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Messages - Stimutacs Addict

Pages: [1] 2 3 ... 31
1
Nintendo Gaming / RE:My Wii sounds like R2-D2. Normal or not?
« on: November 09, 2007, 12:31:03 PM »
oh.. im actually sending my Wii back to nintendo for this very reason.. (im such a wuss)

does anyone else have video problems associated with this? i notice severe pixellation when im playing practically any title (the brown parts of RE4, most of MP3, some GameCube games)

i just wonder if these two go hand-in-hand

2
trolling?

TROLLING>?

a man leaves the internet for a week and is in absentia dubbed a troll?

sweet vermouth, batman. this is ridiculous.

A man realizes he has a vitamin deficiency, takes some time to right himself and drink some juice and gain some color

and he's a troll?

im just passionate about the smash  

3
Nintendo Gaming / RE:Super Mario Galaxy
« on: November 05, 2007, 01:05:12 PM »
played it earlier. this game is pretty pretty fun, but the belly slide is MISSING!

4
Nintendo Gaming / RE:Super Dodgeball DS Coming (/happydance!)
« on: October 28, 2007, 08:03:11 PM »
[those] pics got me itchin to get back in the spandex

5
Quote

Originally posted by: IceCold
EDIT: I wonder if even Stimutacs remembers writing that. Curse my excellent memory!  



daaaaammmnn!!

IceCold is tooGood.

okay,. I'll cool down on the smash topic, and honestly state that my favorite part about this game is ...
*drum* (too lazy to roll through)

.. tiny Melee. ness' bat is GUGE!

Its just so great how this game can be enjoyed on many different levels. And im super-excited that Brawl is going to be less of a lightning-fast twitch-fest., cos these fingers aren't getting any livelier, and it really sucks to get raped by middle or high schoolers who don't know the principles of fighting strategy but can cancel everything into another attack.

dirk i will state that I've been a little  .. ehm, eccentric. and kinda hopped up on caffeine for a few days. so yea i don't mean to really be that .. ghey

6
oh eff that Gamefaqs can eat a d.

i've been on these boards for too long to be spoken to like that

7
dirk you drew me into the weed discussion, im putting that on you. I should have listened to that fish-like angel on my shoulder screaming "its a trap!" before ever clarifying the dope topic.
but i can drop that now; and i've never straight up quit smoking dope for smash but if you did know me then you'd get the complete image. It's longtime been a joke with my nonsmashing friends.

and then we get to the next part:
I play for fun.
Winning is nice, but really just looking sexy is all i care about. perfect control of my character and fluid motion are what I strive for., I've never come close to winning a singles tournament nor do I intend to ever commit myself to one character long enough to do so (that saps the fun out of the game).


what's illusory about this?
They left features in the game to make your character travel faster. Smart, competitive people found ways to turn an already great party title into one of the most accessible (compare to guilty gear, sf 3rd strike, marvel vs capcom, and every other fighting game thats just waaaaay to complex with all the button combinations and whatnot) 2d fighters on the market.

and half the time, people are prompted to get better because they have a jackass friend who is comfortable with walking around the stage with marth/fox/falco , handing out forward smashes with the C-stick left and right. Knowing that there was more to the game than mashing the C-stick, I sought advice online. And being an active member of smashboards, I can vouch that a lot of people end up discovering competitive smash for the same reasons. They get whooped by someone who can out-think them on the rock-paper-scissors aspect of the title, then seek advanced tactics to avoid getting raped by the same stupid techniques.


There's too much depth to the game for me not to enjoy it and explore every aspect. Despite minor broken traits among certain characters (marth/sheik/fox), its a rich, semi-balanced title. And the wavedashing element is even cooler simply because It allows you more degrees of freedom with every character.

Its just that there's a whole lot to do with the physics engine. Probably the best $50 i've ever spent on a video game.

and yea there are total douchebags in the smash community that would have called you a scrub and left a long time ago and i bet you wish i was one, but like anything foul, i linger

haha jk goodnight everyone we love you!

