Author Topic: IMPRESSIONS: Rock-N-Roll Domo  (Read 2393 times)

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Offline mamacitalew

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IMPRESSIONS: Rock-N-Roll Domo
« on: June 03, 2009, 03:48:01 PM »
Domo joins up with his friends in a garage band in this DSiWare rhythm game.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18726

 Rock-N-Roll Domo is part of the five game series of DSiWare games centering on the popular Domo character.  This game puts Domo in a rock band with two of his friends, Tashanna and Mr. Usagi.  Music notes come down from the top of the screen in rhythmic batches to each of the three rockers, and the player taps A when the music note  reaches the music note outline (in a DDR manner).  When the batch of music notes switches from one player to the other, the player selects the new player by pressing the D Pad.  Tashanna is playing keys on the  left side of the screen, so when the music notes come to her, press left on the D-Pad.  Domo is singing in the middle of the screen, so when the music notes come to him, press up on the D Pad.  Mr. Usagi is playing drums on the right side of the screen, so when the music notes come to him, press right on the D Pad.  I personally felt that it was easier to hit the notes for the keyboard and the drums rather than the vocals, since those came down from the top corners of the screen on a diagonal, which made the outline much easier to see.    


The game has a simple concept which is a fun way to take a cute, portable, and easy Rock Band on the road.  The player can select  either Normal Tour, Hard Tour, or Mixer.  Only Normal Tour and Mixer were playable on the E3 floor, and Mixer appeared to be a sampling of the songs playable (which were very hard to hear on the floor).


Offline vudu

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Re: IMPRESSIONS: Rock-N-Roll Domo
« Reply #1 on: June 03, 2009, 02:52:01 PM »
Disappointed to hear about the control scheme.  After viewing the video on the Nintendo Channel I thought it was going to be touch-screen based (like a combination of GH/RB and EBA).
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline mamacitalew

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Re: IMPRESSIONS: Rock-N-Roll Domo
« Reply #2 on: June 03, 2009, 03:00:21 PM »
Nope, just a very basic selecting with the D-Pad.  Touch screen would have been better because it would have allowed the notes to go between the characters without being in massive clumps.  It's like, 20 notes for Domo, 20 notes for Mr. Usagi, etc.  At least in Normal Tour; as said, Hard Tour is not playable here.

Offline vudu

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Re: IMPRESSIONS: Rock-N-Roll Domo
« Reply #3 on: June 03, 2009, 03:04:59 PM »
I wonder why they're not utilizing the touch screen for any of these games.  They know the DS has one, right?

Who's developing these games, anyway?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline LuigiHann

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Re: IMPRESSIONS: Rock-N-Roll Domo
« Reply #4 on: June 03, 2009, 04:42:08 PM »
I wonder why they're not utilizing the touch screen for any of these games.  They know the DS has one, right?

Who's developing these games, anyway?

Have you tried Guitar Rock Tour? It looks like shovelware (and has hilarious shovelly cutscenes) but the guitar gameplay is the perfect GH/EBA hybrid.