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Messages - Hyawatta

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51
If you look up the specs for any next-generation game engine you will see that there is at least one thing they all have in common, Direct X 11/Open GL 4.2 support. The only other major commonality seems to be a focus on multiprocessor (around 20 processors) support. Rallying support for an equivalent of Direct X 11/Open GL 4.2 functionality is likely much more feasible than asking Nintendo to add a 20-core processor to the Wii U.

If the Wii U releases without support for an equivalent of DirectX 11/OpenGL 4.2, then it would be in a similar situation as the 3DS releasing without a second slide pad. Except I don't think an expansion would be able to fix it.

It seems fairly obvious that the next generation development efforts are based around DirectX 11/OpenGL 4.2 functionality (Feel free to include any engines that I may have left out):

Epic Games' Unreal Engine 4
id Software's id Tech 6
Crytek's CryENGINE 4
DICE's Frostbite 3
Techland's Chrome Engine 6
CD Projekt's RED Engine 2
Capcom's MT Framework 3
Square-Enix's Luminous Engine
Valve's Source Engine

I can’t emphasize enough how critical this is. As long as the Wii U can support DirectX 11/OpenGL 4.2 level functionality and features, it should be able to compete with the new systems that Microsoft and Sony will eventually release. Of course the Wii U can run ports of games developed for the PS3 and 360, but the Wii U's ability to run the next-gen engines, at their full capability, will secure its position as a viable console for developers to release their future multiplatform games onto during the upcoming generation of consoles.

If the Wii U can handle the next-gen game engines that require a DirectX 11/OpenGL 4.2 level of functionality and features, then it will enjoy the multiplatform support that the PS3 and 360 had. If the Wii U cannot run the next-gen engines, then it will suffer from having a similar level of multiplatform support that the Wii had.

52
TalkBack / Re: Cartoon Network Punch Time Explosion XL Impressions
« on: October 18, 2011, 01:45:38 PM »
Since you played it, can you tell us how well the controls feel? I just rented it for the 3DS and I sent it back because I did not like how the controls felt. That is my issue with this game.

53
It would be cool to let us suggest categories and submit questions/answers for you to use. Perhaps you can make a listener submitted category.

54
TalkBack / Re: The SNES 20
« on: August 09, 2011, 08:16:04 AM »
My older brother and I teamed up to play Actraiser back in the day. I would play the action parts and he would play the sim parts. Good times.

55
TalkBack / Re: 3DS Battery Tests
« on: May 03, 2011, 10:11:22 AM »
If you could, I would like to see how the 2000mAh battery compares to the stock 1300mAh and the Nyko 2600mAh batteries. I got a couple of the 2000mAh's for my brother and myself from ebay, and I would like to know how much benifit we are getting out of using them. Thank you.
 
http://3DS2000mAhBattery.Scurtek.net

56
TalkBack / Samurai Warriors Chronicles 2 Player Online Co-op
« on: April 01, 2011, 01:13:14 PM »
Nintendo’s web site says that Samurai Warriors Chronicles allows for 2 players online. "The game will also feature online co-op, so friends can pair up and take on enemy forces together. Co-op battles will offer higher degrees of challenge, but will also yield bigger spoils from victory.” The reason that I am buying this game is because it has online co-op. However, everywhere else that I check, calling Nintendo, looking at previews and reviews of the game, never mentions a multiplayer mode. Does Samurai Warriors Chronicles have Online and/or Local co-op? Thank you.

57
TalkBack / Re: Feed the Mailbag: 3DS Edition
« on: March 18, 2011, 10:56:15 AM »
Friend Code Game Access and Availability System Controls

Does the New Nintendo 3DS One Friend Code System have Game/User Access and Availability Controls?

Does the Friend Menu in the Nintendo 3DS system firmware provide options that allow you to control, organize and choose which of your games will be accessible to particular Friends?

For example, let’s say that I have the games Super Street Fighter IV 3D Edition, Resident Evil: Mercenaries, and Animal Crossing 3DS, and I would like to play online with the users Brother, Friend, and Acquaintance.