8
oh ya i forgot you're right about dope not slowing down my game.
cos you watch me play. you know me. we're best buds.
  we grew up together,
  bathed together,
  went to the park and vomitted all over after the merry-go-round made us sick together! ("MELISSA!")

or cos you'd even f*n understand what I was trying to do in the match.

listen champ, you can't carry Marth across the stage with Captain Falcon's Aerial-Up-A kicks when you're too baked to keep pace with that blue blur of testosterone.

Dope slowed down my smash game. this is not conjecture: multiple (smart) opponent's have told me as such.

SOMETIMES it makes my playstyle a little smarter., but generally I would just get too predictable and/or stubborn and attempt the same approach just to perfect my technical skills. (this is what was really killing my game)

perfect practice makes perfect.
my game is far more on point when I'm not smoking. The inconsistency was killing me.

enough about this, why don't you just get better than WD'ers and kick their asses?> We all spend too much time online for our own good; focus some on watching youtube matches and studying the knockbacks of attacks at various percentages. Rip off combos that you see online -- then start to make your own from there.

WaveDashing itself can get very very predictable.
example:-

(casual play)  i charge in with any attack, opponent rolls through me or away from me.
I set up the same situation again in that match, charging at my opponent under same circumstances. this time, I keep running through his backwards roll and catch him when his character stands back up. (if he rolled forward through/past me, then I would wavedash backwards and try to be waiting for his character to stand up and get wrecked OR stop my dash by slamming down on the joystick, then start charging a smash in the direction behind me to punish his foolish roll)

(advanced play) same friggin thing. I advance, opponent wavedashes backwards. I know he'll do this, so I continue dashing at him and grab/attack him after his retreating wavedash. the only thing i have to look out for is if he decides to WD back to a forwardSmash or forwardTilt

anways.. you don't need to WaveDash to beat most of these people. You just need to avoid rolling, or make your rolls less predictable. try jumping out of your shield instead of rolling when you feel too pressured. but honestly L-Cancelling is the devil here; these tourneyfags you despise really only hold an advantage in the sense that they can crash in with any aerial-A attack and cut the landing lag animation in half, thus being able to roll/spot dodge/jump/attack before you can grab them from your shield.


 

9
Quote

Originally posted by: Strell
GOOD GOD, WHAT THE HELL IS GOING ON IN THIS THREAD?


Oh I'm sorry i forgot that i was supposed to save all intelligent conversation for the gamefaqs boards

[edit] snickers, runs to bed

10
but seriously, when i first started to see the practical implementations of wavedashing, I bought a new controller and started practicing all night. The worst was learning how to short-hop with the fast-jumping characters. It is pretty hard to hit that jump button as swiftly as you need to in a game of Smash without holding on so long that the character performs a fulljump.

and my performance dropped worse than ever. I went from being a god around the dorms to getting skanked by some of the worst players i've ever known. just trying to get my technical skills down was impossible, but i knew that learning some of this crap would help me beat those flaming Marth players that wait until after you've dodged to cStick an Fsmash in your nose.

soo.. like 2 dedicated years and 3 tournaments later (my girlfriend held me back from reaching my true potential), I've learned how to play as nearly every character in the game at a fairly high level. As in, I could go into about any matchup as Donkey Kong and know what moves are viable at low percents, how to transition to a decent edge-guard, and when to cut my losses and start charging the monkey-punch (not that fair of an example, seeing as DK was my anti-fox character for a long time, so I know him better than I know my girlfriend's father)

but i realize that these fingers aren't getting any faster. stronger, definitely, but 'the twitch' is gone. It'll be replaced with arthritis and parkinson's before we ever see Goldeneye on the VC

{brake for a moment to check the morning's update... best $+@93 ever!}

So I will miss the wavedash, simply because my C.falcon's been getting pretty damn sexy as of late, and NewPorkCity was a place I wanted to go dashing around like a fiend. But hey that's why God made NASCAR, isnnit?

BUT I love the prospect of taking the SHFFLing (short hop - aerial attack - fast fall - L-cancelling . . they missed the A's, haha) out of the game, because that was just too stressful. people were beginning to expect too much from me.


oh and somewhere in this thread you mentioned that Samus wasn't that good to begin with in Melee.
when the smashboards guys say she's nerfed, they are talking about her Missle-cancelling properties

basically, if samus initiates a missle attack in the air and lands anytime during the animation, the animation ends and she can do anything she wants. High-level players will jump, fire a missle on the way down, and time the landing so the missle has launched at you right when they land. Then they react to your decision, generally sending out the grapple beam if they know you will shield the missle / roll. sometimes they'll launch the missle , then smash you before it even reaches you. (then you are twicely screwed). or the classic -> 'missle-cancel' to fully charged shot. so sexy.

