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Messages - Dozy Boy

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1
Japan's bifurcated electrical system is due to Osaka and Tokyo choosing different suppliers in the late 19th Century, not due to the post-WW2 Occupation Authority.  Osaka bought from Europe causing Western Japan to build off of its 50 HZ, while Tokyo bought from America giving Eastern Japan 60 Hz.  It remains today due to the difficulty of changing electrical systems.

Tokyo is 50Hz, Osaka is 60Hz. I live in the greater Tokyo area, and was late for work when I first moved here because my American alarm clock was running wrong.

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Nintendo Gaming / Sigh. Eshop stole my money.
« on: March 30, 2016, 11:57:55 PM »

I just wanna pout with somebody.


I have a Japanese Wii U, living in Japan, and sometimes I make a purchase or two off its Virtual Console. The easiest way to pay is to tap an NFC train pass to the gamepad to zap the record of funds off its stored value. Not a credit card, but a cash-charged up NFC.


Last night I got frisky and bought one Famicom Castlevania game and one GBA Castlevania game (Circle of the moon). Those both went through just fine and deducted from my card in an instant. They started downloading in the background. Then I went, just to look at the other game I might want to get some day: GBA's Aria of Sorrow.


The most ridiculous thing you've ever heard immediately happened. A message popped up informing me that I had just purchased Aria of Sorrow. Wut.


Now I have some pretty slow internet where I am, and I genuinely think that the Wii U's data got backed up before it could process properly. I was sitting there thinking, "what is this, buy two get one free day?" So I returned to the main system menu and peeked at the download screen. Sure enough there was Aria of Sorrow nearly finished.


The other two never came. Ever. I went back to the eshop and saw that they were there, unpurchased. I looked at my purchase history and only the one I DIDN'T buy was in the list. My WiiU didn't know I had bought them. The next most recent purchase on record was Mother 3 from a couple of months back. So I went down to the train station before it closed and got a physical print-out of my purchase history with this card. They of course had both been deducted from my value, one Famicom price and one GBA price.


In the morning it still wouldn't register. It was just a hit and run by my console. Now I am honestly fine with getting Aria instead of Circle. They are the same price and I like them both. But my Famicom cash went poof. So I called Nintendo, because I knew my payment receipt record didn't match my purchase history in the console Mother 3, my second most recent purchase, is more money than a Famicom game, so the history is impossible. The discrepancy is provable. Tech support in Japanese is tough, though, and the call is not free, so I was taking a stupid gamble over a cheap price. So, obviously she told me to look at my purchase record in the console, the two games I paid for not there, and she told me there was nothing she could do.


I wanted some tech support email address so I could mail the visual evidence of the payment record vs. the internal data, but she just shut that possibility right down.


I made a very clear point (as clear as my broken Japanese can be) to say that Nintendo's NX platform had better have a central user account system so the records can stand and support staff can see the clear payment records for themselves even if someone's console bugs out.


It really, really makes me want to not give Nintendo any more money. Not digital, and discs from used shops only.


And definitely not in Miitomo, which I have tried, where literally the only ultimate point is to buy dress up stuff (mostly female clothes and cat/baby chick/apple/flower cosplay) from daily questions/the drop game/actual money. All that dumb app ever does is ask me about my favorite accessories, dream first kisses, school uniforms, and up and coming pop divas, even though I clearly made a male Mii. "We've gotta show off this photo!" (Dances with hands clasped below his head, bending his knees so that he bobs up and down with his eyes closed in delight while flowers jet out from him in every direction...) Oh, and the new MyNintendo gold points redeemable for game purchases expire after 6 measly months so you had better do your buying in bulk and not over time.


Ok, I'm done. Vent.


Has anyone else ever had an unresolved digital purchase in a Nintendo console? If you pay via NFC, the console will deduct the money and do nothing with it if the connection is slow. Be warned.

3
Nintendo Gaming / Re: N64 button remapping on Wii U. Woo!
« on: May 02, 2015, 09:26:33 AM »
Thanks, guys. Very, very informative.


Basically I get it now... too bad about the titles that aren't on the eshop yet. I hope they get around to releasing all 20 of the Japanese N64 titles that were on Wii. Not that I would buy them all, but it would be convenient for the customization issue...


I think... I won't transfer until Majora's Mask and Kirby 64 are on the Wii U VC (those two are the ones I've bought). And considering that Majora's Mask 3D came out recently, I won't hold my breath.


Did you know that the Japanese original version of MM doesn't have owl saving? !!! I just about flipped and never played it again. That is why the American version had only two save slots. They compromised one to add Owl saving functionality. I REALLY want the Wii U N64 VC restore point ability for MM. I refuse to play without it.


Sigh.


Edit: ...I also think... I use too many elipses...

