Alright, I've picked it up and beaten everything but the last option. I must say, I'm a bit disappointed:
The original story modes are intact, but there's a control issue, to begin with: Compared to the SNES controller, the face buttions functions have all been shifted 90 degrees counter-clockwise. B is not jump, it's use ability, so if you're familiar with Kirby's Super Star on the SNES, be prepared to face a shift, because there's no controller config, strange, since I believe the original did have it.
The new story modes are a big disappointment, and are in essence, a rehashing of what we've already seen:
Revenge of the King is the first. It's a re-remake of Kirby's Dream Land. Yes, Spring Breeze is the remake, and this is supposed to be a sequel. The stages are the same, but have had their pallets swapped, and the enemies all have been redesigned. The difference here are really the bosses, they've all received an upgraded, and the mini-bosses have changed, too. Before fighting the new Dedede, you go through his lair and fight several minibosses, too, but that's about it for the changes.
After that, there's Meta Knightmare Ultra. You play as MetaKnight, on a twist of the original Kirby's Super Star. Meta Knight has an altered version of the sword ability, he has the standard combo, but he can smash downward in the air, has an upward slash, and he flies differently. His sword can pound stakes and can light fuses, and there may be a few minor differences I neglected to mention. Meta Knight can not absorb enemy abilities, and in exchange, a point system has been added: Enemies can be worth one, two, three, five, or ten points depending on their strength, and you can store up to fifty points. You can spend two points to create a sword-type helper, eight points to gain a temporary speed increase, ten points to completely heal yourself and the helper, if one exists at the time, and thirty points to do a full-screen enemy killing, heavily-damaging attack. MetaKnight plays great, there's only one problem: His stages are all of the story modes of Kirby's Super Star:
Level 1 is all of Spring Breeze.
Level 2 is all of DynaBlade.
Level 3 is The Great Cave Offensive, only the treasures have been removed, as well as any pathway that does not progress Meta Knight in a linear fashion. You essentially skip the third section of GCO, as well as part of the second and fourth.
Level 4 is Revenge of the MetaKnight, minus the last stage.
Level 5 is Milky Way Wishes, up until the point you enter Nova.
The game ends with a new boss. Something like the Galactic Knight or something. He's a completely new boss, and coincidentally, the only new thing other than Meta Knight this mode presents.
After that, there's Helper to Hero, a 13 boss twist on the arena, where you choose one of the helpers at the beginning, and fight 13 bosses, including a new version of Wham Bam Rock, Wham Bam Jewel.
Once you complete all this, you unlock "The True Arena." I haven't completed this one, but apparently, you fight 10 bosses, most likely the upgraded ones from Spring Breeze, Wham Bam Jewel, the Galactic Knight, Meta Knight, DynaBlade, the whale boss, and Marx.
There's three new mini-games, all use the touch screen, and that's it, really. Most powers are virtually the same, but not perfectly the same, for example, Cut's blades can't be thrown upward or downward any more, and the yo-yo's running attack gives a good speed boost. There are slight differences, but nothing truly worth noting. Everything has a new sprite or has been redesigned, so that way it looks alright on the DS screen, I suppose, but there's been no real difference in stage design, not any that I've picked up, they've just been redrawn. There is a cutscene viewer added, and sound test can be unlocked, like before.
All-in-all, my excitement for this game based on having loved the SNES iteration has been unfounded. The bonuses are slim, in my opinion, and I was wrong to have wanted this to the original being launched on the VC, again, in my opinion.
If you haven't played the original, though, go for this. I'm underwhelmed merely because I've been-there, done-that, not because it isn't a great game. It's not a remake worth investing in for the new things, they aren't substantial, but the old that's always been there is just as tasty as it was in '96, or whenever the game was made. For a game, I give it about an 8/10 on a scale that would give a five to an average game, not the typical 7 you see from other sites, the game is better than at least 80% of what's out there. As a remake, I give it a 5/10, because when I heard about new game modes, I expected this game to be a psuedo-sequel, not what it was. The game is the average remake, so if you own the original, you'd be just about as happy to stick with it.