Most of that stuff is unreasonable to price into the initial console cost. The DVD licensing fee won't have to be paid unless the user buys the optional DVD add-on, so it's ridiculous to price it into the system instead of the add-on. Likewise, the VC cost money to develop, but that money will undoubtedly be recouped by the VC download fees. Expecting the casual user to pay for its development whether he/she intends to use the VC or not doesn't sit well with me. The cost of the Wifi I can sort of see, but that's really trivial. The cost of the servers, though? How about pricing that into the game that uses the servers instead?
In the end, I'm not going to be happy paying up front for a lot of stuff that I might not use. Nintendo might as well launch the Wii at $10,000 to pay for the development of every single first party game they plan on making for it.