Author Topic: Capcom's Bionic Commando Not Approved for Virtual Console  (Read 11151 times)

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Offline NWR_pap64

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #25 on: August 13, 2008, 06:55:47 PM »
They've been two-faced.  They're doing better than Namco, Konami, and Square, but they're also outdoing Ubisoft by doing a better job of teasing the Wii audience with "limited" products to support their "ambitious" HD projects.

When did that comment surface? I've been hearing that for a while now, but don't know when it started.

Did Capcom (or any company) ever admit to using Wii titles to fund next gen projects?
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Offline Kairon

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #26 on: August 13, 2008, 07:00:37 PM »
I'd like to point out that nowhere in the article, or the source interview does it specify WHO said "no" to the project.

They've been two-faced.  They're doing better than Namco, Konami, and Square, but they're also outdoing Ubisoft by doing a better job of teasing the Wii audience with "limited" products to support their "ambitious" HD projects.

Doesn't that just mean that Capcom is doing well EVERYWHERE? How is Capcom betraying us when their games on all platforms seem to be drawing attention?

this could clearly be a sensationalistic article that makes Nintendo look bad



Pap and Urkel seem to have the basic skills necessary to make a logical conclusion based on data.  Why can't the press corps?

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Offline NinGurl69 *huggles

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #27 on: August 13, 2008, 07:08:26 PM »
They've been two-faced.  They're doing better than Namco, Konami, and Square, but they're also outdoing Ubisoft by doing a better job of teasing the Wii audience with "limited" products to support their "ambitious" HD projects.

When did that comment surface? I've been hearing that for a while now, but don't know when it started.

Did Capcom (or any company) ever admit to using Wii titles to fund next gen projects?

I believe I started it [cuz i smart], but Pittboi may have coined the idea sooner.
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Offline NWR_pap64

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #28 on: August 13, 2008, 07:24:00 PM »
They've been two-faced.  They're doing better than Namco, Konami, and Square, but they're also outdoing Ubisoft by doing a better job of teasing the Wii audience with "limited" products to support their "ambitious" HD projects.

When did that comment surface? I've been hearing that for a while now, but don't know when it started.

Did Capcom (or any company) ever admit to using Wii titles to fund next gen projects?

I believe I started it [cuz i smart], but Pittboi may have coined the idea sooner.

So basically, its a fanboy conspiracy theory.
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Offline NinGurl69 *huggles

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #29 on: August 13, 2008, 07:25:25 PM »
Sadly [fortunately], it's truth:

http://www.reuters.com/article/technologyNews/idUSL2287657620070822

2nd to last paragrah, first page
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Offline Bill Aurion

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #30 on: August 13, 2008, 07:34:21 PM »


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Offline NWR_pap64

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #31 on: August 13, 2008, 07:46:11 PM »
What Ubi apparently does is logical to an extend. One project funds another. If it didn't work like that companies wouldn't even make games.

However, it is detestable in that the profit could have been used to make much better Wii games.

Whatever, not about to lose sleep over it.
Pedro Hernandez
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Offline Caliban

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #32 on: August 13, 2008, 07:58:03 PM »
What someone should do is make a Bionic Commando for DS. End of Story.

Offline Kairon

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #33 on: August 13, 2008, 08:05:26 PM »
What someone should do is make a Bionic Commando for DS. End of Story.

Didn't they do that for GBC?
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Offline Caliban

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #34 on: August 13, 2008, 08:16:42 PM »
I don't know, and I wouldn't care. Just make one for the DS.

Offline Jonnyboy117

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #35 on: August 13, 2008, 10:49:27 PM »
If Nintendo had a problem with Bionic Commando, they wouldn't have developed and published their own remake of it for Game Boy Color.  (It's awesome, by the way.)  Luckily, Nintendo fans can easily find this game on Capcom Mini Mix, which is a rather good compilation for GBA.
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Offline Smakian

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #36 on: August 14, 2008, 12:16:50 AM »
If Nintendo had a problem with Bionic Commando, they wouldn't have developed and published their own remake of it for Game Boy Color.  (It's awesome, by the way.)  Luckily, Nintendo fans can easily find this game on Capcom Mini Mix, which is a rather good compilation for GBA.

Yeah, but the difference is, it wasn't PR for a release on a competing platform then.
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Offline NWR_pap64

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #37 on: August 14, 2008, 12:45:35 AM »
Johnny is probably referring to the head explosion and violence issue.
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Offline DAaaMan64

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #38 on: August 14, 2008, 05:08:31 AM »
If Nintendo had a problem with Bionic Commando, they wouldn't have developed and published their own remake of it for Game Boy Color.  (It's awesome, by the way.)  Luckily, Nintendo fans can easily find this game on Capcom Mini Mix, which is a rather good compilation for GBA.

haha it's gonna be in radio trivia next week.
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Offline nilcam

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #39 on: August 14, 2008, 09:11:50 AM »
Sony and MS have played hardball with developers for years. Now Nintendo finally has the same option.
Why would it want to essentially advertise for a PS3/360 title? I don't think this has anything to do with the game's content. I mean there are upcoming Wii titles that are FAR more violent and controversial afteralll. If Capcom was willing to give the Wii a port or even a different version of the new Bionic Commando we'd almost certainly see the original on the VC and maybe we still willl. All Nintendo is asking of developers is to support it's console which I don't think is too much to ask considering it's by far the most popular and most successful.



Nintendo also has a long history of playing hardball with publishers; that was one of Square's reasons for jumping ship to the Playstation.

Offline UncleBob

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #40 on: August 14, 2008, 09:45:13 AM »
I see no one is asking the most important question.

When Capcom says they would like to see "the original", do they mean the actual original or the edited NES version with Master D and the Badds?

Perhaps *that* is the sticking point...
Just some random guy on the internet who has a different opinion of games than you.

Offline Jonnyboy117

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #41 on: August 14, 2008, 08:52:20 PM »
By the way, Rearmed is incredible.  The PC version will be out soon, and even though it costs a little extra, you should check it out if you can't get it on XBLA or PSN.
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Offline KDR_11k

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #42 on: August 15, 2008, 05:14:52 AM »
Sadly [fortunately], it's truth:

http://www.reuters.com/article/technologyNews/idUSL2287657620070822

2nd to last paragrah, first page

So, Ubisoft should spin off their "next generation" business then!

Offline NinGurl69 *huggles

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Re: Capcom's Bionic Commando Not Approved for Virtual Console
« Reply #43 on: August 15, 2008, 12:36:18 PM »
Sounds like a plan.  Maybe EA can take advantage of it!
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