Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - darknight06

Pages: 1 [2] 3 4 ... 34
26
Nintendo Gaming / Re: SSBB Nitpick thread
« on: March 11, 2008, 03:14:33 PM »
This looks a decent deal better than Sunshine's videos.  Besides on an SDTV nobody's going to notice the little nitpicky crap anyways. 

27
Nintendo Gaming / Re: House of Dead 2 & 3 to Wii
« on: March 10, 2008, 09:00:03 PM »
The game does have a calibration setting that lets you aim without the recticle like Ghost Squad.  However, it's supposed to be an improved, more accurate setup than GS.

Graphics, I don't see what people are fussing about, looks about the same to me.  I don't expect it to look exactly the same anyway, afterall in the case of HoTD3 it is being converted from nVidia shader model 1 to Wii's TEV units.  From what I understand it actually runs 60fps like it's supposed to, though that could be attributed to not having the physics engine that GS used.

28
Nintendo Gaming / Re: The Subspace Emissary Sucks
« on: March 10, 2008, 08:50:34 PM »
People expecting too much and then getting burned when the final product comes out.  Good thing I didn't go salivating over this game for the last 2 and a half years, I'm enjoying it that much more for it.  I'm not seeing what's so bad about SSE.  It's everything adventure was in Melee and then some.  I've particularly enjoyed the DK section of it.

29
Nintendo Gaming / Re: Is there a trick to lag free battles?
« on: March 10, 2008, 08:46:20 PM »
It's a fighting game online, it's going to have lag by it's very nature.  I would say that if you want a better chance at playable speeds get one of those USB broadband adaptors and run it wired.

30
TalkBack / Re: REVIEWS: Super Smash Bros. Brawl
« on: March 10, 2008, 05:17:42 PM »
I agree Johnny, the only reason I can see anyone doing that for an article is just to get attention.

In 1 vs. 1 the majority of final smashes wouldn't be all that good anyways so I don't even remotely care about that.

To me, the game is fantastic so far but the issue I noticed people seem to have with the game is that they've overhyped it in their minds to the point where the final product will never satisfy no matter how much they get right.  Makes me glad I sat on the sidelines of this one.

31
TalkBack / Re: An Import Duo for Virtual Console
« on: March 10, 2008, 05:09:28 PM »
Rated E with alcohol references?  LOL!  If it was the SNES Puyo Puyo I think I would've jumped on that.

32
Nintendo Gaming / Re: When you play VC games on your HD TV, do you...
« on: March 09, 2008, 10:33:21 PM »
That doesn't work because VC games automatically resort to 4:3 when run.  Those games didn't full the full screen aspect ratio to begin with since they don't overscan which is exactly like the way they did them on the original systems they run on.  In fact, if there's one thing I absolutely love about the VC is that NES, SNES, and Genesis games on an SDTV actually run at their original screen resolutions, they are not upscaled at all.  I'd say the big reason for no option to stretch the image is because the games would look ugly as hell, not to mention it's extra work.

33
Nintendo Gaming / Re: >:( :(My copy of brawl doesn't work.
« on: March 09, 2008, 03:16:39 PM »
Anybody who bought Scarface knew about this drive issue a good long time ago, just that nobody ever spoke up about it then.  That game was also a DVD9 title that for some people had disk reading issues as well.  Very similar issues to what some people had with older PS2s and dual layer games and CD titles.  I know there's got to be some decent way to clean the lens without having to send it in.  

34
If enough people get it, they may just have themselves a sale.  Better than what EA decided to do the last two games.

35
TalkBack / Re: REVIEWS: Naruto: Ninja Destiny
« on: March 07, 2008, 01:01:00 PM »
Virtua Fighter is probably the only respectable fighting game left.  Even with the few issues it has there's more than enough depth and strategy in it's gameplay to make up for them.  SSBB is still up in the air since I haven't played it yet, however the many changes made to the game do make it look promising.  Street Fighter 4 looks like it can be good, but this IS Capcom we're talking about.  Last game they did was Capcom Fighting Evolution and we all know where that went.  It looks alright, but like Smash, I'll have to play it first.