So expect samus to remain good. Her missle cancel is gone, and she can't wavedash. that sucks for me, because one of my approaches is removed, and her speedy wavedash is no longer around ( oh and i guess the bomb-recovery is harder but those are first impressions ); but i don't think the core of her game has changed too too much for the average player. Except the charge shot getting weakened, but that is to accentuate the beastliness of her Final Smash, which looks too damn strong for me to know what to do with it (actually the smart thing would be to missle->Final Smash. the missle gets them off the level, the FS geets them dead)

"Meester Kennedy"
- just have to say this: I straight raped Salazar yesterday. It was somewhere close to funny, but largely not. Barry Watson for Brawl!



[ps] yea we all know its Barry Walker or something. but cmon, i couldn't miss that opportunity

11
it was slowin me down, bro!

add:
the best of the japanese are about on par with our top 30 by my shibby estimations. Their matches are far more entertaining for me, because it's a matter of defense and spacing. they don't attempt any random attack just for the sake of twitching around like the american players.

ya, i can't really think of any great matches where people aren't wavedashing. the point of the video was to show how intense these matches get at the top level of play. I like how i followed up the link with 'wavedashing doesn't win games' haha madeOf.Phail

well.. that match was pretty rape. the timing of sheik's back-air kicks* was just superb. Half of those i wouldn't have thought would hit.. her jayjay is one hell of a hitbox, though.

um. well i could dig up some good matches of the top japanese if anyone is interested. They play a control-oriented game. containment.

and theirs is a slightly more,, oh i hate this term,, "honorable" style. they avoid chain-throwing (i agree its very broken for most, though some characters really have to work for it) and have just some of the best spacing and . . erm . . mindgames. Yea, mindgames. cos really i can tell what they were thinking but whatev.

Aniki - samus
Masashi - fox
Mach Dash - Captain Falcon (really funny style, tries a lot of things that are just too playful to not laugh at)
Captain Jack - <anyone>




* (i've always called it The donkey kick, but looking at it now, it resembles nothing of the sort)  

12
dirk
watch this

this sheik player is top 5, fox is .. well nothing special just really fast

wavedashing doesn't win matches. knowing the fvking game and knowing your opponent wins matches.

are you just bitter that you're so much slower/less informed than these tourneyfags?

im excited to see the pace of the game slow down; I'm very effin fast in melee, can do some infinites sometimes though I typically try to mix things up, vary approaches, etc.


i'll edit again. my first post was rude. i apologize, i called you a turd


{EDIT}
so anyway
I'm going to a tournament this saturday, probably going to get raped by some lame-asz highschoolers who have done nothing other than practice taking people from 0%-death all day in inescapable combos

and i could still beat just about anyone in this thread ... with Ganondorf

its just that way. People who learn how follow up on L-cancels start to play the game in an entirely different state of mind. everything becomes "I bet i can do that faster" or 'i bet i can reach him in time for another uair'

HO SH#$ HES WHIPPIN OUT THE TERMINOLOGY!

uair. its a lot easier than typing A-up-aerial. its a freckin abbrev. I see them all over these boards.
SM:G
SSB:B
etc.

'advanced players' is a misnomer. these people are addicts. I am an addict. have sympathy.

I've purchased about 4-5 Wii/DS titles in the past 6 months and haven't finished a damn one

hell, i haven't beaten LoZ:TP yet!