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Nintendo Gaming / Re: N64 button remapping on Wii U. Woo!
« on: May 01, 2015, 08:15:30 AM »
Okay, but what if there isn't a Wii U version of it yet?


And another question as well: if I were to transfer my data, but then realized that I wanted to buy something (from any console) off of the original Wii VC that was only available there, could I transfer a second and third time?


And does monetary credit transfer, too? Sorry, lots of questions.

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Nintendo Gaming / Re: N64 button remapping on Wii U. Woo!
« on: May 01, 2015, 04:03:35 AM »
I see. That's actually good news. I think I understand. Just to clarify, I definitely could move Mario 64 for example from a Wii to a Wii U, pay a small fee, and be certain to be able to remap buttons?

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Nintendo Gaming / Re: N64 button remapping on Wii U. Woo!
« on: May 01, 2015, 12:31:39 AM »
Oh     My     Goodness.


Jiminy.


Mr. Mop it up, take a load off, and let me just mop up for you whatever it was you were trying to clean. No, really, relax. I've got this. I'll go ahead and mop anything you need.


*opens can, "tsskh!"* Here, have a delicious CC Lemon. Need a back rub? Foot rub? Wanna take a look through my Xenoblade X artbook?


I need to thank you. ありがとう!モップイットアップ大好き!The Zs together totally worked! I found it. There is no indication on the home screen that I should have pressed those together.


Everyone, please disregard my wall o' grief up there. It was a false alarm. Whew. I guess I really overreacted.


Now I have a new question. If I transfer my Kirby 64, Mario 64, and Majora's Mask games to Wii U from my Wii, will they work? Or will it not have the option because they have to be played in Wii mode? (And isn't there some system where you can pay a dollar to not have to use Wii mode? Would that work?)


And, yeah, I registered here years and years ago. I lurk regularly. I guess having earth-shattering game crises paired with seeing Miis from all over Japan flood my Wii U home screen kinda brought out the "social" in me. It's been nine years since I bought a console or handheld retail so I felt back in the game, so to speak.


So, then. Can I remap Wii N64 stuff I move over?



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Nintendo Gaming / Re: N64 button remapping on Wii U. Woo!
« on: April 30, 2015, 03:48:31 PM »
Is this a Famicast question?

Um. No, it isn't. Did I accidentally post this in the wrong place?


But I guess it could become a Famicast question if someone thinks it's a good idea.

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Nintendo Gaming / N64 button remapping on Wii U. Woo!
« on: April 30, 2015, 07:48:25 AM »
This is going to be a rather detailed description of my own predicament, but bear with me.


After moving to Japan, I went a long time without getting any new games, because the language barrier intimidated me. But as I improved my Japanese and even decided to use games to practice, I dove in sometime last year with a used J-Wii and a bunch of cheap used games. Rediscovered the Virtual Console and downloaded classic N64 games for the very first time. Played Majora's Mask for about half an hour before realizing that I somehow straight up sucked at it. Like bad. Like "how do I swing the sword, hurrr" levels of incompetence. Slowly it dawned on me. These buttons were mapped wrong. Not like A and B were switched. The whole layout was rotated a mindboggling 90 degrees counterclockwise. I confirmed it with Kirby 64: I can't do this. I can't continue to suck air at holes I meant to jump over. I can't continue to run into bosses I meant to attack. I can't go on accidentally throwing away my element power ups, like...


WHO DESIGNED THIS?! Whose bright idea was it that just because the names of the buttons on a Wii classic controller happen to match a right-side oriented SNES instead of the left-side oriented N64 that they would have to map A to a and B to b. Like, okay, the button names are the same now, but the thumb has to completely relearn 20+ years of controller standards. I was flabbergasted.


What was even more amazing was that when I searched the net for people's opinions on this, I could find literally one post mentioning a complaint in passing. How did the whole userbase possibly overlook this? Do they have superhuman muscle memory retrainability? Did very few people purchase the games?


Well, then of course I used my Gamecube controllers exclusively for the task. It works... okay. The Dpad is not great, and the A and B buttons are still the wrong diagonal orientation, but at least they are located on the left side. But trying to do a split second long jump in Mario 64 with a deep analog trigger is pretty bad. I'm always accidentally butt stomping because A is pressed before I can fully depress L.


All this led me to ask. "Why can't I freaking remap this mess?" I long for the days when you could tell Super Metroid anything you wanted for controls, like if you want Select to be shoot, go for it. Total customization.


Thus... when... I ... saw... that... glorious... Nintendo... Direct... in which Iwata-sama casually described Wii U N64 button remapping I literally stood up out of my chair, clapped my hands and bellowed out loud like the 800 pound gorilla with a red tie I suddenly decided was worth downloading.


