Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adrock

Pages: 1 ... 303 304 [305] 306 307 ... 409
7601
TalkBack / Re: Wii U Controller Yet to be Named
« on: June 15, 2011, 01:31:49 PM »
I've been calling it the tablet controller even though it's not really a tablet. Screen controller works too. I'm curious what Nintendo will end up calling it.

7602
Nintendo Gaming / Re: Wii U
« on: June 15, 2011, 11:02:44 AM »
Yeah! What I said. I mean what my doppelganger said! :)

7603
Nintendo Gaming / Re: Wii U
« on: June 15, 2011, 10:50:18 AM »
Just read this on Google news. Typical Nintendo explanation which is circumvented by the sheer fact that one of their partners holds the most Blu-Ray patents (as it's assumed their new disc format is based on Blu-Ray). Not a big deal for me since I have many devices that plays movies but it'd be nice if Nintendo gave the option for people who don't, namely all the Wii only owners who don't own a PS3/Blu-Ray player. There's really no way to PR spin that one. Nintendo needs to stop dictating what consumers want/don't want and start being as accessible and user-friendly as possible. Iwata cites "extra costs" but Nintendo always makes money on hardware so they're just pocketing the money instead of passing extra functionality and value to the consumer. Kind of lame but that's business, I guess.

7604
Nintendo Gaming / Re: Wii U
« on: June 15, 2011, 12:54:30 AM »
It really depends on how customized/modified the GPU is. BlackNMild2k1 mentioned that both R800 and R900 could be based off of R700. It's possible that AMD just built a different successor to the R700 using it as a base, a Nintendo version of R800 or R900 if you will. That said, AMD's WiiU GPU could potentially be as powerful or more powerful than either R800 or R900. The latter is not terribly likely, but considering how little we know, still a possibility. Nintendo tends to favor efficiency so the likeliest scenario is that we end up with something on par with either later model, optimized to ease some of the bottlenecks, do more per cycle etc.

7605
Nintendo really has to start releasing 2 versions of these games on the same day: with remote and without remote. Motion Plus has been out for almost 2 years now and Nintendo has been selling the Wii with Remote Plus for awhile as well. They just started selling Wii Sports Resort without Motion Plus fairly recently. Lamezorz.

7606
Why is the Sorcoress even wearing clothes...

I'll probably pick this up for PS3 though it would be nice if it came out on WiiU. I like Vanillaware a lot, almost as much as WayForward Technologies.

7607
Nintendo Gaming / Re: Wii U
« on: June 14, 2011, 10:07:43 PM »
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.
The demo lacks the polish and charm of a AAA game, but it's not supposed to have those things. It's meant to show off all the look-what-I-can-do effects. And it totally does, rather shamelessly.
Quote
Plus, I really don't see how those graphics will improve gameplay.
True, they don't but again, they're not supposed to. Graphics do, however, have a tendency to sell games even shitty ones and that's why they're still important. What a game looks like is the first thing people notice. Ultimately, a game is judged by how fun it is, but it might as well look as pretty as possible, graphically and artistically.

7608
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 14, 2011, 09:57:58 PM »
They have 25GB to work with. The game better damn well be packed with content. I just hope it's content that people actually want as well as content that fits naturally into what the series is all about. Many of us previously wanted a fleshed-out Adventure mode after that cock-tease in Melee. However, The Subspace Emissary showed that it doesn't really work. This has nothing to do with the horrible enemy design or poorly crafted story. The gameplay doesn't lend itself well to a side-scrolling action-platformer/beat-em-up. Sakurai would be better off making a separate game with its own gameplay engine.

7609
Nintendo Gaming / Re: Wii U
« on: June 14, 2011, 09:44:22 PM »
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.
Depends on who we're hearing it from. That quote came from Katsuya Eguchi who has never worked on a Metroid game. Do you consider that better or worse than hearing from Yoshio Sakamoto?
All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series....
Makes me wonder why they wouldn't just start with R800 or R900 as the base and have AMD customize it from there.

Epic Games thinks this is what the next generation of games will look like. Can WiiU can handle that? That tech demo sure does look fancy but I wonder if WiiU needs to be able to do that. Then again, needs to and should are entirely different things. 3rd parties may demands it. There's a noticeable difference between that tech demo and what the current console generation offers. However, developers haven't tapped the full potential of current HD consoles and the budgets haven't really gone down so will many games ever really look that good? The tech demo may look better; it just doesn't make the current generation look that dated.

7610
TalkBack / Re: 3DS Finally Reaches One Million in Japan
« on: June 14, 2011, 01:45:56 AM »
Last I heard, Japan doesn't really care about Zelda anymore.

Well, I hope you're happy. You just made Link very sad. /shakes head

7611
TalkBack / Re: 3DS Finally Reaches One Million in Japan
« on: June 14, 2011, 01:32:02 AM »
Ocarina of Time 3D comes out in 2 days in Japan. I expect sales to increase significantly.