I was into SC for a bit, but every game seemed to expose it's ugliness every first two weeks upon release, ugliness so bad that it usually kills any sort of credibility it may have.  SC3 was the absolute worst at this, VC's were discovered the moment it came out of the box and the heavy balance issues came rushing in right after.  Their excuse, it was a HOME game.  Whatever guys. 


36
Nintendo Gaming / Re: When you play VC games on your HD TV, do you...
« on: March 06, 2008, 11:50:57 PM »
I'd have to see that to believe it.  Unless the dithering is gone, I'm gonna count it as no difference whatsoever.  I would think that since it's being made 4:3 in a 16:9 space it would look worse like games usually do. 


37
LCD TV's happened, that's what.  Older style light guns only work on a CRT, that's why Nintendo probably went with their shell setup for the remote, and Time Crisis 4 uses it's own 2 sensors for it's six axis gun. 

38
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: March 06, 2008, 06:21:14 PM »
Graphics seem about right to me, it's still at it's worse case scenario 24 different racing objects like MKDD was  (12 karts 12 characters) with what will probably be a crapload of things flying at you at one time with improved effects and environments in a 4 player split screen environment.  If it didn't have to have a 4 player split screen mode, they could probably give it better visuals more like that of the arcade game since the screen rendering would be more controlled.  That and I'm quite sure they were going for as consistent a framerate as they could get while trying to update the graphics some so sacrifices had to be made.

39
TalkBack / Re: REVIEWS: Naruto: Ninja Destiny
« on: March 06, 2008, 04:40:53 PM »
Bleach was a button masher last time I checked, that and I have no liking for the series.

40
Nintendo Gaming / Re: Bully: Scholarship edition announced for Wii
« on: March 06, 2008, 04:07:59 PM »
They are less accurate than Godfather, which is a turnoff to me because Godfather worked incredibly well overall.  It looks better than Godfather thankfully, but so far that's about all I can say about it.  Right now it feels like it was overrated like crazy, but I still need some more time with it before I say anything else.

41
TalkBack / Re: REVIEWS: Naruto: Ninja Destiny
« on: March 06, 2008, 04:04:41 PM »
Funny thing is, there's absolutely nothing wrong with the DS tech that it can't get more than just this and MK for fighting games.

The obvious reasoning behind no WFC is due to lag.  Fighting games don't generally play well online because of it, and please don't compare this to the Soul Calibur series.  I don't know how the game plays, but if it's worse it can't be by a whole lot.  Soul Calibur has never been good, the only reason people seem to lavish so much praise over the series was because of the quality of the DC port.  Every one of them breaks down the moment you even try to play it semi-seriously.

42
Nintendo Gaming / Re: Melee on Wii?
« on: March 03, 2008, 12:01:44 AM »
No problems here.  Looks incredible in progressive scan to boot.

43
Nintendo Gaming / Re: what are we expecting out of wiiware
« on: March 02, 2008, 07:37:00 PM »
I bet you the DS game in a case like that would be more expensive to produce though.  They could do that, but I would think it's the Wii that would get boosted up more by a proposition like that than the DS would.  What's the limit, 64MB?  New Super Mario Bros wasn't even that.

44
Nintendo Gaming / Re: what are we expecting out of wiiware
« on: February 29, 2008, 06:53:27 PM »
You know, at the right price this sounds like it could be entertaining.  Once again I don't see what the problem is, granted not everything on WiiWare is going to be a winner but damn stop dragging stuff through the mud before you ever get to see what something actually is.

45
General Gaming / Re: I miss the good old days of gaming...
« on: February 29, 2008, 03:22:44 PM »
Major changes were happening as early as the beginning of the SNES/Genesis era especially with magazines like EGM and Gamefan stupidly beating the drums of the console war into existence.  All the internet did was let the players beat those same drums now with the added benefit of anonymity and being able to damn near say whatever the hell you want to.

