Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Gamefreak

Pages: [1] 2
1
Reader Reviews / Eternal Darkness: Sanity's Requiem
« on: April 08, 2005, 12:50:17 PM »
Well I just noticed this forum, so here's a reader review! This is my Eternal Darkness reader review I submitted to Gamespot...it's a featured review Comments? Criticisms?
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
Gameplay - 9
Graphics - 9
Sound - 10
Value - 8
Tilt - 10
Overall - 9.3
------------------------------------------------------------------------------------
It’s no secret that horror games are getting stale. Silicon Knights has long been in the process of developing Eternal Darkness: Sanity’s Requiem, which they call a “psychological thriller.” Some may scoff at the “gimmicks” employed by the horror game to stand out from other action/adventures, but trust me, Eternal Darkness has no gimmicks. What it has is great gameplay that takes the survival horror niche of action/adventure gaming to a whole new level. It has an absolutely amazing storyline and presentation. The game feels truly epic, intelligent, and first-rate. It’s just an awesome game any way you look at it. Of course, it has its flaws, but it’s still better than pretty much every horror game to come before it.

The story of Eternal Darkness spans over 2,000 years and is told through twelve different characters over the course of the game. The main character in the game is a young woman named Alexandra Roivas, who is phoned by the police in the opening of the game and notified of her grandfather’s gruesome murder. Upon arrival at her grandfather’s mansion in Rhode Island, she discovers the police has absolutely no clue as to what happened and decides to take the matter into her own hands. And so begins the epic twenty hour tale of Eternal Darkness…

I’m not going to ruin the unique storytelling methods of the game, so you’ll just have to experience it for yourself. Suffice it to say the game successfully combines the cinematic excellence of the best movies and the literary and intellectual achievement of epic novels and adds its own twists. The end result is some of the best storytelling ever seen in a video game.

As for the actual game, it’s much closer to a normal action/adventure game than other survival horror games. While you still don’t have the fluid, free combat of games like Zelda, it’s far more intuitive than clunky games like Resident Evil. The combat is still probably the most disappointing aspect of the gameplay mechanics, although it does do a couple of things right. One of the important things is that you can target individual body parts and hack or shoot them off. Unfortunately, while this does prove useful, the option of strafing or moving while locked on is sacrificed. But then again, the AI in this game is so poor and easy to beat that you wouldn’t really need to strafe anyway.

You see, the enemies can get repetitive. You will see the same few enemies over and over, and hacking and blasting through them all can be a real chore sometimes. But sword and gun combat isn’t all you are going to be partaking in. The game features a clever magick system where you make our own spells once you have the proper ingredients. There is also a rock-paper-scissors system underlying the entire combat and magick systems using the colors blue, red, and green. There is also purple, which doesn’t really feature that much in the gameplay.

Aside from killing things (and inevitably getting killed by them), you will also be solving various puzzles. These are not too hard and anyone should be able to figure them out pretty quickly. The game is more about dealing with all the crazy monsters and other things that will be thrown at your unsuspecting characters.

And that brings us to the sanity system. Each character has a sanity meter along with health and magick meters (it should be noted that each character has differently sized meters and unique stamina). When your character encounters a monster, he or she will actually lose some sanity. The only way to gain sanity back is to either use a replenishing spell (which will drain your magick) or to “finish off” enemies. Once you kill an enemy, you have a short amount of time to stand beside its corpse and perform a finishing move, which is apparently the equivalent of the character conquering his fears of that particular enemy. If you allow your sanity meter to be depleted, your health will start depleting instead. But that’s not the main reason to keep your sanity meter filled up.

As your characters lose sanity, weird things will start happening. Some of these are rather brilliant so I’m not going to ruin them all for you. You may see some bugs scuttling across your TV, the volume being adjusted, or blood dripping down walls. You may walk into a room and discover the world turned upside down. The halls may tilt. You’ll hear voices driving your character, and perhaps you, crazy. There are even crazier things I’m not going to tell you, but suffice it to say you will most definitely be played at least once or twice by the game.