7612
Nintendo Gaming / Re: Nintendo's Online Network [Armchair CEO Time]
« on: June 14, 2011, 01:17:32 AM »
To be fair, I said they feel obligated.

It begins and ends with the parents. Nintendo can put all of these roadblocks on their own platform, but unsupervised and unbridled internet access on devices Nintendo has no control over like a PC or smartphone supplants Nintendo's security measures quite easily (yes, I've seen some 7-8 year olds with smartphones). For parents who actually give a ****, they'll set the parental controls, they'll read the fine print, and even check up on what their kids are doing. All good things. They don't need Nintendo to be their watchdog though, admittedly, it's nice to have that extra measure in place. Alternatively, there are parents who don't give a ****, don't set the parents controls, and don't pay attention to anything until something bad happens at which point they look to see who they can transfer the blame to. Nintendo can't stop negligence. Something like Friend Codes is like an impenetrable fortress with a revolving door and a bright neon sign.

These problems aren't running rampant on competing platforms so I have to wonder if Nintendo sees a problem or if they're inventing a solution for a problem that doen't exist or is at least far less severe. Granted, the age of PS3/360 users tend to skew older, but younger players still exist on those consoles. For all the dipshit kids who all claim to have had sex with my mother and apparently are aware of my supposed latent homosexuality, I wonder what the **** they're doing even playing these games anyway. Who is watching them? No one. That's why Nintendo's safety measures only serve to annoy the people it shouldn't be annoying. For people who take safety seriously, they don't need these measures though, again, certainly nice to have. For the people who don't, the extra measures are undermined by their own negligence and irresponsibility.
No, it should be the other way around. It should be activated unless you are a parent and deactivate it.
I agree. If it's not already activated, I feel like fewer people are going to activate it.

I feel like the best way to balance accessibility and safety is by providing more specific options and requiring parental approval through password protection for literally everything. And they should all be set to the highest security setting by default. Nintendo's online platform should seem like it resembles the current set-up prior to toggling the options. Examples:

1. Voicechat: on/off/friends only
2. Display online ID: on/off/friends only
3. Accept friend request: with password/without password
4. Accept messages: on/off/friends only/with permission

And so on. They can even get even more specific than that. It still won't stop negligence because nothing can unless one makes the conscious effort to start caring, but it's there for everyone who wants it to be there and can be shut off for everyone else.

7613
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 13, 2011, 10:57:03 PM »
Quote
He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.
That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.

And the 3DS version just doesn't seem like a great idea, but I'm willing to keep and open mind. As long as I don't need the game to unlock stuff in the WiiU version, I won't feel the need to get it if I'm not a fan.

7614
Nintendo Gaming / Re: Nintendo's Online Network [Armchair CEO Time]
« on: June 13, 2011, 10:42:43 PM »
Quote
"We always try and strike a balance. Because we do have more younger consumers than any other hardware manufacturer or games brand we need to protect them while also making it as accessible as possible for the more active and hardcore consumers to go online."
No, you really don't. It's not Nintendo's responsibility to play babysitter or raise other people's children. People like to pass the buck and relinquish blame on companies like Nintendo or Google or Facebook. In the end, they're just bad parents. They're responsible for what comes in and out of their houses.

I know when Nintendo says, "we need to protect younger consumers," they really mean, "we're trying not to get sued." Still, they'll get sued anyway because you can just about sue anyone for anything any number of times (i.e. the Winklevii have sued Facebook and Mark Zuckerburg like 4869 times even after accepting settlements) but chances are those cases will get thrown out. Nintendo needs to write good warnings and have their legal team look over them with an even keener eye. Additionally, we have a rating system (that admittedly needs to be revamped) and we have parental controls. Nintendo shouldn't have to feel obligated to alter their strategy and online platform.

7615
Nintendo Gaming / Re: Wii U
« on: June 13, 2011, 10:28:52 PM »
Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360.
That's what I was thinking. Programmers can always make something look better; a sharper texture here, maybe some extra blades of grass there. I wonder, however, when it stops being worth putting the time, money and effort to add things that gamers don't have time to pay attention to because they're playing the game. I think Nintendo is in a good position. They've made a console that is more powerful than the current generation, but not so powerful to the point of diminished returns where companies are spending resources on things that ultimately change very little. Maybe, for once, Nintendo's "good enough" is actually good enough. We're at a point where current generation games like God of War 3 or Mass Effect 3 look so good that they won't ever be considered dated. Five or ten years from now, they'll still look good graphically and not in the Super Mario Bros. retro-chic kind of way. And I'm still a big believer in art direction > graphics. I don't think we're seen a cel-shaded game that looks anywhere close to a Disney animated film. I feel like that is the next generation of graphics, getting to something that looks like The Little Mermaid instead of Toy Story 3.
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.
If anyone is wondering where I got these, I paused a Kotaku video of them checking out the WiiU E3 console (which I still believe to be not final) and used the print screen tool on this here Macbook Pro.



