30, 2008, 01:35:22 AM »
See?  It's differences like that between the same game on different platforms that causes us to only accept reviews of games played on Nintendo platforms.

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Offline Shift Key

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Re: N+: A Semi-Formal Review
« Reply #11 on: September 30, 2008, 04:47:04 AM »
<oh-so-wise Reviews Editor walks back to the top of the mountain to contemplate gaming life in solitude>

Come back when you work out the sound of one hand clapping...

yeah, troll post, don't care

Offline NWR_insanolord

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Re: N+: A Semi-Formal Review
« Reply #12 on: September 30, 2008, 04:59:14 AM »
Since I don't have a PSP and I have too many DS games I haven't played I'm going to look into this on Live Arcade.

And one hand clapping is easy, you must not be much of a Simpsons fan.
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Offline Shift Key

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Re: N+: A Semi-Formal Review
« Reply #13 on: September 30, 2008, 05:23:58 AM »
And one hand clapping is easy, you must not be much of a Simpsons fan.

I was wondering how long it would take for someone to reference that

Offline KDR_11k

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Re: N+: A Semi-Formal Review
« Reply #14 on: September 30, 2008, 07:30:30 AM »
Since I don't have a PSP and I have too many DS games I haven't played I'm going to look into this on Live Arcade.

Er, wut? You have too many DS games you haven't played so you play it on another system instead? Do you somehow have limited time on the DS or something that makes 360 games not count?

Offline NWR_insanolord

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Re: N+: A Semi-Formal Review
« Reply #15 on: September 30, 2008, 09:32:14 AM »
Since I don't have a PSP and I have too many DS games I haven't played I'm going to look into this on Live Arcade.

Er, wut? You have too many DS games you haven't played so you play it on another system instead? Do you somehow have limited time on the DS or something that makes 360 games not count?

I haven't been playing my DS much recently after going through a two-year stretch when I played almost nothing else. There's no real reason I'm not playing the DS. I have a feeling, though, that once I get the 360 I'll be playing it a lot because it'll be new, so that's why I figured I'd go with the XBLA version. That I'm trying to anticipate my playing habits when I'm in direct control of them may sound a bit crazy. Also, it's cheaper, and if I really like it and the levels really are different between versions I may end up picking up the DS version at a later date.
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Offline vudu

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Re: N+: A Semi-Formal Review
« Reply #16 on: September 30, 2008, 01:34:18 PM »
I was wondering how long it would take for someone to reference that

About 12 minutes ....
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NWR_insanolord

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Re: N+: A Semi-Formal Review
« Reply #17 on: October 04, 2008, 09:45:57 AM »
I went ahead and grabbed this on XBLA. I've only played the tutorial levels and I'm already in love.
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