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Nintendo Gaming / Re: Boredom and Nintendo
« on: Yesterday at 10:29:10 AM »Day 627. There is little water, no food and definitely no nintendo directs.There is a Direct announced, now somebody get Dinar some food and water!
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Day 627. There is little water, no food and definitely no nintendo directs.There is a Direct announced, now somebody get Dinar some food and water!
Not only did I not finish a game, I sold my PS5 last month. Whoops.
Bloodstained, on the other hand, suffers from being on the Switch, or at least, that console not having a great deal of priority/optimization. The instrumentation of a lot of the background music was also a bummer.
Well, I only ended up finishing Oom and Sayonara Wild Hearts. In my defense, I tried giving Signalis, Frogun, and Bloodstained on Switch a fair shake before throwing in the towel.
Yooka Laylee and The Impossible Lair
It's basically a new Donkey Kong Country game, except you play as a Chameleon instead of an Ape.
For the final level, the Impossible Lair which seems to be what is controversial about this game, I liked it for the most part. I was getting frustrated because I'd keep getting to the end of the 2nd section, with only a few bee's left, and when I saw I was only about 50% done with it, thought the remainder would be just has hard if not harder, so I get replaying the 2nd section until I could finish it with at least over half of my bee's still on me. Eventually I was able to beat the 2nd section with 26 Bee's still left, and then I finally did the rest of it and it turns out I didn't even need anywhere close to that many because the 2nd half of the Impossible Lair was much easier then the first half. So I found that like 90% of the Impossible Lairs challenge is in the 2nd section because it had quite a few BS area's that are almost impossible to avoid damage, while the 1st, 3rd and 4th were pretty fair.
…Well, I’m going to have to revise my list a little bit.
Both Signalis and Frogun have been absolutely miserable experiences, and no surprise, because both rely heavily on absolutely terrible auto-aim systems as a core part of their gameplay. I tried Frogun first, beg cause I thought somewhere in my heart that I had nostalgia for old 3D platformers. If I did, they weren’t platformers like Frogun, which crams an insane amount of collectibles in every level and expects you to pick them all up in a single go in order to earn one of its meta-emblems. Stop this. I hate it. Also, the controls are bad! Yes, the Frogun has a bad aiming mechanic and in a very time-sensitive platformer, using a static “aim yourself system” to reposition and avoid the awful auto aim is not a suitable solution. The music is incredibly grating and it makes me not want to play the game.
Well I've got one done so far.
Yooka-Laylee
Overall I enjoyed the game because of the huge variety of gameplay in it, but this was also the biggest problem. For every section of the game I enjoyed, there was another section that was janky bullshit. The developers really should have scaled down the size of the game, and focused more on polishing up what was in it, instead of trying to throw in as much stuff as possible, whether it was a good idea or not.
So now I'll move to the next Yooka-Laylee game, Impossible Lair which I also played 2.5 years ago but stopped because the first hour was so boring I was falling asleep. Hopefully it picks up like this one did, but without all the unpolished garbage that this one ended up having.
I like this idea!
Working to clean up my backlog, here's what's in my queue. Will report back once I notch them off the beat list.
Astral Chain (Switch)
Returnal (PS5)
The Lion King (Sega Genesis)
Anomaly Agent (PC)
Hellblade: Senua's Sacrifice (Xbox series X)
Mario Golf - Game Boy
Hey there forum denizens! It's April and you know what that means...time to reel in those Playdates,...
I'm obviously already chronicling my backlog odyssey in another thread, but my Four on Four for this April is as follows:
Oom on Playdate....