Author Topic: Super Smash Bros. for Nintendo 3DS Review  (Read 4296 times)

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Offline Br26

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Super Smash Bros. for Nintendo 3DS Review
« on: September 25, 2014, 08:01:00 PM »

Another smashing good time.

http://www.nintendoworldreport.com/review/38599/super-smash-bros-for-nintendo-3ds-review

Playing as Kirby, I battled against two other foes in the classic Jungle Japes stage. I grabbed a Fire Flower and started to wallop Diddy Kong, As soon as I had finished using the flower, I gave him a simple jab. As he tried to climb back to the stage, the river flowing underneath us swept him away for a quick KO. It was satisfying, but not as satisfying as the one where I sent someone flying over right on top of Kap'n's boat in the Tortimer Island stage as the boat took off, resulting in another KO. That's what the Smash Bros. series is all about for me: using the different weapons and stages to your advantage. It results in a wacky, luck-filled experience at times where anyone could end up being the big winner at the end. Tons of experience isn't required in order to enjoy the game.

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Super Smash Bros. for 3DS continues that trend. The big difference, however, is the transition to portable consoles. The Smash Bros. experience retains its charm and gameplay with little difference in the small-screen transition. The graphics are about as good as they can get on the 3DS, and the stages, old and new, are represented faithfully as you spam weapons and attacks at one another. The one exception is the 3DS's Circle Pad. It's sometimes a bother to run and jump at times, and overall it just feels sort of off. It's not a huge issue, but it kept being a recurring little annoyance during gameplay.

Many new fighters make their debut in this incarnation, adding some fun gameplay elements to the fray. Villager can grab items characters thrown at him or her and toss it back to them later. Pac-Man can use a hydrant that constantly sprays out water at his opponents. While the sheer roster number is huge and impressive, there seems to be a lot of roster padding. A number of characters come off as clones with one or two different moves, and don’t seem to add much other than just to be there. It just makes you question why some fighters made the cut this time.

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New fighters aside, Smash Bros. 3DS has plenty of new modes as well. One of the highly touted modes exclusive to this version is Smash Run, in which you battle through various Sega, Nintendo, and Namco enemies in a race against your opponents to see who can pick up the most items that enhance attack, speed, defense, and other qualities that will play a part in the final battle. The final battle is random, varying between straight-up battles to who can run the fastest or jump the highest. Each experience in Smash Run feels new and unique, making it a very compelling addition. While the mode does support local play, those who want to do it online are out of luck. That's the weird part, because this particular mode seems like something ideal for online play, but for whatever reason it just didn’t happen.

Speaking of online play, the game features a robust online mode even though it’s missing out on Smash Run. For Fun allows players to play against anyone with items and stages galore. For Glory is a bit different, as there are no items and all the stages are Final Destination variations. I enjoyed most of my time playing online, but I found it to be kind of laggy at times. Sometimes I would enter a match with little to no problems at all. Other times it would be noticeable, and sometimes it was game-breakingly bad. It’s way improved compared to Brawl, but it’s still a little disconcerting.

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Most of the staple modes are back in the 3DS version with new twists along the way that keep things interesting. I detailed Classic mode in my day one impressions, and overall, I enjoyed playing through the mode many times to get used to a number of the new characters. Customization is also a new part of the game, picking up moves and armor to use on Mii Fighters or even existing fighters to battle it out in Smash or Smash Run. Trophies remain a big part of the game as well, with many to collect from all sorts of series, including Pac-Man and Sonic. There are a number of new ways to buy them, such as using Play Coins to buy trophies, as well as entering Trophy Rush mode, which uses coins you collect throughout gameplay to set a time, and during that time you smash as many boxes as possible until a gauge fills and trophies, among other items, fall out of the sky for you to collect. These are all fun new ways to collect trophies and drove me further in trying to collect them all.