7616
Nintendo Gaming / Re: Nintendo's Online Network [Armchair CEO Time]
« on: June 13, 2011, 08:14:10 AM »
Satisfied? That would be epic boner time for all.

This and other topics ask what Nintendo should do with their online platform. So, yes, they SHOULD go after and aspire to be the best (Valve's Steam). Personally, as long as the platform was competent and easy to use, even if it wasn't the absolute "best," I'd be "satisfied."

7617
Nintendo Gaming / Re: Nintendo's Online Network [Armchair CEO Time]
« on: June 12, 2011, 11:37:30 PM »
Probably less so, but that wouldn't change the fact that there's already a much better way of doing things. That's like putting duct tape on something that you know needs to be replaced.

7618
Nintendo Gaming / Re: Nintendo's Online Network [Armchair CEO Time]
« on: June 12, 2011, 11:20:02 PM »
Isn't the inability to add strangers because you have to know and add their friend code before being on their friends list one of the most annoying things about Friend Codes? So, you and I don't know each other and say we're paired on some multiplayer game and we're kicking ass and taking names more than any other random pairing. Once that match is over, our reign of awesome ends forever. We have no idea who each other is and no way of finding out. People talk about all the annoying 12 year olds on Xbox Live who have all apparently slept with my mother, but meeting new, awesome people to play with and against is also part of it. I think that's a good enough reason to say sayonara to Friend Codes. I'd probably play online more often if the platform was more accommodating.

7619
Nintendo Gaming / Re: Wii U
« on: June 12, 2011, 11:00:06 PM »
I don't think they would do that. They either have to use Wii Remotes or improve on the Wii remote and release new controllers. Not both or even Wii Remotes 1st then WiiU Remotes later. WiiU needs consistency. If Nintendo releases entirely new controllers later on, that would be confusing for everyone, consumers and developers. That's a mess and more trouble than Nintendo wants. They've been touting simplicity and what you're suggesting is anything but.

The simplest thing to do would be to release new and improved WiiU specific remotes alongside the table controller. That way, WiiU controllers are only for WiiU and there's no confusion. Of course, the new remotes can be used for backwards compatibility, but the old Wii controllers cannot be compatible because then it becomes a question of what's compatible with what and so on. Not worth it.

That said, unless things change, Nintendo is NOT releasing any new controller besides the tablet controller and if that's what they want to do, they have to stick with it for the duration of the generation. 3rd parties and consumers can't be juggling 395863297879 different controllers. It's too much, too inconvenient, too confusing.

7620
Seems like a silly reason to stick with this resistive screen technology. Personally, I find backward compatibility rather awkward on 3DS with the different sized screens. Nintendo should be thinking, "What's best for 3DS?" instead of choosing technology based on its compatibility with a predecessor. I mean, if the resistive screen was the best choice, fine, but that should be the main reason for choosing it.

I think the stylus works well for gaming; better than fingers more often than not. It'd be nice if the screen could do both. I believe there are capacitive styli but I don't think they're really cost effective enough to be worth including in a handheld game system.

7621
Nintendo Gaming / Re: Wii U
« on: June 12, 2011, 10:06:12 PM »
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?
I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.

Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.

Also, Macs use Intel processors and have since 2006.

7622
Nintendo Gaming / Re: Wii U
« on: June 12, 2011, 12:07:17 AM »
It would be the only MGS collection that is allowed to include Twin Snakes. Sure, the MGS2 style controls broke the game, but damn, it was so pretty when it first came out.

7623
TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 11, 2011, 11:57:04 PM »
That may be why Nintendo didn't really think about having multiple uScreens per console before hand, but the truth is, if AMD can solve this problem, then their product really stands out against the other competing techs for functionality.
I'm sure they thought of it. It's the first thing anyone thinks of. Nintendo was going to include the tech whether AMD (or whoever) could come up with a viable workaround to this issue. Makes sense. It's a really great feature that has never been done like this before. I would say the screen has more potential than motion controls specifically for the social aspect of it.

The pressure is on to find a way to make this work. If Microsoft or Sony manage to have this technology work on multiple controllers, Nintendo is in a very unfavorable position. As previously stated by a number of us, Nintendo needs to be able to support 2 tablet controllers. Even if the competition can tout support for 4, being able to do 2 player local multiplayer makes a world of difference.

7624
TalkBack / Re: Is the Name Really That Bad?
« on: June 11, 2011, 05:05:24 PM »

7625
Nintendo Gaming / Re: Wii U
« on: June 11, 2011, 11:22:42 AM »
Left 4 Dead doesn't suck and isn't a port. This is coming from someone who can barely play FPS without feeling horrible.

(Edit: not sure if PC or 360 was the lead platform so it may have been a port. Either way, it doesn't suck)

Pages: 1 ... 303 304 [305] 306 307 ... 409