I had my Wii U Xenoblade bundle already reserved at that point, but this was complete peace of mind. You see, I wasn't sure whether I would ever want to transfer my data from my Wii. Because you can't just plug in a GC controller and use it on Wii U Virtual Console. (I don't have the GC controller adapter, but even if I did, would it really work with DK64? Open question, seriously. I would like to know.) But now I had peace of mind that I wouldn't need to worry about losing functionality by putting my N64 titles on Wii U... In fact, it would be all pure gain!


Ladies and gentlemen, boys and girls. Forum goers everywhere.


I have not yet performed the system transfer... I have just bought DK64.


皆さん。発表します。


The Japanese Wii U does not have button remapping.


...


It does not have button remapping.


I want to cast your mind back to the early 90s. You are a kid. So far you have found 90 exits in Super Mario World. One day, when you pick it up, spin jump has inexplicably and permanently become regular jump. Jump has become fireball. Have a nice game.


Now it is the later 90s. Ocarina of Time. You have just arrived in Ganon's Tower. Suddenly in order to roll you have to use C-down which is not for items anymore. Have a nice game.


It is the 2000s. Super Smash Brothers Melee. Middle of a Tournament. Lol, let's attack with a bean-shaped X from now on. Have a nice loss.


I am not quite able to describe in words how intensely disappointed I am. The worst part about it is that no one in this country will complain because... they won't even know to... Sigh, full confession. --> I actually did watch the Japanese version of the Nintendo Direct after the English one, and no, Iwata-san did NOT mention remapping at all. It got me nervous, but I held out hope. No one in Japan even knows about it. So what incentive will the big N even have. No one will bring it up. Such a seemingly minor detail like this is likely to go unnoticed.


As a last resort, could someone please tell/show me a picture of what specifically I am supposed to see in the Wii U home menu during N64 play just in case? I will give you all my internet affections if you can help me actually find it after all.


Do people really not care much about this issue? Google seemed to think so. Seriously, crazy_pills.gif here.


The end. Thank you for your patience. 今度からよろしくお願いたします。

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Nintendo Gaming / Re: Can't redeem prepaid card.
« on: April 30, 2015, 05:35:50 AM »
Ah!! It did finally work. I got another email from Nintendo and it was some kind of "No, really, NOW welcome to Nintendo" kind of message. So I got approved and the digits went through fast.


So, thanks everybody. I am off to drive myself literally bananas with a DK64 perfect run.

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Nintendo Gaming / Re: Can't redeem prepaid card.
« on: April 30, 2015, 04:47:51 AM »
It totally works on my Wii. But it came with a WiiU, so...


The code is Y3AH ITH1 NKN0 TL0L. Let me know how it goes.

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Nintendo Gaming / Re: Can't redeem prepaid card.
« on: April 29, 2015, 09:15:24 AM »
Yes, well. Erm. I am currently living in Chiba, Japan. Went to the Yamada Denki this morning to pick my bundle up. So... Everything should be legit.

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Nintendo Gaming / Can't redeem prepaid card.
« on: April 29, 2015, 06:34:38 AM »
Not to make anybody jealous or anything, but I just got my Xenoblade X bundle today. Enjoying it up. I made my NNID and all that, but the Wii U eshop just won't accept the code for the 1000 point prepaid card that came with the bundle. I was able to add 500 yen via one of those NFC train cards, so I know my Nintendo account works generally for charging points. And I tried putting the Xenoblade X prepaid card in my old Wii console, and it worked. (Of course I backed out without confirming it and wasting the points.) The error code the Wii U system gives me is 107-3106, and there is only a smidge of information when googling that code. Some suggested waiting a while after your first eshop purchase. Why would that be?


It is a minor problem, but any help would be appreciated to the tune of exactly 1000 prepaid points.


よろしくね。

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This might be the most useless post anyone will read all week, but I think the title and subtitle of this game should be switched.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 15, 2011, 03:50:08 AM »
Well, it's been a few days since people actively talked about this, but I was saying before in this thread that if Nintendo got the technology in the console just high enough to support 2 Hi-Def controller feeds, then they could conceivably cut the resolution but allow up to 4 uScreens. Just cut the rez in half and double the two pads to four pads. That would be great.

But now here's Kotaku reporting that Game Impress Watch, a Japanese website, hints at up to four uScreens in Standard Definition!

http://ca.kotaku.com/5812014/some-details-on-the-wii-us-graphics-chip

Quote:
"It'll also support Direct X 10.1, and interestingly considering the "two screens maybe" line being trotted out at E3, is capable of beaming up to four standard definition streams of the console's content."

Just... let this be true!

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 10:51:23 PM »
Does anyone know from the revealed features of the Wii U controller (like that photo in the press conference with all the features outlined) whether a 3DS even has the same level of motion control built in? Anyone can see that the lack of a second circle pad on the 3DS is a huge problem for some games like FPS. But in regard to motion, even for Nintendo's own local multiplayer concepts that may utilize 3DS for makeshift controllers, can that hardware do the same kinds of things? Looking around in relation to the screen and all that. Sure, the 3DS has motion, but is it the exact same type? Do you think it would work?

