Author Topic: SEGA profits down by nearly 80%! Is SEGA losing it?  (Read 24365 times)

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Offline NinGurl69 *huggles

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #50 on: June 15, 2005, 11:28:32 AM »
Yes, Sonic had BIG levels.

But SMW had lots of secrets and challenges per unit area -- more stuff to do than just zip by and finish the level.  And I like platforming in my platformers, you know, jumping from there to there.
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Offline Darc Requiem

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #51 on: June 15, 2005, 08:38:58 PM »
Am I the only one that think Sega died with the Dreamcast? I mean think about it. What classic quality title have they produced since the demise of the Dreamcast? I can't think of any. The quality of their games has steadily fallen. Sega is just name now, like Atari. I don't think they will ever produce the quality of titles they were once known for.
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Offline NinGurl69 *huggles

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #52 on: June 15, 2005, 10:30:46 PM »
Super Monkey Ball 1&2
Beach Spikers:  Virtua Beach Volleyball

That's as far as I'll go.
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Offline darknight06

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #53 on: June 16, 2005, 04:11:57 AM »
"Super Monkey Ball 1&2
Beach Spikers: Virtua Beach Volleyball"

Both of which were from Amusement Vision and not Sonic Team.

Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #54 on: June 16, 2005, 05:04:27 AM »
Sega actually died during the Dreamcast era.  Many will say that Sega was top of its game during the Dreamcast, but you want to know the real reason it failed.  Look at the games available for the Dreamcast.  There was a whole lot of creative special interest gaming (Like fishing, and Samba) and very little great mainstream games.  

Then you take the characters that Sega is known for...and release games that are subpar for the system.

Say what you will about Nintendo reusing franchises, but at least I know I can get a new Mario, Zelda, and Metroid with every new system if I want it.

Dreamcast would have done much better if Sega focused on releasing Sonic, Altered Beasts, Outrun, Golden Axe, Streets of Rage...and there other classics.

And Super Mario World added several minor touches to the gameplay from Mario 3 that may not be recongized.

First, they balanced the level design and levels greatly.  Each level in World is unique and offers something different than any other world.  Second, SMW added much more enviromental puzzles and mysteries than SM3 had.

Sure in Super Mario World there was actually less powerups, but the powerups that were included drastically changed how you looked and performed each level.  

Offline vudu

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #55 on: June 16, 2005, 09:06:05 AM »
Quote

What classic quality title have they produced since the demise of the Dreamcast?
Do you count Astro Boy:  Omega Factor?  If so, that one.  If not, um ... Sonic Mega Collection?
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Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #56 on: June 16, 2005, 09:26:45 AM »
Vudu:  Astro Boy: Omega Factor was only published by Sega not developed...and that would be a classic, just potentially a quality title.  Sonic Mega Collection?  Quality...um depends have been reading some opinions of the Sonic Franchise.  

Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #57 on: June 16, 2005, 09:36:13 AM »
You forgot Yoshi. How dare you forget Yoshi.

I file him under "powerups". The powerups in SMW were much better than those in SMB3, mostly because they've removed those unnecessary gimmick costumes that you get so rarely they don't matter and just confuse. Sometimes simplicity is better.

Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #58 on: June 16, 2005, 09:41:02 AM »
KDR:  Exactly.  Super Mario World.  Streamlined the Mario experience into the most basic form and then pushed the form to its limits and beyond.

I hope they keep Super Mario Brothers DS with the same discipline.  All I really want is a platform 2D Mario game with some of the moves from Mario 64 so that you can create a more engaging vertical game.  (Wall Jumps are a must.)

Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #59 on: June 17, 2005, 12:41:58 AM »
Donkey Kong had the backflip in 1994. No walljumps but I'm not too sure they'd fit into a 2d Mario game.

Offline NinGurl69 *huggles

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #60 on: June 19, 2005, 05:51:17 PM »
Quote

Originally posted by: darknight06
"Super Monkey Ball 1&2
Beach Spikers: Virtua Beach Volleyball"

Both of which were from Amusement Vision and not Sonic Team.