Eternal Darkness has a solid graphics engine. Technically, there are things that are very impressive and things that are not. For example, there is a lot of disparity among character models. Some characters just look far superior than others, both in terms of sheer polygon count and texture application. Not only that, the models as a whole are fairly low-poly and look out of place next to the great environments. The later areas of the game also seem much more impressive than earlier areas. Another weakness is the sometimes awkward animation. The animation is done “by hand” as opposed to motion-captured and the result is that it can look rather wonky and unrealistic at times. This is mostly true of some human animations and gestures. On the other hand, there are lots of great stuff on display here too. The lighting engine is great, the environments are well modeled and detailed, and some of the environmental textures are incredible.

Where the game really shines is the artistic quality of the graphics. Everything about Eternal Darkness just radiates with aesthetic beauty. The look of the game is extremely polished and very creepy. The game is just a joy to look at. The way everything comes together for a seamless, coherent, and purposeful look is unmatched by the majority of other games.

The sound effects are very well done. The ambient creepiness will disturb you and subtly amaze you. The sounds made by various weapons, spells, and beings are spot on.

The emotional presentation of the game’s audio is also a top-notch package. The score is haunting and excellently composed. Every part of the game seems to have the perfect music for the scene and setting. As you explore Persian halls and French cathedrals you will hear music that actually belongs. And it's not just hackneyed, stereotypical tracks you'd expect from certain locations - the game adds its own distinct flair. The voice work is absolutely superb. The game features tons of well-written dialogue that is delivered masterfully by the actors. When you first delve into the ancient Roman Empire, the characters are actually conversing in Latin until a narrator comes in with a translated voice over. This is just one of many brilliant touches Eternal Darkness has to offer. The game just feels very cinematic and brilliantly executed thanks to the great voice work.

Eternal Darkness is a long game. It should take you somewhere around twenty hours your first time through. There is incentive, plot-wise, to play through two more times to get the "true" ending. Also, the play experience is slightly different each time due to a choice you make at the beginning of each session. However, once you’ve beat the game once, subsequent runs are much easier and shorter. Not only that, there isn't much reason to play through more than once unless you just really want to play it again. That said, it still offers a great value for the money and is a must have game.

Eternal Darkness is a literary masterpiece that will amaze you like no game before it. It is a truly epic achievement. I highly recommend this game to anyone looking for a great game to play. If you enjoy thoughtful, erudite narratives, horror stories, or action/adventure games, you simply must own Eternal Darkness.

2
Nintendo Gaming / Computational Media
« on: April 08, 2005, 11:50:12 AM »
So, I just got back from a college visit to Georgia Tech. I've already gotten in and stuff and that's where I'll probably go seeing as how it's 20 minutes away and Georgia residents go free so I figured I'd go check it out. So before the tour around campus we were in the theater watching a presentation explaining all the various majors and stuff. I was pretty surprised when I found out they offered a "Computational Media" major, a major built around video games. Unlike traditional Computer Science and Computer Engineering majors, it also mixes in a lot of classes from the Liberal Arts side of things that also factor into game development. So this guy was going on and on about how games are such a huge business now and they are really excited to be at the forefront of this great new medium that combines technology and entertainment so well.

So anyway, after I got back I went on their website to find out more. Check it out here. Check out some of the pics of the classrooms with HDTV's and Gamecubes and Xboxes all over the place. Now that's what classes should be like
Anyway, it's good to see that America's most presitigious colleges are teaching game studies and development too, in addition to little niche colleges that most people haven't heard of.

As for me, I'm not sure if I'll choose this Computational Media over a more traditional Computer Engineering major yet, but I do know I've always wanted to get into video game development.
So I haven't really checked out any of the other big name tech colleges like Berkeley and Stanford and MIT and Michigan and such, but I'm sure in the next few years at least majoring in video games will be pretty huge.

More: Here's the website of the University's "Game Lab."

3
Nintendo Gaming / Some ideas for Metroid Hunters multiplayer
« on: February 24, 2005, 12:10:08 AM »
Seeing as how Metroid Hunters is a pure FPS, I thought if would be great to have this mode as an alternative to a bunch of battling Samus Arans.
As far as we know, multiplayer in Hunters will just be a max of 16 Samuses running around, basically using single player weapons (and some multiplayer exclusives) on maps probably based off single player levels.

But we all know there is much more to the Metroid universe than Samus, and seeing tons of Samuses running around is pretty silly anyway. And come on, the more multiplayer modes in an FPS the better.

