Author Topic: The Legend of Zelda: The Wind Waker HD Impressions  (Read 2615 times)

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Offline NWR_Neal

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The Legend of Zelda: The Wind Waker HD Impressions
« on: June 19, 2013, 12:35:25 PM »

The Wind Waker HD demo showed off Outset Island and the Helmaroc King. (Updated with off-screen video)

http://www.nintendoworldreport.com/impressions/34558

For the first time, we got to see Wind Waker HD in motion and while the demo showed very little actual gameplay, it was beautiful to see live. With new shading and updated graphics, Wind Waker HD makes the GameCube classic look like it probably does in your fuzzy memories of the original version.

The actual demo itself was split into two parts, the first was Outset Island, where you could roam around the opening area of the game. Link had no sword in this area, but I was able to seamlessly alter my inventory while moving, moving the bow in my inventory to X, Y, or R. The bow can then be controlled with either the right analog stick, or by tilting the GamePad. It was very similar to the bow controls in Ocarina of Time 3D.

Outset Island also had some roaming Tingle Bottles on the shore that showed off Miiverse messages when found. After you find a bottle, you can bring up the post on the GamePad at the touch of a button, all within Wind Waker's interface. It's like how Miiverse was used for New Super Mario Bros. U, but with a Zelda twist. Also, Tingle Bottle is a really funny phrase.

Wind Waker HD also has off-screen play, which is activated with a press of the minus button. It's not quite seamless, but as long as you're not switching the screens in the middle of a battle (which I did), it's not an impediment. You also can't switch from the TV to the GamePad (or vice versa) during cut scenes.

The second portion of the demo was the boss battle with the Helmaroc King. After journeying up the tower, you fought the giant bird by smashing his headplate with the hammer, just like you did in the original. The boss was just as great of a spectacle as it was in 2003. After defeating him, I was able to experiment with an array of Link's weaponry, ranging from his bombs to the grappling hook. I even got to throw the boomerang!

While we don't know of much other improvements to the game outside of the fast-forward button for sailing, the improved graphics, and the GamePad use, Wind Waker HD is still a loving recreation of a fantastic game. I know I'm psyched to check it out when it comes out in North America this October.

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Offline Ceric

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #1 on: June 11, 2013, 03:59:02 PM »
My real debate is whether I want to reserve this in Knoxville and make the drive with my wife.  Its the first trip I took with her.
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Offline Razorkid

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #2 on: June 11, 2013, 10:04:07 PM »
My real debate is whether I want to reserve this in Knoxville and make the drive with my wife.  Its the first trip I took with her.


Aww  :D


This game looks gorgeous and I hope everyone who had problems with the one screenshot that Nintendo released of the game can rest easy after seeing the game in motion.
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Offline Spak-Spang

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #3 on: June 16, 2013, 10:14:33 AM »
I just can't see how THIS is one of the winter launch games.  It should really have been a March launch because it is just a release.


Unless, Nintendo goes back and adds the 2 other dungeons that were dropped or add something more to the game...it just isn't worth a full priced replay.


Offline pokepal148

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #4 on: June 16, 2013, 12:58:02 PM »
I just can't see how THIS is one of the winter launch games.  It should really have been a March launch because it is just a release.


Unless, Nintendo goes back and adds the 2 other dungeons that were dropped or add something more to the game...it just isn't worth a full priced replay.


its called maybe it wasn't finished then. :D

Offline Spak-Spang

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #5 on: June 17, 2013, 05:46:37 PM »
I understand it wasn't finished then.  I'm just saying I would have tried to move priorities to get it finished.  Heck I would have prioritized getting Mario Kart 8 out this year, and next year releasing Wind Waker HD in the spring.  Anything to get an actual new game launched this year.  Heck they could have made 2013 the year of Mario/Luigi...not just Luigi.


Offline TJ Spyke

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #6 on: June 17, 2013, 06:11:54 PM »
Anything to get an actual new game launched this year.  Heck they could have made 2013 the year of Mario/Luigi...not just Luigi.

Super Mario 3D World comes out in December.
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Offline red14

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Re: The Legend of Zelda: The Wind Waker HD Impressions
« Reply #7 on: June 19, 2013, 01:15:06 PM »
You ever get to that point in life where you realize, your favorite games will just be forgotten? When those games everyone used to talk about, that you'd see on television even, are just discriminated by the next person you meet? When everybody else gets to see THEIR favorite series evolve, and your old games are just the equivalent of a dead relative? Worth nothing more than the pictures and videos they left behind? Cuz... that's how I feel i guess. If I had to grow up playing and getting to know the routine of the newest version of the game I liked most coming out 2 or 3 years at a time, only to see them be forgotten, what does that leave people like me? Who see the average people today experience their games coming out, while we're left with nothing but memories that will crumble when our old consoles fall apart. What will we be left with?
If you shall force your righteous perspective upon others, which in turn requires an effort to understand, would you do the same? Or presumptuously reject theirs to begin with...?

..Which requires no effort on your part.

What else could you say in a complicated world..