Beach Spikers was made by AM2, of Virtua Fighter/Shemuu fame.
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Offline KnowsNothing

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #61 on: June 19, 2005, 06:04:39 PM »
What's happening here?  Sonic is great, especially Sonic 2 and Sonic CD, those are the best pure Sonic games, but Sonic & Knuckles is better than all of those.  Plus, insert Sonic 2 or 3 cartidges into S&K for fun and profit!

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Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #62 on: June 20, 2005, 02:57:16 AM »
Dunno, I prefer Sonic 1, that chemicals factory in S2 just sucks.

Offline stevey

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #63 on: June 20, 2005, 03:54:46 AM »
I don't think s2 is great I didn't like the way it look and played. I like s3&k that game was great!
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Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #64 on: June 29, 2005, 06:12:22 PM »
Spak-spang, you are absolutely right!

I really never thought of that as a reason! But that is indeed what did them in! Not giving their established fanbase what it wanted! I guess they forgot that innovation is one thing (Samba de Amigo and SEGA Bass Fishing), while maintaining your loyal fanbase through keeping them supplied with what makes them come back for more is quite another!

So they have only themselves to thank for where they are today. There must be many good game designers inside SEGA who will jump ship if things don´t get out of that quagmire originaly created by the lack of foresight of their original management!

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Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #65 on: June 29, 2005, 08:18:10 PM »
Gamebasher:  Hey thanks.  It is very rare that I am right on anything...and even rarer if someone agrees with me, that I was right.

The sad thing is Sega has finally learned their lesson and are releasing updates to their classic library.  Outrun, Altered Beasts, Shinobi and I am sure I am messing some.

I don't understand though.  They have a fanbase that has been clamoring for certain games and they just ignore them.  Many want a sequel to the Nights game, but Sega hasn't produced one yet.  I really don't have a clue why, because that was a very unique game experience that could be improved upon and perfected.


Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #66 on: June 29, 2005, 10:32:50 PM »
Yeah, I also don´t understand what they´re into. Maybe the troubles with the company´s finances caused creativity to go down the drain. One thing to certainly make them think is if finances are bad! SEGA might have thought that we nolonger wanted their wellknown franchise characters, and so began to think about innovation! A kind of panicky reaction, to their self-created financial quagmire!

Who on Earth is so dumb to drop the making of the best selling brand name games, in a time where first SONY, and NEXT Microsoft enter the market as competitors? I tell you: weak management! I really position myself toughly here, since I cannot give in to that kind of sloppy management. They are to blame, nobody else. The developers are not the management. They "just" make the games. It is executives, shareholders who are to blame here. The executives must at all times ensure the health of their company, even if this means to make drastic decisions, buying back shares to prevent hostile take-overs etc. (Nintendo is like that, and thank HIM up there for that!).

But in a time where they KNEW they had to be carefull, SEGA made no drastic cuts, they instead spent 1/2 Billion Dollars on a console which was sure to receive only meagre response in the wake of the Saturn console flop. If I knew that my previous product was perceived bad and sold poorly, I would think thrice before I lanched my next product. SEGA should have waited until around the time when the Playstation 2 was launching (like Nintendo will do with the Ps3) and THEN made their move. I guess proper advisors could have helped them to arrive at that decision, which they could not make themselves.

You can just vividly imagine how it must have been shareholder pressure or something like that which caused SEGA Management to launch the console before the Playstation 2. Had they had more guts, they would have gone against the shareholders, knowing and explaining to them why it would be wiser to launch at the same time as Playstation 2 as SONY always had more money to talk down any competitor with their deep pockets and army of lawyers and marketing people. Shareholders cannot be allowed to undo a company for reasons of wanting to make a buck faster, and that seems to have been the problem from the start. Shareholders are really some of the most faithless people you can get anywhere. They just want their money, and care little how!

The mouth-to-mouth commercial is always the best, and their little white wonder would have gone neck-and-neck with the Ps2 had it come out at the same time as it did. THEN, the third party developers would have started to see the potential in the Dreamcast and we would have had a whole different situation for SEGA today!



