Also, I flappin' love Macross (Robotech)! I bet I would have really been in to that mod.
Cool. If you ever pick up WarCraft III, the mod's still
out there (and I still have all my old files) so you should give it a shot. The AI's abysmal because we changed so much it doesn't know what to do (and there's a major bug with the MAC II Monster Destroids I could never fix), but the gameplay was
excellent in human on human matches. We only got as far as changing the gameplay; the 2D artwork; and the music/sound effects because...well...our "team" in the end consisted of just me and the audio wizard that was our team leader. Man, the story we could have told if we had ever gotten a 3D modeler and level designer for the campaign stages (I scripted most of them myself in Word), but I suppose that's just the nature of fan projects like that.
WarCraft III was not a popular modding program, despite how easy it was due to the
excellent World Editor Blizzard programed. By the time the StarCraft version got off the ground, the modding community had moved elsewhere and the game just couldn't
handle what we wanted to do (which is why we went to WC3). So we never got the support I would have liked, but I think we put something out I can be proud of personally for all its faults.
If you ever followed where Robotech went after Macross, you probably would have liked the story we were going to tell regarding the human expedition to find the Robotech Masters. It was going to be big and epic, including a generational story we had planned for the Masters Campaign covering 3 different periods in time. Ah...memories...
Anyway, if you ever give WarCraft III a try, give the TC a try (the WC3 version went under the name "Robotech: Enemy Frontier"...aka "REFmod"). What's there is limited, but I think it turned out pretty cool.
The Terran campaign was the only one I bothered completing since I didn't like the Protoss and especially the Zerg.
Yeah, the Terran Campaign in the original StarCraft is the only one I really cared for. It had the best variety, the best pacing, and it's not particularly difficult until that very last mission. I've never liked the Zerg. They have the same problem I had trying to plan out the Invid campaign for my mod: they're just
boring and rely heavily on mass & rush tactics, which I despise. Their story is pretty dull as well. I liked the story in the Protoss campaign, but those missions are
brutal, and I had to cheat just to see the end of that campaign.
Someday, I'm going to get a PC actually capable of playing StarCraft II, as I'd really like to play that game since I've heard the SP Campaign is
really good.