HO SH#@ HES WHIPPIN OUT THE TERMINOLOGY!

and it's cos im freckin great at smash brothers. I can take characters from 0%-death, and that feeling when you successfully spank someone off the stage without them ever taking a breath .. its tenfold stronger than what it was when my games were limited to smash/roll/grab with Roy. It's like the only substance that gets more fulfilling with subsequent usage. I love it. I quit smoking weed for this game. And i STILL get raped by 16 yr olds that are just too technically sound. I swear they have no lives. I gotta job, a new dog, taking 15 credit hours at university of georgia with some studies in robotics, and those basttards do what? they sure as heck don't shave those prepubescent mustaches that most of them have, and like none of them shower

gah its so gross

before we go further
(defun (fav-characters (samus (ganon (peach (fox))))) .. my lisp is terrible  

13
Nintendo Gaming / RE: So.. what are Nintendo's options for the Holiday?
« on: October 11, 2007, 11:00:57 AM »
i forgot about Raving Rabbids 2~!
and MoH
and the WiiZapper games (though i'll admit this now: im modding that ugly gun, probably making a new one for myself, too)

plus Ghost Squad, ((!!))

damn.. i'd say im satisfied.

maybe .. maybe i will come down. yeah, i think i'd like to come down now. i'd like that
[slips, falls and dies]



(edit)
[dying breath]
for the record, i was one of those people who was freaking out with anticipation, willing to punish my financial state simply because of the Brawl/Galaxy combo
[/ah..ah..cold]

14
Nintendo Gaming / So.. what are Nintendo's options for the Holiday?
« on: October 11, 2007, 08:21:29 AM »
Seeing as the biggest Nintendo multiplayer title has been pushed back a full two months,
what does the N have to entice those who were split between Wii/360 ?

The Xbox360 is a tempting purchase for a lot of people (still not really sure why, but it may have something to do with Halo3), and the Wii doesn't really have any new kickass multiplayer titles this holiday.

Sure, we have BatallionWars2

and some VC titles
*(which, by the way, there had BETTER be a F*n ton of, including Smash 64, Earthbound, and some serious N64 titles - perhaps the THQ wrestling titles [impossible, i know])*

and there's Mario Galaxy. which will rape. it will sell consoles, and i will drool over this game until its in my hands and im shooting across the stars, but this is NOT going to fulfill the role of kickass holiday party game quite like Smash would have.

and before anyone mentions "who is going to take out smash and show it off at their parents' Christmas party?" I will supply an answer: no one. But how many of you would want to spend that time smashing around all those people? seriously, you'd want to Brawl behind closed doors, with lights off and the sound blasting some wonderfully orchestrated tracks. and if the Wii were brought out to the party, you know you'd load up some WiiSports or Raving Rabbids or VC titles that will catch people's attention. You're not gonna smash your dad's friends.

So there is another problem: No 'casual' market cashcow. Japan is getting WiiFit this December, and that will sell out through the new year, but America? (nothing?)

I must be missing out on something. I really don't fear the Wii's success, but I do wonder how the sales figures will look because -- lets face it -- Halo3 is going to continue selling Xbox360's well past that point when people stop being mezmerized by WiiSports (which was like February for most).

Hell, I KNOW these are selling to different audiences, but that yuppie casual market is awfully keen on EVERY tech-fad, so Wii could lose some serious sales to iPhones, Swatches, etc.
AND I realize that those sales cut into Xbox360's pie, as well
It's just that I don't imagine Msoft being the one getting hurt here. They're sitting on the real gimmick, the shooter that everybody wants simply because everyone else tells them to want it. And that hype train is still freakin chugging -- anyone watching Sara Silverman show last night (god rest you) was treated to a scene of that male-male couple blasting trollocs and gunships et al. in Halo3. It's still everywhere *(of course, that episode was likely recorded during the "believe" hype or sooner)*

Its just weird, ya know? I should have expected this, in fact at one point i DID expect this:
I was certain that WiFi play would not make the cut for Brawl, simply for the sake of launching the game on time.
And it looks like I was just slightly mistaken.
And deeply hurt.
Damn you Sakurai (sorry sir, i don't mean that)! I was nearly done playing Melee! I've played this damn game for  5 years now and have been competitively participating in tournaments etc. for 2 of those years, and i am just ready to let this beast rest in peace and bring on the Brawl,.

.
in summary,
BEYOND MARIO (which really, numbers will show that THERE IS NO "beyond" MARIO)
What are Nintendo's big holiday hitters? As in, what is out there that is going to get gamers to want to play Wii with their friends? cos all i see are some awesome one player titles so far. but I can remember the last time i played Metroid Corruption in front of an audience. It sucked. people lost interest because it was not a multiplayer title.

