It does have an ugly rendered style though...
I find rendered games look great on TV (a normal TV, it probably looks terrible in HD) but look terrible on portables. It just seems to look smoother on a TV.
Before I bought a copy I remember a time my brother rented it. We had rented it already before when it came out and this was a few years later like 1998 or so. The save battery was busted so my brother just kept the SNES on the ENTIRE duration of the rental. And he played it like all day. It was only a two day rental so I don't think he had enough time to beat it. Later we found a used copy with a working save battery. Hell even if it didn't work my friend now knows how to replace it as he did with my Earthbound cartridge.
What I love about Super Mario RPG is that it's this perfect balance between an RPG for RPG fans and an RPG for people who don't like RPGs. Paper Mario is for people who don't like RPGs and it's a fun game. But the people who like it over Super Mario RPG are usually the people that sh!t on every RPG. To me that's what I don't really like about Paper Mario and that's why I like Super Mario RPG. Mario RPG still feels like an RPG so if you hate the genre you'll probably hate it.
I however tend to like RPGs more in theory then in practice. The problem is usually the game is too damn long and has annoying random battles and these annoying "teenagers vs. the evil empire" storylines. I however love exploring the world and meeting all the characters and stuff. Mario RPG is relatively short for an RPG, doesn't have random battles, has an incredibly intuitive user-friendly interface, and has a story that is actually fun. Actually a lot of what I just said applies to Chrono Trigger as well. With both games it's like Square stopped and said "Wait a sec! Why do all our RPGs have these stupid design conventions? Let's make something actually user friendly for a change." Chrono Trigger was designed as the "ultimate RPG" and that's pretty much its design philosophy: user friendliness. It really makes no sense that Square pretty much went back to what they did before with Final Fantasy VII. They rejected that user friendly design which was supposed to be the way to make the ultimate RPG. For two games Square was making RPGs exactly the way I like them. Oh well.
GoNintendo is probably full of brainwashed "RPGs suck" Nintendo fans that decided that Square and the whole genre sucked during the N64 days because Nintendo told them so. Don't forget that first person shooters suck now too. They didn't on the N64 but the Gamecube didn't have any while the Xbox did so they suck now. And online used to suck but now Nintendo is doing it so it's cool, unless it's done in a non-stupid way. Then it sucks again.