StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
Ditto here as well. I did really like the Strategy portion of the game. Pity the actual shooting action is such a chore to control and so painfully uninteresting as well as boasting a completely arbitrary time limit.
Yeah the strategy element was fun but everything did go down the drain pretty fast when you went into the battle arena.
Exactly. The strategy element held promise and made sense as an edition to the gameplay, considering the storyline, but the biggest problem is it took precedent over what makes StarFox games what they are; shooting down bogies and flying through space obstacle courses! Add that with the terribly uncomfortable control system* and the fact that all stages are "all-range" stages (oh and the fan-fic that they called a storyline) and this StarFox was just a dud.
I actually thought about making a new StarFox Wii discussion topic when I noticed the last one (rumoured NP thread) was locked, but I'd be afraid I'd just end up ranting about how bland this game was. It did some things right, but for every step forward there were two steps back until you ended up just kinda stuck in the middle.. hence the average score.
*One note about the controls; Using a Comfort Stylus (the bendable rubbery ones) makes the game a little more comfortable to control, but not much. With one of those wrapped around your thumb in a certain way, you can control it as if you were using an analog stick, but more importantly lets you distribute the weight of the DS evenly in your hands, as opposed to letting one hand hold it up to hit the fire button while the second hand hovers over the screen with a normal stylus. You'll cramp less this way, and it makes playing thru this EPICLY SHORT GAME just a little more bearable.
The only trade off the controls had was that because of the games hard-on for all-range levels, you didn't need to manauver all that much to avoid enemy fire/flying in to ****. The most manauvering you had to do was fly through those red gates two destroy missiles and motherships. Just imagine how much you'd have to slide your stylus around if the game played anything like the first 2 star fox titles? Again, this is something that took away a series staple.
Better luck next time, I hope.