So I was thinking about a Federation vs. Space Pirates mode. You pick a race, human marines (like from Fusion or Prime 2) or Space Pirates. Each would have it's own HUD, weapons, special stuff. Stick in vehicles if you want. Think of awesome team deathmatches, capture the flags, and anything else they can think up. Plus it would be sweet having the choice between two races. Humans could have things like advanced hud, great armor, Space Pirates could have sweet jumps and evasive moves, and those sweet blades on their wrists for melee combat.
And think how awesome it would be if you could choose different classes to make your own perfect team, example for humans medic soldiers, scouts, front line, for Pirates things like elites, troopers, commandos, the sword ones that can turn invisible, maybe even flying pirates (humans have armored vehicles, pirates can fly?).

Maybe even throw in co-op single player missions where you and your friends build your perfect Pirate or Federation team, then go through co-op scenarios against the AI, or even against an enemy human team with their own mission objectives which you must stop them from achieving. You'd have to manage your team, splitting up maybe with one half doing objectives and other half trying to sabotage the enemy team. With 8 players per team it would be so much fun, especially if this game supports Wi-Fi which it had BETTER, or so many people are going to be pissed.

Stuff like that would really give you awesome stuff to do even after completing the single player game for people who get tired of the samus deathmatches. And by having it deal with Pirates and Marines you won't have so called Metroid purists crying over their sacred game being defiled either. And before any fanboys draw parallels to Halo 2 and start whining, shut up First, in halo 2 covanents and spartans are exactly the same, and second, I wasn't even thinking of Halo 2 when I came up with this. I was thinking about how cool it was in Monolith's Aliens Vs. Predator 2 was where you had an FPS where you went through the race as an Alien, a Predator, and a human soldier, all unique. And man, that game was freaking scary when you were playing as the little soldier.

Unfortunately, I'm fully expecting Nintendo to take the lazy route and just have standard deathmatch modes that haven't changed since the days of Goldeneye... sigh...

4
Nintendo Gaming / NFS Underground 2 DS
« on: February 16, 2005, 10:56:54 PM »
Over at http://ds.ign.com they have a new developer interview on the near complete NFSU2DS. Pretty interesting. By the looks of it this could be the DS's best game so far apart from Mario.
The graphics look nice (no videos available though), the dev. says they are proud to have it at a constant 60 fps, and they say that the vehicle physics and gameplay is very close to the console version. Also he says that you can do "anything" with the decal drawing tool, and the touch pad nitrous controls actually look useful, unlike that other crap on the second screen in current DS racers.

All that's old news though, the cool new thing he mentioned, is that the DS version will have an exclusive new game mode (i forget what it's called). He says they worked hard to make this game mode take full advantage of the DS's second screen. He won't say much about it, other than it employs an important GPS tool on the bottom screen and that the gameplay has something to do with managing turf wars and simultaneously getting the best times, or something like that.

Also he says it supports 4 player multiplayer in all game modes, and features stat tracking. (i'm guessing every player needs their own cart, although it's not mentioned).

Looks cool...  

5
General Chat / Gamespot members
« on: February 15, 2005, 08:09:17 PM »
Most people by now probably know that Gamespot has an awesome interface that keeps track of your game collections, friends, and reader reviews, as well as great forums.

So I thought all of us who visit Gamespot should post their usernames here so we can all be friends

Mine's Gamefreak72
I have some reader reviews too, although I have a weird approach to them. I have these huge charts and spreadsheets where I keep track of how good games are in specific categories (such as music, artistry, graphics engine) from 1 to 10 at the time of their release. My reader reviews don't really have much textual content (hey just read a real review if you want that), I just use them to jot down my overal impressions from games and put in the scores. Although I review all games as soon as I finish them I'm too lazy to actually update Gamespot with all of them..
Anyway...

6
Nintendo Gaming / Cheap DS skins
« on: January 25, 2005, 05:31:41 PM »
http://www.decalgirl.com/browse.cfm/2,194.htm

The Mirror Chrome DS looks cool, and the two Retro NES skins are pretty cool... only 5 bucks. But you know what the mirror chrome skin reminds me of? The Panasonic Q's reflective mirrored front. Nintendo seriously needs to make a really shiny, reflective Special Edition DS or something. The material used might have to be a little different but whatever... You know how the back of an iPod looks? The DS would look really cool like that...  

