Well, this is my first Wario Land, I just played it for a bit, and I think it's a good game. Not great. Just a decent, almost run of the mill, puzzle-platformer.
I have to be honest, I never thought I'd hear Warioland 4 being described as 'run of the mill'. True, it is just a puzzle-platformer, but one which in my opinion is completely bonkers. What other series would have you turn into a zombie so that when you fall and hit grating below your body turns to pulp and slides through? Everything from being stung to get an inflated head and float to deliberately lighting yourself on fire so that you run at high speeds but with limited control. For me this game was anything but run of the mill.
Yeah, I kinda worded that wrong. No, the art style and certain gameplay elements are certainly not run of the mill. And heck, even the "strange" powers are essentially normal gameplay elements dressed up in crazy costumes. Floating upwards, falling through platforms, jumping high distances -- they've been used before. However, this game just decides to spruce those, dare I say it again, run of the mill elements up. But yes, the way the game looks is certainly unlike no other, I'll give you that.
I'm about two-thirds of the way done with the game now, and my opinion is virtually the same as before. However, one particular level stood out to me as being the absolute pinnacle of what this kind of game could be. And that level is......The Big Board. That level's flow, its concept, the puzzles -- everything about it was pretty much as good as Wario Land 4 could possibly get. It introduced a completely new, one time only gameplay concept (the board), and it also had a great level surrounding the new concept. By far the best level I've played so far.
But y'know, I still can't shake the feeling that this just isn't that fantastic of a game. I mean, if I was rating it, I'd probably give it a 7.5 or so. It's still worth playing, but for my money most of the other GBA Ambassador games are better. Just my two cents.
Sure it's pretty badass to zip through a level like a motherfucker, but you pretty much had to know the level off by heart and it really detracts from the enjoyment when you have to crawl your way through a level.
Sonic is as much about noob traps as it is about rings and terrible voice acting.
Spikes follow slides/loops/rails/other speed inducing stuff like night follows day.
That is probably the perfect way to describe Sonic games, if you ask me. Although if you count the Dreamcast and beyond stuff, you have to add horrible glitches and even worse mini-games to the list of what Sonic's about.