Author Topic: Brothers in arms coming to the wii!  (Read 9002 times)

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Offline bustin98

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Re: Brothers in arms coming to the wii!
« Reply #25 on: September 25, 2008, 12:50:29 AM »
Let us know how it is.

Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #26 on: September 25, 2008, 01:41:33 PM »
I played through 3 missions.  I am qualified to provide a review later.
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Offline ShyGuy

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Re: Brothers in arms coming to the wii!
« Reply #27 on: September 25, 2008, 02:20:54 PM »
quick impressions PLZ!

Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #28 on: September 25, 2008, 02:32:42 PM »
Let me grab some Wendy's first.
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Offline EasyCure

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Re: Brothers in arms coming to the wii!
« Reply #29 on: September 25, 2008, 03:20:08 PM »
Pro, you should cut back on the fast food. Didnt you have KFC the other night?
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Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #30 on: September 25, 2008, 03:23:35 PM »
About once a week.
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Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #31 on: September 25, 2008, 04:43:18 PM »
REVIEW

Brothers in Arms: Double Time is a port of the Xbox games "Road to Hill 30" and "Earned in Blood", and comes as a 2-disc package.

Positives
+ Runs in 480p widescreen
+ It's an M-rated war game by a third party publisher
+ It made it to stores
+ It wasn't advertised
+ I think it's a better war simulation than Medal of Honor
+ The environments have plenty of foliage and obstacles, far from a "flat floor" level design in many shooters.  Generally looks better than the original Ghost Recon
+ Level design encourages use of squad tactics: assigning suppressive fire and maneuvering around structures to flank enemy positions
+ Telling squadmates where to stand and when to shoot is easy
+ No health packs
+ Sounds effects are OK.  They haven't changed in 10 years
+ Probably aims/moves better than Far Cry and Red Steel

Negatives
- No DPLII surround sound.  A war shooter without surround sound made after 1998 is a crime
- It's a port by Ubisoft
- It was released anyway
- Other people might play this game
- Reticule response is a little delayed/floaty, similar to RE: Umbrella Chronicles
- Bounding box is too large for my liking (still smaller than Red Steel), transition from non-turning to steady spinning feels sudden and jarring
- Bounding box, turning speed options aren't detailed and therefore aren't helpful
- Collision/damage detection SUUUUUUUUUUUUUUUUCKS.  Enemies in crouched positions behind barriers seem perfectly protected from bullets: exposed heads and limbs don't respond to gunfire despite steady aim.
- Framerate SUUUUUUUUUUUUUUUUCKS.  Tries to hold on to the magick 30fps when you're alone.  Drops to Perfect Dark levels when 2 or more characters are on-screen and within ~20-ft of you.  Poor framerate destroys aiming functionality; aiming reticule becomes a victim of the framerate and becomes hard to recover when it jumps around during intense action-packed slideshows.  Game is generally playable (15-20fps) when opposing forces are fighting at longer ranges.
- No bullet holes are generated, meaning there's no good way for me to evaluate reticule aim vs. in-game results
- The only single one Nunchuk waggle command this game has does not work well.  I'm not sure how many times I'm supposed to twirl it, I end up doing 3-4 hard RRR2-type twirls to make things happen
- Health is measured gradually; no specific body damage or immediate incapacitations
- Non-enemy objects are indestructible
- No friendly fire
- Lacks music in general, not even a Band of Brothers type theme
- Voice acting is not Sega-bad (otherwise it'd be somewhat likable).  Shouting and profanity sound unnatural, like they don't know what they're shouting at or just having a conversation with a wall
- Loading screens are ugly
- No dynamic lighting
- Another brilliant use of the Unreal Engine by Ubisoft
- The good qualities aren't real, like the game engine implies
- It makes me lose confidence in Samba de Amigo

Final Score:
"I'll sell this back to GameStop tomorrow" out of possible 10.  (not an average)

[I'll revise this if my time with "Earned in Blood" is noticeably more positive]
« Last Edit: September 25, 2008, 05:02:09 PM by NinGurl69 *huggles »
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Offline BeautifulShy

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Re: Brothers in arms coming to the wii!
« Reply #32 on: September 25, 2008, 04:57:25 PM »
Wow!


I like the score! I would give it a 'Put it in a blinder and press Frappe"
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Offline ShyGuy

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Re: Brothers in arms coming to the wii!
« Reply #33 on: September 25, 2008, 08:44:34 PM »
So.... you're telling me to pickup a used copy of FarCry Wii? or wait for COD:WAW?

Offline EasyCure

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Re: Brothers in arms coming to the wii!
« Reply #34 on: September 25, 2008, 08:58:18 PM »
About once a week.

damn.

and i'm to believe that picture RAB posted of his trip is really you, correct?

me and my salad envy your metabolism. can we have it?
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EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Infernal Monkey

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Re: Brothers in arms coming to the wii!
« Reply #35 on: September 26, 2008, 05:46:34 AM »
:(

I was kinda hoping the port would at least be decent, since the Xbox games aren't backwards compatible with the 360. UBISOOOOFT.

lol that frame rate sounds even worse than the craptastic PS2 port.

Offline KDR_11k

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Re: Brothers in arms coming to the wii!
« Reply #36 on: September 26, 2008, 12:15:13 PM »
It sounds about on par with the DS version.

Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #37 on: September 27, 2008, 03:59:03 PM »
Update!

I tried out "Earned in Blood", and very first moment you're given control, the framerate is **** even with only 1 character on the screen.  That seals the deal, not gonna play anymore of this product, gonna sell it to GameStop when I get the chance to swing by, yay capitalism.
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Offline ShyGuy

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Re: Brothers in arms coming to the wii!
« Reply #38 on: September 27, 2008, 04:19:37 PM »
I used to trust Gearbox. They have apparently betrayed that trust.

Offline KDR_11k

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Re: Brothers in arms coming to the wii!
« Reply #39 on: September 28, 2008, 02:54:05 AM »
AHAHAHAHAHAHAHA, you trusted Gearbox? I always saw them as the place for farming out crap you don't want your devs to soil their hands on.

Offline ShyGuy

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Re: Brothers in arms coming to the wii!
« Reply #40 on: September 28, 2008, 03:36:09 AM »
Come on, they did some good Half Life expansions: Opposing Force, Blue Shift, Counter-Strike...

Offline KDR_11k

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Re: Brothers in arms coming to the wii!
« Reply #41 on: September 28, 2008, 05:34:19 PM »
I think they only did CS: Condition Zero.

Offline ShyGuy

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Re: Brothers in arms coming to the wii!
« Reply #42 on: September 28, 2008, 07:48:42 PM »
Yeah, Condition Zero was big disappointment after being hyped for three years.

Offline NinGurl69 *huggles

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Re: Brothers in arms coming to the wii!
« Reply #43 on: September 30, 2008, 12:48:29 PM »
I take back what I said about Gearbox, Brothers in Arms: Double Fail is actually the combined fault of Demiurge and Ubisoft.

*Note, despite what they say, the game does not look good nor does it run well, and there is no high quality product to be found.  Another classic case of Ubi pushing a cheap port project onto an inexperienced developer.  Of course, the retail price doesn't reflect that.
« Last Edit: September 30, 2008, 01:13:52 PM by NinGurl69 *huggles »
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Offline BeautifulShy

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Re: Brothers in arms coming to the wii!
« Reply #44 on: September 30, 2008, 04:59:08 PM »
Further proof to not buy Ubisoft games.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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