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Podcast Discussion / Re: RetroActive #23: Wario Land 4 (Official Discussion)
« on: August 15, 2012, 10:10:10 AM »
-deleted this post because I thought it might come across as flame-y I don't want to do that -
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You are taking one sentence from my argument out of context and then offering comparisons that aren't similar on a lot of important levels.
Where does Wario Land 4 make you burn random bushes? Almost nothing in the game is just randomly hidden - level design and graphical hints give away virtually all of the secrets for anyone who pays attention. (The rest of the secrets should be found through normal exploration - part of the Wario Land series from day 1.)
Not paying attention to (or at least remembering) then controls in a simple 2D platformer, refusing to check the manual or replay the mandatory in-game tutorial, and then blaming the game for not introducing certain moves doesn't really compare to having extremely difficult or broken controls.
I never said the game was perfect, and am not trying to dismiss all criticism of it. But some of the complaints posted here aren't very meaningful and sound like people came in with expectations instead of just trying to experience the game.
Wario Land 4 isn't a perfect game but a lot of the complaints here seem to fall into "lazy gamer" categories than "poor design".
I know I'm sounding like a broken record at this point, but I STILL can't see why people voted for this as the RetroActive game.
That's the Sonic part of the levels. They play better than Sonic since Wario doesn't quite move as fast therefore even on your first playthrough you have time to respond. The problem I always had with Sonic games was that he was too fast for his own good. Sure it's pretty badass to zip through a level like a motherfucker, but you pretty much had to know the level off by heart and it really detracts from the enjoyment when you have to crawl your way through a level.
It'll probably be a fun platformer but new power-ups just aren't enough any more. This will probably be considered blasphemous by some, but at this point I'd like Nintendo to change the mechanics of the game, and make Mario feel different in the way he controls.
That may be, but there's 2 problems with thinking about this game in those terms: First, I don't remember a splash screen or anything in the manual that said "the point of this game is that everything you do has long term consequences" and second, games that embrace that philosophy tend not to be fun, especially for people new to the genre. It's like permanent death, and that is a horrible gameplay idea.