The N64 was a good, solid piece of hardware in its day. It set the four-control-port standard now used by everybody except for the idiots at Sony. It had a wonderfully ergonomic (spelling?) controller design that popularized the analogue control (later "borrowed" by Sony with the Dual Shock PSX controller that surely they gave themselves credit for) and, thanks the the Rumble Pack, made force feedback standard today, though Sony mocked it at first (again, probably crediting themselves for it later). N64 had way better graphics than PSX did, no load time at all, and did not require memory cards, though strangely enough some developers chose to require it for their games, anyways. The only thing the sack of crap PSX had on it was the huge capacity and low cost of CD's. Technically, one could have made a cartrige with the same capacity, but it would have cost a fortune. Even a 64 megabyte cart cost way more than a CD that boasted a capacity of half a gigabyte. At the time of the console's introduction, though, how could people have forseen that people would soon be pumping games full of FMVs and stuff that required so much space? Such a thing was unheard of before that.