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NWR Forums Discord / I AM GAY!
« on: November 13, 2005, 11:23:17 PM »
Verily, I am gay-er than the babe who frolicks in the meadow, for I have a DS. If perchance thou has one also, thou dost surely knowest what I mean.
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This article makes the following predictions:
* The growing cost of development for games on next-gen platforms will increase demand from publishers to require new games to be deployed on many platforms.
* Increased cross-platform development will mean less money for optimizing a new game for any particular platform.
* As a result, with the exception of in-house titles developed by the console manufacturers themselves, none of the three major platforms (Xbox 360, PS3 and Nintendo Revolution) will end up with games that look significantly different from each other, nor will any platform show any real "edge" over the others. Many games will be written to a "lowest common denominator" platform, which would be two threads running on a single CPU core and utilizing only the GPU.
All other market factors aside, the platform most likely to benefit from this situation is the Revolution, since it has the simplest architectural design. The PC, often thought to be a gaming platform on the decline, may also benefit. Conversely, the platforms that may be hurt the most by this are the PlayStation 3 and the XBox 360, as they may find it difficult to "stand out" against the competition.
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So the real question remains: why exactly did Sony and Microsoft choose such complicated designs over simpler ones? The answer probably lies not with technology at all, but strategic marketing.
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In entering the next round of console wars, Sony believes they are starting off with a still-dominant position, and so have increased the complexity of the PlayStation 3 architecture in an attempt to lock in the next generation of developers. Microsoft, believing that they have seriously damaged Sony's position and will continue to gain share by launching the Xbox 360 ahead of the PS3, have gone to a more complicated architecture as well. Because of their knowledge of software development, Microsoft believes it can "have its cake and eat it too" by making the 360 development kits as easy to use as possible. Many developers, including John Carmack, have praised the 360 dev kits as being a step up from what they are used to from console companies. It is only Nintendo, still a perennial underdog, that seems to be promoting a simpler design for their Revolution console. With neither Sony's market advantage or Microsoft's software advantage, Nintendo is attempting to combine a simple development platform with unique types of innovation (such as the motion-sensitive Revolution "wand" controller) in order to maintain its position in the three-horse race.
What none of the three console companies have really foreseen, however, is the fact that rising development costs are causing publishers to force more and more cross-platform releases from the third-party development companies. All the moves made to try and distinguish consoles from each other by building complicated new architectures may, in the end, be pointless.
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“As of early October this year, we had agreed with all key partners that a global ship date of June 2006 was achievable,” said one of SPOnG 's several sources associated with the Revolution manufacturing process. “Nintendo will get the launch in Japan and America and Europe as close as possible. It will be like the Xbox 360 launch, only tighter.”
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A mid-2006 release had been hinted at as early as May this year, when memory supplier MoSys inadvertantly revealed the launch window of the Nintendo's next generation system. However, this is the first time other sources have corroborated the faux pas.
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Allard: I think it’s well intentioned. I think it’s great for them to say, “We’ve got to make it more approachable.” It’s the same reason our DVD remote, at the press conference I could have done our whole demo on the DVD remote because we put A, B, X, Y on the remote. We put the guide button on the remote. We put the media center button on the remote. You’re going to be able to play casual games on Live Arcade with the remote control.
Quoteheh....'putting of zelda'
Iwata: I think, we should prepare a dynamic price margin, from which the consumers can select. Dependent on the size and the volume of the project, we want perhaps different preisklassen. For masterpieces like "putting OF Zelda" we will require perhaps as much as our competitors, but depending upon software we will use different prices.