7
Nintendo Gaming / GCN menu color
« on: January 10, 2005, 11:30:50 PM »
I got a gamecube back in Dec. 2001 when Smash Bros. came out. My brother got a platinum one this November...
You know when you are at the main menu, and go to the game disc menu, and it says "press start" in old school boxes? Mine is always in a pinkish color and my brother's is always purple. Is this due to the console's color? Or did they change it at a certain date (like the GCN's without component cable support, like my brother's).

8
Nintendo Gaming / Soul Calibur DS CONFIRMED!
« on: January 08, 2005, 06:29:56 PM »
Spanish magazine Club Nintendo has confirmed that Namco is in development with a remake (not direct port apparently) of Soul Calibur 1. So far Link does not appear to be in the game although Namco hasn't really confirmed anything about that. Namco is also including an option to perform special moves with one command (like the C-stick...), possibly using buttons on the touch screen or something, although I'm just guessing about the touchscreen part... Finally, the kicker, Namco has stated that the graphics and audio at this point in development have surpassed the original version (apparently referring to the arcade, not dreamcast version). Still, quite a feat.... If you would like to view a scan of the page and the cover, click here to go the the Gamespot forums. Note that in the magazine there is a list of games including splinter cell next to the article, that is not a list of DS games, but a list of GCN player's choice games.

Anyway, all I ask Namco is to include characters and moves from SCII, inlude both LAN and Wifi multiplayer, and include voice communication via the microphone for online play a la Xbox Live. With SC2 characters and online play this could easily be the best and most complete 3D fighter ever, especially since the lack of an analog stick makes no difference...all you need is a dpad and four buttons.
I also hope they don't screw up the game by injecting half-backed touch screen and dual screen ideas...or at least keep it optional.

Finally, this is just speculation on my part, but a PSP version is also likely to be in development, as the PSP has everything required for a great fighting game, and namco has already shown support via Ridge Racers.

9
Here are some things I think are good ideas for any new 3D Metroid games (and would have been good in the existing two as well, I think)

-A melee attack (smash with arm cannon, kick, etc) This attack would do medium damage depending on the enemy and more importantly knock it back a little. This would be very helpful if say, if you got close to some Space Pirate clown and he tries to slash at you, or if you are just running around exploring and some beetle or other small time enemy pops up. Or if a flying enemy tries to dive bomb you you could whack it with good timing. Samus whacks people in Smash Bros. and I think this would have been a usefull little mechanic. This easiest way to include it would be to move the map from Z to Start (like in zelda), and either put it on Z, or put it on X and put the morph ball on Z. Or also, you could have it so it is activated only when you are locked on to someone and put in on R since R serves absolutely no purpose while locked on. But I have another idea for R....

-Combat uses of the grappling beam. These would be mapped to R only while locked on to an enemy. You just press R (not click) and Samus would lash out the grapple beam like a whip, which could do different things. LIke knock a flying enemy down. Or stun a Space Pirate. Clicking and holding R will cause Samus to whip it and grab hold of the enemy (like a metroid or pirate). Then you could shoot it for a second or two until it broke free, or press a direction on the stick and release R to throw in that direction (like Smash bros). This would be usefull for throwing metroids around when you don't feel like dealing with them (fission metroids anyone?) or knocking a Pirate down when you are in a firefight with a big group of pirates. Since the grapple beam is obviously electric/energy based it could even cause damage to enemies vulnerable to electricity (wave beam) such as the sentry drones and bombus.

-more immersive first person view - yes you can see your hands and helmet but Samus still floats along like any other first person game. The ability to see your legs running along would be awesome. You know the intro scenes where samus jumps off her ship and lands in a kneeled position? Well if you jumped down a big distance in game she should land in that same position, and you should actually see her legs and knees out of the edges of your view. I mean, we are supposed to see the world through her eyes right? Well when I'm walking around i see the world through my eyes, and I can definately see my arms flopping along and my legs walking along.