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Offline TMW

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #67 on: June 30, 2005, 07:50:52 AM »
Um...no, the fans loved the Dreamcast.  I love mine, and play it pretty often.  Most of the people I know who own one also play theirs quite often...

It was that elusive "casual gamer" market that didn't buy the Dreamcast. They were hooked on the PS name and waited for the PS2, which had a freakin' DVD player.

It wasn't all Sony's fault, though.  Sega did alot of it to themselves.  However...Sony pushed them over the edge, with a little help from MS.
====
I must respectfully disagree about the Sonic games.  You keep comparing it to the Mario franchise when they have very little in common.  They are different kinds of games within the same genre.  Apples and oranges, blah blah.

Although, very little I will say will convince you otherwise it seems.

RANDOM NOTE
In the newest NP, they list all the games in the Sonic Gems collection, and "plus a few surprises."  What are the chances NiGHTS will be unlockable?  I say...5 to 1 odds.  
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Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #68 on: June 30, 2005, 01:36:39 PM »
TMW:  Ok.  You say those that have the system loved it...well perhaps its because those that owned it gave the new games a try and enjoyed the other support they got from the system like Capcom games.

However, the "casual gamer" was wanting more from the Dreamcast.  If Dreamcast brought out several killer apps then things would be different.  Sega never, ever had a killer app for Dreamcast.  The closest they got was Sonic Adventure and it was a highly flawed 3D platformer.  

Dreamcast was dead way before MS.  MS had nothing to do with their demise.

Sonic the Hedgehog had a different feel, but it was still a platformer.  It is very similar to Mario.  You run around bouncying oh enemies to kill them...and were required to perform complex jumps and careful navigation of a level to get past the traps and enemies.  It was a platformer in its truest forms...so is Mario.  I feel the comparisons are fair.

Sonic is the best of "the other platformers" but no other platformer was designed with the same care and commitment to the game than Mario...but then again Nintendo had to give that much commitment to the series because it was their best seller period.  

Now Nintendo is giving that commitment to Zelda and Metroid instead of Mario.


Offline Uglydot

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #69 on: June 30, 2005, 10:27:50 PM »
Dreamcast was a wonderful system with some good support early on.  Infortunatly Sega couldn't support it and people had lost interest in Sega after the 32x/saturn/sega CD/Nomad/Gamegear.  

Sega has just been rushing too fast trying to get out a killer app.  They need a company like Nintendo to support them and allow them to stew on a game long enough to polish it.  The Sonic Adventure games are prime examples of good ideas and such being ruined by lack of polish.  

Offline jasonditz

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #70 on: July 01, 2005, 06:41:29 PM »
Sega's big problem with the mainstream market when the Dreamcast came along can be summed up in two letters:

EA

Ironically, the decision also did much to harm EA's bottom line as the Sega Sports titles wound up on all the platforms and gave them their first competant competition in years, ultimately forcing them to buy their way into an expensive monopoly. If they'd just made Madden for the Dreamcast they'd likely never have had to shell out all that money to the NFL.



Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #71 on: July 11, 2005, 04:27:29 AM »
I am happy to learn this. I recall EA and Codemasters saying they wanted to destroy the Dreamcast. And now it makes perfect sense why EA wanted to do that. Still, I don´t understand Codemasters reason.  
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Offline nickmitch

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #72 on: July 11, 2005, 09:27:06 AM »
Boy, if EA put out a console. . .
You'd need to fork out $350+ just to play football.
Well, for an updated Madden.  
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Offline stevey

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #73 on: July 11, 2005, 12:14:11 PM »
The beast that had nine head EA did make a console and it will be known to be call the 3DO!
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Offline BlackNMild2k1

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #74 on: July 11, 2005, 12:44:42 PM »
Quote

Originally posted by: stevey
The beast that had nine head EA did make a console and it will be known to be call the 3DO!
Actually, wasn't Panasonic the company that released the 3DO?