All of the elements that made previous Smash Bros. games great can be found in this 3DS iteration. The transition is a little rough, but for the most part, everything is well represented and comes off as big as the home console releases. The mixture of new gameplay mechanics and modes and old and nostalgic moments make this newest version work wonderfully, even with the problems. Super Smash Bros. for 3DS doesn't try to change the formula in what made Smash Bros. great, but it keeps adding to the existing formula and in that, creates new experiences that continue to make the game worth investing time in.


Offline Aero Leviathan

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #1 on: September 26, 2014, 08:49:54 AM »
I'm curious which characters you thought were clones. I'm not disagreeing, but rather I'm used to picking a small handful of favourites so I'm not generally familiar with the entire roster.

Offline Adrock

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #2 on: September 26, 2014, 09:05:09 AM »
Dark Pit, Dr. Mario, Lucina, and Falco come to mind.

Offline Adrock

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #3 on: September 26, 2014, 09:53:20 AM »
And Toon Link.

Offline NeoThunder

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #4 on: September 26, 2014, 10:24:55 AM »
I understand all the koopa kids are a clone of Bowser Jr.
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Offline Adrock

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #5 on: September 26, 2014, 10:29:34 AM »
They're alts, not clones as they don't take up an entire roster spot. I don't think Bowser Jr. has different colors. We just get the different Koopalings.

Offline pokepal148

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #6 on: September 26, 2014, 11:05:52 AM »
And Toon Link.
Don't forget ganondorf

Offline famicomplicated

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #7 on: September 26, 2014, 08:08:51 PM »
Wow, you put Smash Run under the "pros" column!  :Q


Personally I think it's the worst parts of Subspace Emissary, but with an arbitrary time limit, a dissatisfying end, and very few loot drops and rewards for the effort you have to put into destroying the annoying and overpowered enemies. But hey - that's just me!


But otherwise I agree with the review, it's a great game and makes a great portable game!


As an addition for people who live in areas where you can StreetPass frequently, the StreetSmash mode is fun and a great way to earn loads of coins to spend on the Figure/Trophy Rush mode (name may be different in the English version) which is the secret best way to earn trophies!


Listen to the upcoming Famicast 41 for more on this  ;D
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Offline NeoThunder

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #8 on: September 27, 2014, 03:06:19 AM »
They're alts, not clones as they don't take up an entire roster spot. I don't think Bowser Jr. has different colors. We just get the different Koopalings.

I stand corrected then
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<BR>Faith is the complete surrender and acceptence of total control

Offline pokepal148

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #9 on: September 27, 2014, 12:34:52 PM »
Wow, you put Smash Run under the "pros" column!  :Q


Personally I think it's the worst parts of Subspace Emissary, but with an arbitrary time limit, a dissatisfying end, and very few loot drops and rewards for the effort you have to put into destroying the annoying and overpowered enemies. But hey - that's just me!


But otherwise I agree with the review, it's a great game and makes a great portable game!


As an addition for people who live in areas where you can StreetPass frequently, the StreetSmash mode is fun and a great way to earn loads of coins to spend on the Figure/Trophy Rush mode (name may be different in the English version) which is the secret best way to earn trophies!


Listen to the upcoming Famicast 41 for more on this  ;D
#shamelessplug

Offline Br26

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Re: Super Smash Bros. for Nintendo 3DS Review
« Reply #10 on: September 28, 2014, 04:14:17 AM »
Wow, you put Smash Run under the "pros" column!  :Q


Personally I think it's the worst parts of Subspace Emissary, but with an arbitrary time limit, a dissatisfying end, and very few loot drops and rewards for the effort you have to put into destroying the annoying and overpowered enemies. But hey - that's just me!


But otherwise I agree with the review, it's a great game and makes a great portable game!


As an addition for people who live in areas where you can StreetPass frequently, the StreetSmash mode is fun and a great way to earn loads of coins to spend on the Figure/Trophy Rush mode (name may be different in the English version) which is the secret best way to earn trophies!


Listen to the upcoming Famicast 41 for more on this  ;D
#shamelessplug

as long as there's happiness in regards to my review anyone can plug anything :cool;