-replace crappy and nonsensical Prime 2 multiplayer with one that fits into the Metroid universe and doesn't have you playing as clones of Samus.
The best idea I can come up with is too have multiplayer as Galactic Federation vs. Space Pirates instead of the nonsensical Samus vs. Samus deathmatches in Prime 2. The multiplayer game would be set up like a shooter, of course a very high quality one (and made by a team seperate from the single player team so as not to waste their time..multiplayer is just a bonus after all). You pick which side you want, GF or SP. There will be several types of GF soldiers to choose from and several types of pirates. They would each have their own weapons and HUD. GF would be combat helmet display while Space Pirates will be whatever unique thing Retro thinks up. Put smart bots in there so you can play by yourself. Maybe even include bonus single player missions that have you and a squad of troopers storming a pirate base, or a pirate squad attacking a human establishment (remember ridley's attack of the human science lab in Super Metroid). You could include vehicles if you wanted. Obviously it would be a dual analog setup. Yes this sounds like Halo. So what. If any sort of multiplayer is to be included as a bonus in a Metroid game, in my opinion this would be the way to go. And unlike Metroid Prime 2's multiplayer it actually fits in with the storyline and makes sense.

-new unlockable - battle room - After beating the single player or doing some other thing like getting x% complete, you open up battle room. Basically you pick battle room and pick enemies and you fight them. Gives you something to do right? Also, once you beat the game you have the option of replaying all bosses and minibosses for fun. You get to replay them with either the minimum amount of stuff you can have at that point in the game, the most, or whatever you had when you fought that boss. I don't know about you but I love the Omega Pirate battle but I'm not going through the whole game just to fight him again.

-new unlockable - music room - After beating the game or whatever, you unlock all the music tracks in the game.

Tell me your opinions on these, and if anyone has some of their own reasonable and cool suggestions post them here!

10
General Gaming / There's hope for PC gamepads after all
« on: October 20, 2004, 08:43:38 PM »
Recently Logitech released the Rumblepad 2, a surpisingly good PC dual analog rumble-enable gamepad for $30. I just picked one up yesterday after reading a couple of perfect reviews and it absolutely amazing for a gamepad not named S, DualShock 2, or Wavebird. So far it's worked perfectly with GBA, Genesis, and SNES emulators (I haven't tried N64 yet...). It also works perfectly for Need for Speed Underground, which automatically detected the gamepad, enabled rumble, and automatically assigned the perfect button scheme (I assume the button config from the PS2 version). It works perfectly in Vice City, makes driving a lot easier although after beating the game 2 or 3 times I am a master with driving and flying using the keyboard. One cool thing is Vice City allows you to use the gamepad and the keyboard/mouse at the same time, so I just keep the gamepad in my lap and use the keyboard/mouse for on-foot controls and as soon as I enter a vehicle I use my gamepad. Vice City also automatically enable dual analog on foot controls so I can control Tommy on foot with the two analog sticks just like a console FPS instead of the crappy targeting system used on the PS2 version. Why didn't they let you do this on the original? It's like playing Max Payne now.

There is also a wireless version of this same controller available for 10 dollars more. It's identical except it's pure black instead of black and blue and doesn't have rubber grips for some reason. The box in the store said it has the same rumble as in the corded one and it gets 100 hours off of two AA's. I'm not sure if that's accurate but I don't see why not since my Wavebird is only on its second set of AA batteries since June 2002 when I got it, and I have like 300+ hours on SSBM alone. However if you are using the rumble a lot it probably won't be 100 hours I'm guessing but you can turn off rumble by pressing a button under the start/select buttons.

Anyway before this controller was released the only way to get a really good gamepad on PC for your emulators or gamepad-necessary games like Prince of Persia or sports games was to get USB adaptors for your N64, PS2, Dreamcast, or GCN pads. There is one USB adaptor you can get on lik-sang which can convert PS2, Dreamcast, or GCN pads to PC pads. There is the adaptoid which is a adaptor for N64 pads, even works with rumble and lets you upload saves to your hard drive. Not sure if there are Xbox ones but I'm actually surprised Microsoft hasn't released a USB version of the Xbox S for PC. There is a good GCN adaptor (forgot the company but the adaptor is blue) that comes with drivers that enable all the features and buttons on the cube controller like the dual-analogs, rumble, analog triggers, etc. Sadly none of the GCN adaptors I've seen are compatible with the Wavebird which is the only reason I didn't get any of them (my only corded controller is the one that came with the system back in 2001 and the analog stick is loose and the B button dying...).

