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Originally posted by: cartman414
Link's Adventure... if we were to just bring it out again, it wouldn't be enough fun. It's a little rough around the edges, isn't it? The Disk System had certain limitations and if we were using the cartridge format it would have been better. You know, the American version is improved. It would be great if we were to give the American version of Link's Adventure to Japan, but... [shrugs]. Even among our staff, they love Link's Adventure.
And I meant Ninja Gaiden for the NES, which as much as I loved, could also be considered cheap here and there. And you didn't really give any specific reasons why Zelda II is "difficult for the sake of being difficult".
I don't believe I said Zelda II was difficult for the sake of being difficult, I think it is poorly designed which makes it difficult. Now what are these design flaws? Oh perhaps the random battles later on that throw a buttload of enemies at your, which will more than likely hit you. Could it also be the ridiculously poor sword distance? Or maybe it is the cheap "throw you back" when you get hit which I never liked in a game? Or perhaps it is the button smashing battles such as with Ironknuckle which weren't fun nor innovative. This may not be a difficulty flaw but what about the lame "cheap" glitches to kill some of the bosses, like the final one.
Not much different from CV or Metroid? You are kidding right? The design in those games alone beats this one with the ugly stick, not to mention that the "Metroidish" segments are only a part of the game, it has more in its goofy design including the thrown together "random" battles. In regards to random battles and Pokemon, that game is an RPG whose staple is random battles, Zelda II didn't know what it wanted to be, there is a difference.
Anyway I can say I was wrong about Zelda II, it isn't above average it is average to below average! The game is flat out terrible in places, I just played a couple hours of it and see little to nothing redeemable about it (now I know why I never liked it). Text conversations are snore inducing as you wait for them to finish, fighting is simple and stupid (As stated earlier the Iron knuckles are hilariously dumb to fight, down jab, up jab, down jab, up jab really fast), over world map is generic and cramped, level design is generic with little to no variety (Where are all the great puzzles? Where are the distinguishable landmarks? Above all else why does every room look the same in a dungeon?), it is a grind fest, random battles suck being more tedious than fun, item variety is pretty lame in comparison to other Zelda games, and the leveling system is ridiculous. So yeah I would say I have some legitimate reasons for not liking the game (I also found the music nauseating, you can tell it did not have Zelda's lead composer).