46
Nintendo Gaming / Re: what are we expecting out of wiiware
« on: February 29, 2008, 03:15:28 PM »
That game's only 500 points, and to me it looks interesting.  I'd get it.

47
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: February 28, 2008, 01:22:42 PM »
On some games like like Godfather what you will see is EXTREME color banding where the gradients aren't the slightest bit smooth, especially when on certain lit surfaces and particle effects.  In the worse case scenarios, things that should be a gray will have a greenish hue to it since that would be it's nearest neighbor color.  Capcom vs. SNK 2 EO had this problem with the sprites/monogons (which the PGC review surely failed to mention)  and on Luigi's Mansion it was all over the place. 

On other games like WW, the color is generally good but on an HDTV or a TV with a really good picture output the effects like fog tend to have a scanline like, interlaced effect to them as if you're seeing only half a frame of it.  On a regular TV, since the display is interlaced it won't show up at all.  My old TV tuner card with a deinterlacing program didn't even show this, but the HDTV exposed it like a fiend.

On the Wii there is an incredibly easy way to tell, just hit the home button mid game.  If you see any dithering whether it's lines or dots running through the button graphic, it's operating at 16bit.  If you don't see them, chances are it's operating at 24bit and looks a heck of a lot better, especially on HDTVs.  Mario Party 8 was funny with this because it's menus and board game parts were 24bit color, but the minigames were 16.

24bit color is on a whole better looking than 16bit, but the thing about the GC and apparently the Wii hardware as well is the fact that due to framebuffer issues if you're looking to do a lot of things, 16bit color is far more pratical than 24 in terms of performance, though some games have done fine with 24.  (SSBM, which is why I'm curious as to which way SSBB swings)

48
General Gaming / Re: I miss the good old days of gaming...
« on: February 28, 2008, 12:50:57 PM »
What made the older days of gaming better to me, especially the 2600 and NES era, was that this was the main time period where a lot of stuff that was being made was NEW NEW NEW, and the new was amazing despite the graphics and simplicity.  I think another big thing at least for me, is that these were the eras that everybody around me was playing video games, dad, mom, aunt and uncle, grandpa, grandma, everyone.  Even bigger though, was the idea that in both eras, one console was all the majority of people would ever need.  Most any interesting game you ever wanted to have was going to be on your console, whether it's arcade ports like TMNT2, or Atari Ms. Pacman, or cool original stuff like Ketstone Kapers and Castlevania or Ninja Gaiden.  There wasn't anything of this backstabbing userbase **** like there is now and has been since the SNES/Genesis days.  You got the third party stuff along with the first party offerings and there was none of this "we can't sell on the console due to high first party sales, so we'll leave it alone." BS.

To be very honest here, this may very well be my last console generation unless some huge industry shakedown/revolution happens.  Owning video game systems for the most part isn't fun anymore, having you throw down $1,000 plus a generation along whatever other payments they decide to shove down your throat just so you can get full library access is not only prohibitive, it's insane especially for something that's just a damn game.

49
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: February 27, 2008, 11:14:30 PM »
Well well well, guess we can add Mario Kart Wii to the 16bit list.  It did take a bit of looking for in the screens so it might not end up bad at all.  Looks to show itself primarily on particle effects.  Still looks great, especially the older remade tracks.  I don't see what the problem with the graphics are other than the fact that it's impossible for the game to look like Mario Galaxy or Super Smash Bros. Brawl without the framerate taking a dive.

50
General Gaming / Re: Poor little General Gaming...
« on: February 27, 2008, 04:05:45 PM »
Yet using dual analogs is somehow more natural?  You hardly get any decent level of control out of that compared to mouse and keyboard.

Pages: 1 [2] 3 4 ... 34