Anyway anyone needs a good PC gamepad and doesn't want to order a console to USB adaptor from Hong Kong, I recommend the Rumblepad 2 from Logitech! Oh and I forgot to even describe the controller. The corded version is black on the bottom and metallic blue on the face (like the two tone GCN controllers sorta) with black buttons and sticks and black rubber on the handles which feels great. The analog sticks are basically identically to the PS2's which means compared to the GCN's they are smoother and looser...ultimately not as good as GCN's but better than all the other crap from third parties. It's shape and layout is exactly like the Sony Dualshock 2 except it's slightly curvier, more ergonomic, and just more comfortable overall. But side by side with my PS2 controller it's basically identical. It has the clickable analog sticks like the PS2 and Xbox. There is a mode button that switches the axes to the dpad instead of the left analog. However this is useless since you never need to do this. All the games I've tried either have the dpad and left analog share control mappings or assign each of the dpad directions as buttons so you can just enter the controls onto the dpad from the game options if you want. Next there is a vibration button to turn on and off the rumble. Finally the only thing different from the PS2 pad is that the dpad is copied off the Xbox S. Either way it is by far the best Dpad on any PC pad I've tried but not quite as good as the Dreamcast or SNES/N64 dpads. Worked perfect in Donkey Kong Country, Secret of Mana, Mario World, Mario Kart....However in Street Fighter 2 and Killer Instinct it worked "almost perfect" meaning it still worked fine but just a tad under the SNES dpad which I'm used too. But I've only had 5 minutes worth of time with it....

The pad is of very high quality and finish. High quality sturdy plastic, high quality rubber on the grips and analog sticks. Thankfully the rubber grips are placed smartly and not too much unlike some of those other third party pads where the whole thing is coated in rubber and then your hands get sweaty and it all turns nasty....Unfortunately the analog sticks are smooth on top instead of the ringed style on the GCN pads but oh well...The only thing that concerns me is that the four face buttons have the numbers 1, 2, 3, and 4 written on them (as opposed to being carved into them like the shoulder buttons)..hopefully they will not rub off.
The cord could be a little longer though...it's closer to the GCN one in length than the Xbox ones...but there is a wireless one for 10 bucks more as I said before.

There is also a non-rumble version for 10 bucks less which looks the same to me except the dpad looks crappy and there are no rubber grips. However it was released a long time ago so even though the shape is the same looking it might not be as good.

Here is the offical US page for the pad if anyone is interested (PS the dpad in the pic looks like it is sticking out of the pad a lot but it's not actually like that):
Rumblepad 2
Cordless Rumblepad 2

BTW these are way better than the crap original rumblepads.

PS In retaliation Thrustmaster is releasing it's "dual trigger" series of gamepads for PC which have analog triggers like the GCN and Xbox. The press released also seemed to imply that there will be buttons under the triggers like the GCN. No pictures have been released yet. They will come out later this month. They will probably be pretty good. The current Thrustmaster Firestorm dual analog gamepads are probably the second best after the logitech ones.

11
General Gaming / Too many games, too little money
« on: October 17, 2004, 12:18:47 PM »
Why must this year be the release year of pretty much the biggest games ever?

I mean, there are always certain years that are remembered as truly great years for gaming in terms of the amazing games that are released (1998 with Ocarina of Time, Starcraft, Metal Gear Solid, Half-Life, just to name a few, 2002 with all it's great games, etc) but the period from a month or two ago to E3 2005 is just crazy. So many amazing games are coming out I don't even know which ones to buy. The funny thing is, they are also all sequels to some of the greatest games ever.

Gran Turismo 4, Grand Theft Auto: San Andreas, Metal Gear Solid 3, Prince of Persia: Warrior Within, Splinter Cell 3, Halo 2, Half-Life 2, DOOM 3, The Sims 2, Everquest 2, Viewtiful Joe 2, Metroid Prime 2, Paper Mario 2, Resident Evil 4, Burnout 3.

That's not even counting two certain other games that will probably come out after E3, Zelda and Final Fantasy 12.

And that's also not counting portable games at all.