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 10:22:31 AM »
At this point, I would be happy with 2, too, no doubt.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 10:02:13 AM »
Actually, assuming that someone didn't have a 3DS already it would be over $750 to get 4-player out of three 3DS's.

But they've presumably got over a year to fix this. I hope developers, gamers, websites, magazines and all of their dogs raise hell about it. I hope the stock price drop helps convince. Whatever it takes.

I for one was hugely impressed by everything I saw up until this revelation. I love the controller. I love the concepts. I love the graphical detail and the supposed publisher backing. But now, even if I want to, I can't even get excited about that stuff. This is just that blinding.

(But I'm 30, why am I so obsessed with something like this?!)

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 07:54:34 AM »
Yeah, I expect that's true, too. But a 3DS would be more expensive than a uScreen pad. Sigh... I'll just try to wait for official details... Time to, um, wait for next E3.

One thing, though. If it's truly a single pad thing, then Nintendo's online had. better. be. *perfect*. Because that's where third-party multiplayer will be invariably pushed towards. It needs to be as robust as the best of this current generation, and it needs to be simple enough for Nintendo's audience. I've always thought it was increasingly important for N to get online right eventually, but now, with this controller ordeal, 3rd parties will demand competent online interactions.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 04:43:16 AM »
Oo! Ooo! How about... how about... Nintendo pushes the hardware just to the point of allowing 2 of the new controllers. Get the hardware to do at least that. Then if people connect 3 or 4 in total, reduce the resolution on the screens to compensate. Like, if you connect 3, it drops the quality of all the feeds a bit, so that they're not as pretty as they should be, but still pretty good. Then, if you connect 4, you can really notice the drop, but all the things you need to be able to do with it can still be done. Just make sure the text is readable, etc.

They.......... would never do this, would they......?.......

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 09, 2011, 04:16:55 AM »
One controller. One player.

Nintendo Wii U®. Half the multiplayer of a Magnavox Odyssey!

Wii U® : Go play 'Wii U' self!

In all seriousness, leading up to the E3 press conference, the one idea I could think of for a 'tablet gamepad' was the final realization of Miyamoto's decade long dream for "connectivity," the private/public gameplay model with multiple player private screens plus the TV. The notion that the final realization of this is "built in" but impossible... it somehow depresses me even beyond the issue itself. I just almost can't accept a punchline that cruel and that long in the making.

(edit: I realize there are numerous multiplayer options with Wiimotes, classics, 3DS, etc. But that's what they were calling asymmetric gaming. Hardly universally applicable.)

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TalkBack / Re: StreetPassin' in Akihabara
« on: May 22, 2011, 04:28:25 AM »
As for the masks, it's mostly for cedar allergies this time of year. I heard that something like a fifth or fourth of the population has cedar hayfever. But, yeah, I remember my first day in Japan. Saw all those masks and thought, "what the...? Get me the heck of this infected train!"

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Podcast Discussion / Re: Episode 240: They Call Him 'The Streak'
« on: April 25, 2011, 10:46:46 AM »
Mmm. Could someone confirm that Nintendo systems' codenames that began with D and R actually stood for the concepts of 'hardware still in D.evelopment' and 'hardware that was R.eady?' I'm almost certain that I saw an interview in Nintendo Power around the turn of the century that gave away this tidbit. But Google won't give me anything. This would include Reality, Dolphin, and Revolution and possibly others.

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TalkBack / Re: My Fireplace Announced for WiiWare
« on: May 14, 2010, 10:06:51 AM »
Oh-ma-gosh! It's John McCain's Virtual Fireplace!! My dream is coming true!


http://www.youtube.com/watch?v=KdMoYxTGspo

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Just got my Classic Pro at an Ito Yokado store last night. So fantastic. It really does feel great and accomodates larger hands well. The bottom half is pretty textured, like the case plastic on the N64. Didn't really buy it for a reason, just wanted to hold it.... and.... to brag....                  ....    sorry.

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TalkBack / Re: NWR in Akihabara: Part 2 - Shopping in Akihabara
« on: May 28, 2009, 10:37:41 AM »
Chaos is one nasty beverage. It really is like expired grape cough syrup. The lighter Cosmos is nothing to write home about, but it can quench in a pinch. It's like... hmm... kind of an herbal Fresca, which is better than the previous Advent Children Potion. That stuff tasted like herbal Surge, complete with a green tint. *Shudder.* I'm also kinda shocked at how long Chaos and Cosmos are sticking around. Previous incarnations were rare collector's items. These are everywhere even after 6 months.

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