It's not like Nintendo threw together this thing over night.
It obviously spent a lot of time developing it so I think we can assume it will work quite well even if it looks like it might not based on what we're seeing in a couple of video clips. Nintendo has a history of designing comfortable, capably controllers and this one won't be an exception even if it does look a hell of a lot different than what we're used to. People had the same concerns when Nintendo revealed shoulder buttons on the SNES and the analog stick on the N64. I bet people were at first intimidated by the d-pad having used joysticks on Atari consoles and arcades for years. But these have all become standards. So it's ignorant to imply that anyone who has faith in the new controller is some deluded fanboy. History is on our side. You guys are the ones making outrageous accusations that fly in the face of Nintendo's well over two decade history in gaming.
The remote shape does make sense if you think about it. Adding a motion sensor to a standard controller would be cumbersome to put it lightly.
Imagine trying to use the analog stick or should buttons while swinging around the controller. It would suck. The increased bulk of the controller alone would hurt the experience. The obvious solution is to make the motion sensor and face buttons a small, seperate unit allowing for an analog stick (with shoulder buttons) attachment. If it helps people should just think of it as a standard controller seperated into halves because that's basically all it is. It even has almost if not as quite the same number of buttons as the competitor's controllers. The d-pad can of course act as at least four buttons. By my count the controller has ten buttons (3 face buttons, four more on the d-pad, the trigger, and the two shoulder buttons on the analog stick accessory) and it could still be possible for developers to use some of the system buttons if needed. In the NES/SNES days developers contantly used the "select" button for all types of things and the "start" button traditionally has been used to open menus or maps. The motion sensor will be used as an alternative for button pressing for numerous scenereos as it is. At the very least it could be used to precisely manipulate the camera freeing up the face buttons or d-pad that would alternatively be used. It seems to me that controller has enough buttons as it is and it's still possible it will get a couple more by the time it's finalized. In fact, I'd say it's quite likely we'll get two more face buttons on the bottom of the controller to form the y/x/a/b diamond pattern for emulating SNES games.