And that's still not counting "lesser-known" amazing games that are equally as good in my opinion but just not quite as big in name and anticipation, such as Pikmin 2, Rome: Total War, Timesplitters 3 and many many more. And I didn't include some original games because no one really knows if they will be good or bad, like World of Warcraft, Baten Kaitos, Starcraft: Ghost, and the Lord of the Rings strategy game for PC. But the games I listed above are all pretty much garaunteed to be both amazing sellers and amazing games (although I'm not too sure how good Everquest 2 will be, but the others I have confidence in).

And who could possible afford all these games and still have money for the new systems or the new portable systems, let alone have time to actually play them?

So which ones do you guys think are the most deserving out our money? Personally I want each and every one of them except DOOM 3 and Everquest 2 (because I'm just not that interested in them).    

12
So what do you think? These games have so much potential. I hope they don't screw it up. And I hope then are Gold/Silver version 2. I'm sure they will save that for GBA though.

Now, with the DS Pokemon can finally move forward. I don't really consider any of them to be different. All the GB and GBA pokemon games are all the same with different pokemon. The graphics aren't even that different other than the GBA ones having full color and nicer menus.

But on DS....3D towns? You could have overhead sure...but why not run around the world in 3D? Or even better, Just cel-shade the whole thing. This a franchise that actually should be cel-shaded, not something like Perfect Dark or Zelda. We already know pokemon look like crap in 3D (look at stadium and those games...). But a nice cel-shaded 3d pokemon RPG....

Of course, top screen would be all the game play...bottom would be all your rpg menus and info and junk and any other like innovative things they think up.

Of course though, the main thing is the wireless. Now I don't know about you but Pokemon would just be about 20 million times more fun with properly implemented wireless multiplayer, meaning well-developed LAN play for you and your friends as well a good online matchmaking system for battles and tournaments. I'd say MMORPG if it were any other company...but it ain't happening. At least not for a good decade or two with Nintendo's level of enthusiasm. Oh sure the DS can do lots of crazy junk and go online but where are my games?....

13
NWR Feedback / Question about rules....
« on: July 20, 2003, 01:50:43 AM »
Hey PGC staff, I have a question about the rules. Basically, a new gaming site is going to launch very soon, and I happen to be the Content Editor there, and while we have plenty of applicants applying for GBA and PC reviews, we have only recieved a few for GCN, and none for PS2 or Xbox (go figure). I believe this is simply because of the fact that many people simply have no idea we exist, so I figured I might have to resort to actually asking if anyone is interested in writing on a forum... I'm not sure if this is breaking the rules though since you don't give a clear definition of "blatant advertising".....  

14
Nintendo Gaming / GCN advertisements - NOA gets it right
« on: May 31, 2003, 12:50:04 PM »
Wow, I'm impressed with NOA's new line of GCN ads, the ones with the geeky-looking cashier in the game store.
And, they are actually...funny!
I just saw the one yesterday about the get a free copy of Zelda with a GCN. I hot chick walks up and buys a GCN, and he hands her a copy of Zelda sneakily, saying, "Here, take it. Shhhh *wink*"
Of course it won't sound very funny how I say it, but this and the other new ads are far better than that other crap I've been seeing for the past few years. Sure, some were good, like the super extensive and expensive Ocarina of Time marketing (posters and ads everywhere, and those "have ye what it takes ads" were actually good). If only they marketed Metroid Prime the same way as Ocarina of Time...

Anyway, I heard NOA is getting a new advertising agent; I'm not sure if these new ads (they aren't actually new, but now they are taking off as a whole line of ads, unline the single, rare one back when the promotion took off) are the work of the new agency, but if they are, then hopefully it's a sign of more good things on the way.

And I also like the fact that NOA is actually paying for some good ad times now... I'm seeing these ads everywhere from prime time to midnight to mornings.

15
Okay. I think everyone agrees at the SNES had probably the best collection of AAA games on any console ever. And yes, some are being ported to GBA...but it who cares, they can get money this way too.

Now this would require a lot of cash being thrown around getting rights from third parties to publish games...but Nintendo could release a greatest hits collection, with all of the SNES's best games on one handy GCN disc. The biggest SNES games only weight in at a few megabytes, so space wouldn't be a problem. Heck, you could put the instruction manuals for each game on the disc and they would take up for space than the game. But just think about how this could sell, with good marketing and advertising. I know I would buy it. I know all of my friends would buy. Everyone I know from PS2 to Xbox owners loved the SNES. In fact, most of the kids I know say there favorite game was on SNES (Donkey Kong Country is the game I hear the most, and Super Mario Kart).