I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Mercenaries with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Street Fighter online with Acquaintance, but I don’t want to play co-op with him in Mercenaries or Animal Crossing.

Using the old Wii and DS/DSi Friend Code System, I would give my Codes from all three games to Brother, and I would receive all three of his Codes. Then, I would give only two of my Codes, the one for Street Fighter and the one for Mercenaries, to Friend, and I would receive those two Codes from him. Finally, I would swap Codes for only Street Fighter with Acquaintance.

Using the new 3DS Friend Code System, I would give my Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their Codes. Then, can I go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Mercenaries, and Acquaintance can only see that I have Street Fighter?

Does the 3DS Friend Code System also allow for more customization and allow me to change these settings as I see fit? Would I no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person? For example, if I no longer wanted to play Street Fighter with Acquaintance, could I hide the game from his view so that he can no longer see that I have the game, or so he can no longer see when I am online? Or, if I don’t want to play Mercenaries with Friend anymore, can I hide that game from his view. Would it also allow me to add games to users as well? For Example, if I wanted to play Mercenaries with Acquaintance can I make it available for him to see that I have it just by changing my previous settings? Or, if I wanted to play Animal Crossing with Friend can I make that game available to him, all without having to provide or retrieve more Friend Codes? Finally, does the 3DS Friend Code System allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of a single system household with multiple Nintendo 3DS users).

I hope that this has been explained clearly enough. I hope that this is how the new system works. As inconvenient as it has been to use Friend Codes for the Wii and DS/DSi, at least it functionally kept Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allows anyone with my Friend Code to connect to any of my games or even show them which games I own without restrictions. As long as there is a way for me to control, set up, and organize which of my games are available to which Friends, then I’m good. That is why I have not been too upset with the old system. However, I believe that this can be done in the firmware instead of through the use of separate Friend Codes per game. With the Nintendo 3DS, I hope that they are taking this opportunity to improve the efficiency and convenience of an already functionally effective system, rather than replacing the system altogether with one that offers less access control. Thank you.

58
TalkBack / Re: 3DS Does Not Feature a Messaging System
« on: March 17, 2011, 02:05:13 PM »
Set Up Local Download Play
 
We would use PictoChat at conventions in order to find people to play DS download games with. That was very helpful. We would set up Mario Kart sessions, or Bomberman, or LOL. It made it easy to find people to play when we were surrounded by gamers but we did not actually know anyone. I always wished PictoChat was usable online too though.

59
TalkBack / Re: Feed the Mailbag: 3DS Edition
« on: February 15, 2011, 12:18:29 PM »
When will this Mailbag's answers be posted?

60
TalkBack / Re: Nintendogs + Cats Breed Lists Revealed
« on: February 14, 2011, 12:57:31 PM »
Thanx for the pics and cat info! I have finally been able to determin which version of the game I want to get...French Bulldog, for the Husky, German Shephard, & Sheepdog. I am comforted knowing that I can get the tabby and Siamese cats from this version as well. Now I can put it on my wishlist for my birthday and not have to worry about getting the wrong version, yay!

61
TalkBack / Re: Dead or Alive Dimensions Preview
« on: February 14, 2011, 12:41:30 PM »
I have preordered both Super Street Fighter IV 3D Edition and Dead or Alive Dimentions. Street Fighter is my favorite 2D Fighting series and Dead or Alive is my favorite 3D fighting series. I particularly like Street Fighter's strategic gameplay and Dead or Alive's countering system.

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User Code System with Game/User Access and Availability Controls Solution

There should be one User Code for each user, instead of using a separate Friend Code for each game. The Nintendo 3DS system should include a menu in its firmware that allows you to control, organize and choose which of your games will be accessible to particular users that you have User Codes for.

For example, Let’s say that I have the games Nintendogs + Cats, Super Street Fighter IV 3D Edition, and Animal Crossing 3DS. Let’s say that I would like to play online games with the users Brother, Friend, and Acquaintance.

