1
Podcast Discussion / Re: Episode 580: The Best Wrecks of Dr. Stewart's Dream Course Vol. 1
« on: July 17, 2018, 06:14:53 PM »
To pair with Greg Leahy discussing a meaty Metroidvania, I suggest a husky shiraz
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I use the term "irregularly designed" to distinguish it from NSMBU, which returned to the idea of an overworld map and secret exits, but each world was so rigidly designed. "Each world will have this many levels, with this many secret levels, and the secret levels will always branch off from this number level, etc. etc." And there was no sense of it being one world, they had to stick to "world 1 is grass, world 2 is sand" concept. It took the joy out of the exploration.
Excellent, excellent comment. I was kind of excited at the thought of NSMBU and reviews comparing it to SMW with its large overworld map but was disappointed by the actual result when playing it. I knew part of the reason was that it lacked a true cohesiveness and mostly looked like different unrelated areas packed next to each other. Another reason the game disappointed me was that it seemed a bit predictable as to where secret exits would be. Your comment of rigid design and taking the joy out of exploration is spot on what I perceived but never quite articulated about that world map. When I think of it versus SMW and its secrets, SMW comes off as the better game because it is like SMW is breaking the rules of the NSMB map design which is crazy when SMW came first so it should be the standard of overworld design.
Another Mario Kart appearing on Switch is unprecedented, no? I don't think we'll actually get another since it's been such a one-per-system franchise. I also think you'll create some market confusion with a second release. The every three year trend was really only to support two consoles. That's not an issue anymore.
Killing deer is so fun. I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.
I put a bunch of hours into this game, it was a fun time while it lasted (I bought it when it launched on itunes). Sadly once you get 3000ish toads there is little incentive to continue playing. With that said though I do think I got my money's worth out of the game, I just wish Nintendo would add more stages or something.
I wonder what the D-Pad solution looks like. Is it a left JoyCon with a traditional D-pad instead of the buttons? or instead of the stick? Do you do the same thing on the right JoyCon? Is a right d-pad JoyCon even needed?