Author Topic: Hands-on with Monster Hunter 4 Ultimate  (Read 1702 times)

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Offline CurtDogg

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Hands-on with Monster Hunter 4 Ultimate
« on: January 14, 2015, 03:45:00 PM »

The thrill of the hunt is still going strong.

http://www.nintendoworldreport.com/hands-on-preview/39407/hands-on-with-monster-hunter-4-ultimate

It's been a long-time coming, but Monster Hunter 4 Ultimate is finally heading stateside. At Nintendo's press event yesterday, I got to go hands-on with the game on the New Nintendo 3DS XL, and while the game feels very similar to the previous game, I still found myself rather enthralled by the demo.

Similar to the demo for Monster Hunter 3 Ultimate, you're given a choice of a preset set of armor and one of the game's many weapons, along with three missions of varying difficulty to hunt down a specific monster. For my time with the game, I chose my old standby the Hammer, and one of the new weapons, the Insect Glaive. The Glaive allows the hunter to essentially pole vault onto or towards monsters, and slash them from above. It also can summon insects to attack monsters and steal their "essence" which gives the hunter a boost in one of their attributes.

While the Hammer is still my weapon my choice, it was hard not to enjoy the Insect Glaive. Along with being able to run and climb onto small ledges with ease, and jump onto monsters from above, they definitely gave the game a more fast-paced action feel, which helps the fact that the game seems to function nearly identical to the previous entry in the series. I have no doubt the full game will offer more of a variety of missions and gameplay elements, but like the game before it, the demo hardly does the actual series any justice.

Monster Hunter 4 Ultimate launches on February 13.