I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Nintendogs with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Nintendogs online with Acquaintance, but I don’t want to play with him in Street Fighter or Animal Crossing.

Using the old Wii and DS/DSi Friend Code System, I would give my Friend Codes from all three games to Brother, and I would receive all three of his Friend Codes. Then, I would give only two of my Friend Codes, the one for Street Fighter and the one for Nintendogs, to Friend, and I would receive those two Friend Codes from him. Finally, I would swap Friend Codes for only Nintendogs with Acquaintance.

Using the new 3DS User Code System, I would give my User Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their User Codes (Just one User Code from each of them). Then, I would go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Nintendogs, and Acquaintance can only see that I have Nintendogs.

The User Code System also allows for more customization. As with Monster Hunter Tri, having a User Code allows me to use any User name that I want for my account (Even if it is in use by other users). Also, it has the added benefit of allowing me to change these settings as I see fit. Besides having the ability to change my username whenever I want, I would no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person. For example, if I no longer wanted to play Nintendogs with Acquaintance, I could hide the game from his view. Or, if I don’t want to play Street Fighter with Friend anymore, I can hide that game from his view. It would also be convenient to add games to users as well. If I wanted to play Street Fighter with Acquaintance I can make it available for him to see that I have it. Or, if I wanted to play Animal Crossing with Friend I can make that game available to him, all without having to provide or retrieve more Friend Codes. The User Code System should even be able to allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of single system households with multiple Nintendo 3DS users).

I hope that this has been explained clearly enough. I believe that this will work, and I hope that Nintendo uses a system like this. As inconvenient as it is to use Friend Codes in their current state, at least it functionally keeps Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allowed anyone with my User Code to connect to any of my games or even show them which games I own. As long as there is a way for me to control, set up, and organize which of my games are available to which users, then I’m good. That is why have not been too upset with the current system. However, I believe that this can be done in the firmware instead of through the use of multiple Friend Codes. With the Nintendo 3DS, now is an opportunity to improve the efficiency and convenience of a functionally effective system.

63
TalkBack / Re: GoldenEye 007 Review
« on: November 04, 2010, 12:38:44 PM »
GoldenEye LAN Party

We are trying to set up a “LAN” party for GoldenEye 007. We will get together on multiple TV’s in the same house, and join up in the same online game. We know that GoldenEye supports up to 8 players online and up to 4 players locally. We do not know if it supports all combinations of this.
Do we need 8 Wii’s and 8 TV’s in order to get our 8 players online?
Or can we have 4 Wii’s and 4 TV’s with 2 players on each system to get our 8 players online?
Or can we have 3 Wii’s and 3 TV’s with 2 players each on 2 systems and 3 players on 1 system to get our 8 players online?
Or can we have 2 Wii’s and 2 TV’s with 4 players on each system to get our 8 players online?
We must have this information in order to prepare the number of Wii’s, TV’s, and rooms to set up to play for the party.
Thank you.

P.S.
Can you find out if Conduit 2 has similar multiplayer options as well (just expanded up to 12 players instead of 8 )? Thank you.

64
GoldenEye LAN Party

We are trying to set up a “LAN” party for GoldenEye 007. We will get together on multiple TV’s in the same house, and join up in the same online game. We know that GoldenEye supports up to 8 players online and up to 4 players locally. We do not know if it supports all combinations of this.
Do we need 8 Wii’s and 8 TV’s in order to get our 8 players online?
Or can we have 4 Wii’s and 4 TV’s with 2 players on each system to get our 8 players online?
Or can we have 3 Wii’s and 3 TV’s with 2 players each on 2 systems and 3 players on 1 system to get our 8 players online?
Or can we have 2 Wii’s and 2 TV’s with 4 players on each system to get our 8 players online?
We must have this information in order to prepare the number of Wii’s, TV’s, and rooms to set up to play for the party.
Thank you.

P.S.
Can you find out if Conduit 2 has similar multiplayer options as well (just expanded up to 12 players instead of 8 )? Thank you.

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