Oh man, you really crack me up. Going through all ten games with the same fervor as Matlock. I'm not going to bother responding to each one.
Hey, I'm not the one who brought up a top ten list, bub. You don't have to respond, anyway. You didn't even look at them in the first place.
I was making the simple point that some people don't need waggle in their Mario Galaxy.
No, you said the game would have controlled the same or better with a regular console. It's only a few posts up, go read it. Or here, I'll do it, "And yes, they all would have worked great on a regular controller, even better for many." The very critics you cite disagree, and rated Mario Galaxy higher than Mario Sunshine and Mario 64.
Looking over that list, its painfully clear that all ten can be played and/or developed for play without a Wiimote.
Nice sleight of hand, but you distinctly said a "regular controller," (In fact, it's right up there) Unless plastic guitars are now "regular," which would be a pretty bad double standard to have. Rockband or Guitar Hero can be played with a regular controller, but if you went around saying it could and "people would have liked it better that way," then they'll call you names, because the critics and the market disagree with you, as shown by regular Rockband sales/reviews and the absolutely horrid sales/reviews of Rockband Unplugged, with normal control scheme. Yeah some prefer it to the plastic guitar, as "horrid sales" are still a few sales, but it's not enough to matter.
And for some gamers, this makes the experience better, as depending on the game, its not worth straining yourself to get the motions right as opposed to kicking back on the couch.
Yeah some gamers like it better. So? Some gamers liked digital d-pad controls over analog. Some gamers hate online and want single player. Some gamers like X over Y. But even if it is his opinion, it doesn't override the majority opinion that motion controls have vastly improved either the review scores and sales. This isn't about "preference." It's about whether motion control is a worthwhile innovation or a "useless novetly" and the market (and critics apparently) feel that motion control is the former, and so do MS and Sony because they're busy trying to copy it. And LOL "strain." Whatever, dude.
And considering Suda thinks its a good idea to release one of the most Wii-native games on the PS3/360, I'm not the only one who thinks this way.
Just because Marvelous as a company wants to port No More Heroes doesn't mean Suda's like "I have seen the error of my ways on motion control and wish to make amends. I am absolutely certain this game will sell million more on the PS3." He was probably too busy making NMH2 to even care. It's like saying "Obviously Shinji Mikami thinks it's a good idea to downport RE4 to the PS2" like he's on the board of directors and was his decision or something. (The game was released after he left the company.)
If you prefer you games with waggle, that's great. But just because some folks in the minority do not, its no reason to get so worked up.
Well I'm sorry you feel debate is "getting worked up" but next time try not citing something that deliberately contradicts your point. If you don't like it, you don't have to participate.
So anyway, Sony's Wagglotron. Considering the caustic hatred that "waggle" is apparently getting even right here, does anybody think Sony's Motion Controller will even get off the ground anywhere, even if 3rd parties get behind it? They'd have to make better motion games than Nintendo and that's just not likely. They can barely make competitive games without motion.