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Messages - Goldmund

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TalkBack / Re: Zach's Gaming Stuff: K'nex Mario Kart
« on: August 09, 2011, 04:17:32 PM »
Neat.

2
TalkBack / Re: Super Mario Kart
« on: July 13, 2011, 06:41:08 AM »
Very nice feature.

Quote
My favorite character after all these years is still Yoshi. I’m the type of racer that prefers control over high speeds, so in all the games in the series, I would always go for the lightweight characters.

Why didn't you go for Toad & Koopa then? If I remember correctly, those excelled at control, Yoshi & Peach at acceleration, Donkey Kong & Bowser at speed and Mario & Luigi finally stroke a good balance between all of these attributes.

3
Podcast Discussion / Re: Episode 250: Five Long Years
« on: July 11, 2011, 09:29:12 AM »
Thank you for countless hours of information, insight, dispute, hilarity and rage.

4
TalkBack / Re: Wii U - The Unanswered Questions
« on: June 18, 2011, 01:47:53 PM »
sweet, sweet Lord, can we please stop using the term 'hardcore'?  it is completely meaningless and provides very little insight into gamers because everyone wants very different things.
It's not meaningless if used critically. One of the term's most interesting definitions is »an intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change«[1]. Lovers of other forms of creative expression almost never use the term to describe themselves (»I'm a hardcore reader!«) for a good reason.

The fear that depth is somehow relinquished in favor of a wider appeal shows little historical appreciation.

Depth is always something late, something decadent after prosperous and all-encompassing times. The games that come after Facebook and iOS have long leveled expectations will be grand. The law of motion in creative expression is the negation of what came before through the awareness that it's very much a product of what's been left behind and all of its traits.

[1] second definition at thefreedictionary.com, the first one being more positive

5
Just registered to say: I love this feature. I had almost forgotten about how much in love I was with the characters of Wind Waker, or Zelda games in general. There's been so much fighting about art styles in the wake of Twilight Princess (and Skyward Sword, later on) that what's been drawing me to these games in the first place took a back seat. I could walk around Windfall Island for hours on end. In fact, I will, right now.

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