i think it could be done..you just need a physics engine like hl2's. Every object is divided into different categories. Wood, metal, plastic, liquid, stone, brick, dirt...and maybe glue. Wood cracks and leaves shards, metal bends, plastic stretches and breaks..melts, stone can be broken off buildings maed of stone(essentially the game takes a cube cuts a whole in it and makes little cubes with the same texture, brick is similar except once its broken to bricks it can be broken into dust, dirt can be dug..like dig dug in 3d..or it can be exploded...maybe even piled; and glue holds things together. Liquid is obvious. Hl2 has alot of these things..although i think i listed one more...oh and glass....which is just like brick except transparent. Basically hl2 worked really well on this breakdown. Its just my game would be on a scale of gta..with better graphics(obviously because of the detail allowed by next gen systems)
if however it can't be done and look incredable...well then we'll just take the gfx down. Gameplay is most important...but i dont think that will be a problem.
Lets compare shenmue to gta. Shenmue has better graphics, and more detail then gta. However gta has huger environments. In this gen it should be possible to make every game as big as gta and have at least the same graphics. Actually, its not even arguable. It would look much better then shenmue. I think halflife 2 is a good example...because the levels are already huge.
I do want alot of zombies in an area though like dead rising though.
I can imagine building 3d models of about 20 different types of homes and having a computer randomized their locations and have it build me a city. With about a 15 square mile radius. The rest of the world would be blocked off with cliffs, mountains and ocean. I will probably use my hometown of yuma as a model..although id have the borders divided comically. Like snowy mountains in the north. Deserts in the west. Forests in the east and oceans in the south.
I think alot of the actual building of the city would be done by automated computer..that is the suburbs and maybe some urban areas. Of coarse things like malls and barns and other things would be done by the art team.
I can imagine the game being multi-player too. Co-op either with two people playing together, or verses where you're either the undead or the shadowy evil government..or a shadowy evil corperation like umbrella.
also as far as zombies go. There are about 100,000 people in my home town. But these people fit into certain categories. For instance gta3 broke people up into different games. You had the itailians, the comlumbians, the triads, the yakuza, etc. I would have my game break my zombies up by demographics and ocupation. In a city with 100,000 people theres about 150 of those people that are cops. i livedi n the southwest so it had a high population of mexican americans about 40%..so you have to then divide them up by their age and interests. I would say about 50 percent of them are either youth or older. anyways
you plug in all these different demographical information and you can get all of your zombies...and have them varied. You can even have the computer use some sort of age, randomizer to create different zombies. I'm hoping the disk size on revolution is better then 360's...but i bet it will be the same. Anyways..you have all your zombies created by computer and then placed appropriatley in various neighboorhoods where they originate. Also, there would be weird zombies that are really out of place. Like Clown zombie. etc
give each zombie the same intelligence and let the revolution simulate where they end up when you actually play the game. imagine if the entire game has zombies that do their own thing(of course theirn ot smart enough to bog down the system...heheh they are zombies afterall. The onyl downside i can see to this zombie sort of simulation is the amount of space it would require to track all the zombies..all the doors...all of the objects..and everything related to the game and keep it how it is.
for instancei thought it would be cool in a game where you create some sort of bate for the zombies and constantly trap them in between a fence or something.
Anyways the possiblilities are almost too enless..and thats the problem.
but with every hurdle there is always some crazy way of maanging it. via compression..division...etc.
damnit i wish i could write my report and fill it up so fast like i can forum posts.