Author Topic: VC Friday continuous thread  (Read 106925 times)

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Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #200 on: July 03, 2008, 08:23:00 PM »
The Greggers is getting Pokemon Ranch right? :P

Oh yeah I'm all over that like a cheap suit :P
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #201 on: July 04, 2008, 01:29:09 AM »
So Gyrostarr won't be here until the week after the next? Lame. They need to speed that WiiWare release schedule up!

Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #202 on: July 10, 2008, 09:02:22 PM »
VC Week is a pair of NeoGeo games (900 points each):

Art of Fighting 2
Ninja Commando
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Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #203 on: July 17, 2008, 07:05:32 PM »
WiiWare Week:

Pirates: The Key of Dreams (1000 Points)
SPOGS Racing (1000 points)
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #204 on: July 18, 2008, 02:31:24 AM »
I wonder if pirates is good...

The Nintendo Channel lists Defend Your Castle as released today, guess someone typed the wrong date into thedatabase.

Offline Kairon

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Re: VC Friday continuous thread
« Reply #205 on: July 18, 2008, 04:10:14 AM »
I too wonder if Pirates is good. Anyone find any info or video?
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #206 on: July 18, 2008, 11:42:26 AM »
If it wasn't so hard to get a Wii points card I'd have bought it already but for that I have to go to the nearest city and hope the gamestop has one, no other store ever has them in stock anymore.

Offline BeautifulShy

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Re: VC Friday continuous thread
« Reply #207 on: July 19, 2008, 08:15:12 PM »
Some OFLC ratings:
For Wiiware: Bang! and Bomberman Blast.
For VC: Space Harrier and Neo Turf Masters.
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Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #208 on: July 24, 2008, 07:07:54 PM »
VC week:

City Connection (NES, 500)
International Karate + (C64, 500)
NEO TURF MASTERS (NeoGeo, 900)
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Offline BeautifulShy

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Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline AV

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Re: VC Friday continuous thread
« Reply #210 on: July 25, 2008, 04:00:12 PM »
Defend your castle going to hit Europe next week also Xgen working is working on new wiiware title
Link says it all.

Why the hell did Defend your castle take so long to go to europe?
It has a SINGLE screen of text.

how many languages did they have to misspell "health" for ?

Offline BeautifulShy

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Re: VC Friday continuous thread
« Reply #211 on: July 25, 2008, 04:14:57 PM »
Wow Vega instead of be happy for Europe you complain that it took so long.Be happy that games are being released!
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Offline Flames_of_chaos

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Re: VC Friday continuous thread
« Reply #212 on: July 25, 2008, 04:22:34 PM »
NCL controls the releases in all regions for the VC and WiiWare services so it's pretty much between whats ready and what NCL says.
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Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #213 on: July 31, 2008, 07:07:52 PM »
WiiWare:

Defend Your Castle (500)
Wild West Guns (1000)
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #214 on: August 01, 2008, 11:00:21 AM »
Is WWG any good?

DYC was "short" (i.e. not something you'll play for very long) but worth the money, right?

Offline NWR_insanolord

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Re: VC Friday continuous thread
« Reply #215 on: August 01, 2008, 10:09:05 PM »
WiiWare World gave WWG a 7, saying it's fun but a little repetitive. If I weren't in the block crisis that I'm in I'd buy it when it came out in America based on the review.
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #216 on: August 02, 2008, 09:40:21 AM »
I got WWG. Turns out 2/3rds of each stage are spent playing two modes of the Wii Play shooting game (not always the same two but ALL of these modes are ripoffs) with some background stuff added like occassional kamikaze guys charging you. Instead of ufos and miis you get vultures and bunnies. The shooting parts themselves aren't that long. Getting hit only resets your combo counter it seems (at least I couldn't see the health indicator in the first three stages) though you'll still want to avoid that. Would be nice if the game showed your current combo counter somewhere but I guess in games like this screen clutter must be avoided. The game has very long load times for some reason and the framerate isn't very high either. Also the company logo is a short movie, I bet a few blocks could have been saved by cutting that (and maybe the background movies that play in the menu)...

BTW, the manual is almost a complete waste of time, it consists mostly of screenshots of the menu options... If you've played Wii Play you'll probably know how the modes work anyway.

Offline AV

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Re: VC Friday continuous thread
« Reply #217 on: August 03, 2008, 10:28:50 PM »
I got WWG. Turns out 2/3rds of each stage are spent playing two modes of the Wii Play shooting game (not always the same two but ALL of these modes are ripoffs) with some background stuff added like occassional kamikaze guys charging you. Instead of ufos and miis you get vultures and bunnies. The shooting parts themselves aren't that long. Getting hit only resets your combo counter it seems (at least I couldn't see the health indicator in the first three stages) though you'll still want to avoid that. Would be nice if the game showed your current combo counter somewhere but I guess in games like this screen clutter must be avoided. The game has very long load times for some reason and the framerate isn't very high either. Also the company logo is a short movie, I bet a few blocks could have been saved by cutting that (and maybe the background movies that play in the menu)...

BTW, the manual is almost a complete waste of time, it consists mostly of screenshots of the menu options... If you've played Wii Play you'll probably know how the modes work anyway.

I'm a little bit jealous. That game looks so racist. I would to gift that game to my sister. She is Doctorate in Sociology and got her doctorate in Mexican Immigration. So she would see the RACIST mexican portrays and either laugh her ass off or be pissed.

LOL. I might buy it for myself just to have another game to use my perfect shot with.

Offline D_Average

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Re: VC Friday continuous thread
« Reply #218 on: August 04, 2008, 05:40:55 PM »
I"m surprised the game got a 7.  From the looks of the game, it seem WiiWorld cut them a break b/c there are so few shooters on the Wii.
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #219 on: August 05, 2008, 02:23:49 AM »
Well, it probably has the whole "casual appeal" going with shots not killing you but resetting your score multiplier (and unbroken combos being awfully valuable).

Vega: They didn't even translate that one screen of text in DYC...

Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #220 on: August 07, 2008, 07:40:31 PM »
VC Week:

Samurai Shodown II (NEOGEO, 900)
Ecco Jr (Mega Drive, 800)
Pitstop II (C64, 500)
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Offline KDR_11k

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Re: VC Friday continuous thread
« Reply #221 on: August 08, 2008, 03:21:13 AM »
And
Splatterhouse 2 (MD, 800)

Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #222 on: August 14, 2008, 07:04:51 PM »
WiiWare:

Strong Bad Episode 1: Homestar Ruiner (1000 points)
My Aquarium (500 points)
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Offline D_Average

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Re: VC Friday continuous thread
« Reply #223 on: August 14, 2008, 11:17:59 PM »
Is Strong Bad big in the UK?  Will is sell?
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Offline Yoshidious

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Re: VC Friday continuous thread
« Reply #224 on: August 21, 2008, 08:00:04 PM »
VC Import Megaton:

Super Mario RPG (SNES, 900) - First ever PAL release

also

Super Mario Bros 2 Lost Levels (NES, 600) - Available to download once again, no time limit this time
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