What Nintendo could do to make me love them forever:
a month of the best VC titles possible, from different companies, for all different consoles
get stuff up there that we really really want to play. MegaMan collections, StarFox 1&2, Earthbound and Smash64, Neo-Geo Fighters, an N64 wrestling game (plsplzplease!)

..
im parched. I'll be around for discussion, so don't think this is just going to die. And if I'm missing some seriously big titles, lemme know: it could cure this depression.

ps.- bring ooon Advance Wars DS 2! that art is amazing
ps.- guess I have to go buy Mario Strikers . . . like, now
ps.- BatallionWars2 comes out in just...18 days!

15
General Gaming / RE:Miyamoto visits EA
« on: July 17, 2007, 09:31:23 PM »
seriously. i'd rather spend three rounds in the ring with mike tyson Mr. Dream than face that deadly trinity.

Miyamoto could find some clever, creative ways to kill someone (and get the entire family involved in covering up the crime). Couple his sinister plot with Reggie's brute strength and Aonuma's incomprehensible english. There are better ways to die.

16
Nintendo Gaming / RE: Official Endless Oean (aka Forever Blue) thread
« on: July 12, 2007, 03:43:07 PM »
music in the trailer was performed by Hayley Westenra, song called "Prayer"

17
Nintendo Gaming / RE: Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 07:28:36 AM »
but you could play sitting down and just use them as pedals to take cover around corners

EXAMPLE: you are walking along the side of a building and plan on taking a right at the corner. apply some weight to the right side of the board and continue holding pressure. this will keep you close to the wall, mkay? when you want
to peek out, put your left foot down gently( like really gently if you drive an automobile you can relate )
to swing out swiftly, put some weight into it. your character will swing out
to release from the wall, lift your right toe/heel and you're free to go.


EDIT2: when i sit down and play to win, i always lean forward. i suppose then if they offered strafing through left/right foot pressure in an fps, i'd be all over that

18
Nintendo Gaming / RE: Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 06:45:28 AM »
girl!
GIRL!

[edit]: just saw the Wii Wheel for the first time. beautiful

19
Nintendo Gaming / RE: Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 06:40:37 AM »
[carrying from Kairon's post, the Wii fitness board could be implemented as  ]

and drum pedals,
and a spinning sidestep dodge in a FPSlasher
and probably a method of controlling a marble-madness type puzzler
and this will make the next WarioWii title absolutely dazzling
 

20
Nintendo Gaming / RE: Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 06:37:10 AM »
crouching on the Wii fit board looks too leetle for my big feet

21
Nintendo Gaming / RE: Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 05:23:27 AM »
im normally against rape. but im going to rape with that

22
Nintendo Gaming / RE: Contra 4
« on: June 27, 2007, 04:42:51 AM »
f-f-four.. pplayer,, CONTRA?>!

ogod ogod ogodo

23
welll.. the title says it all.

if anyone is interested, lets set this up tonight (wed)
but i have all the time in the world to do it, so we can try tomorrow afternoon too!

i want to touch!1

24
Nintendo Gaming / RE: Pokemon Match Structure
« on: May 30, 2007, 11:54:34 AM »
speaking of which, i have a spiritTomb egg waiting for the first person to offer up a Munchlax!

25
Nintendo Gaming / RE:Poketrades!
« on: May 30, 2007, 11:38:55 AM »
I'm a very regular (eat a lot of raisins   user and am willing to be a turn-around trader as well as a good source for randomly crappy pokemon that you haven't felt like levelling up (mothim, anyone?)

oh and very soon i'll have some very good pokemon from a used copy of LeafGreen that i purchased at GameStop (gotta find out how to do spoiler text!)

but.. yea. we'll have to be VERY good friends for me to give away a free mewtwo, moltres, tyranitar, et al.

pm me for FC info, email, name, address, favorite candy/food, good places to meet around town!

omg Pedomons!



[EDIT: my um... girlfriend wants a munchlax. or something. i don't know im not that ghay but she is and i told her i'd see what i could do. as just a friend, though. it's not like we're into that stuff.]



 

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