Just think of the games you could put on it. Zelda, Super Metroid, Mario Worlds 1 and 2, Mario All Stars, Final Fantasy III, Chrono Trigger, Donkey Kong Country series, Ninja Turtles IV, Killer Instinct, Mario Kart, Star Fox, Street Fighter 2, the Mortal Kombat games, and loads more.

Of course, this is only dreaming, as putting this sort of thing together would cause mass inter-publisher chaos...but it would be soooo great.

Or on a more practical scale, you could do the Nintendo published greatest hits. That would be just as good...

And hey, you could throw N64 games on as well.  

16
General Chat / Best blonde joke EVER!
« on: May 24, 2003, 05:23:14 PM »

17
Over at Gamespy, they've got a couple of interviews going on, which can be found right here.
Or if you are lazy...
Interview with Shigeru Miyamoto
Interview with Hideo Kojima
Interview with Will Wright
EDIT: I forgot this one: Interview with Miyamoto, Dyack, and Kojima

Miyamoto has looked at GTA, and he thinks the overall concept, especially the freedom you have in the city, is very well done. He thinks that it is selling well because of the gameplay, and not the graphics. In fact, he seems happy that a game with not so great graphics, as he puts it (and I agree), is selling so well in a time where everyone seems to care about what is supposedly cutting edge. When asked about moral issues of GTA, he says that people shouldn't make games just to piss off people like parents, but at the same time games like GTA shouldn't be considered bad just because a few people don't like it. When asked about him working on adult-oriented games, he says he is interested in working with other people on adult games (like he did with Eternal Darkness and is doing with MGS: The Twin Snakes), but at the same time there is still a lot of things that can be done in the for all ages department.

Moving on to Kojima, it turns out his favorite system is not the PS2, GCN, or Xbox, but actually the GBA. He especially likes the fact that when you make GBA games, the development team is small and like a family. When asked about Miyamoto, he says that he respects him more than anyone and is not quite sure if he deserves to be able to work with him in MGS: The Twin Snakes.

Will Wright seems to know Miyamoto a good bit more than anyone would think. He spent a week with him in Japan when they first met, and his 16 year old anime-lovin' daughter went to Kyoto and went sightseeing and bike-riding with Miyamoto's son and daughter (17 and 24). Wright and his daughter have also been playing Wind Waker lately. There's also a few tidbits about the new GBA Sims...  

18
General Gaming / Adaptoid and Skillz Cube Connector
« on: May 18, 2003, 08:52:07 PM »
http://www.adaptoid.com/

This seems to be an awesome product from everything I've heard. Anyone here have one? If so, how is it?

Should I get an Adaptoid (N64 controller on PC, works perfectly) or Skillz Cube Connector (GCN controller on PC, works well)?
With the N64 controller it's perfect for emulated games, not that I have any, and of course fighting games. And even for PC games it's great, because of the enormous number of buttons. With the GCN i get analog triggers and two analog sticks...but it's not as good for emulation or fighting game and has less buttons.
Which should I get? Right now I'm leaning toward the Adaptoid. Price isn't an issue by the way.

And if I get the Adaptoid, which of the two retailers is more reliabe, Jandaman's or ZTNet Store? I live in the US, east coast.  

19
General Chat / Video Games are Incredibly Stupid!
« on: May 18, 2003, 04:16:58 AM »
Really, they are!

Well, ok, so the guy makes a few minor points, but he is so biased and narrow-minded that it totally negates any positive aspects of his essay, if you can even call it that. I wrote far more professional essays in middle school, let alone compared to my 21 page essay which I turned in last week for Mr. Orff's AP World History class (a college class too, oh and I got a 1100 out of 1100, yay! I have a 5.0 GPA now!).

While there are plenty of teenage boys who succeed in making you feel like the most intelligent person in the world, this man needs to give some credit to the fairly large number of extremely smart teenage boys running around in our fair country (a number that is actually quite a bit larger than the number of extremely smart girls running around too, unlike the author seems to believe). In fact, that response from Suzanne was probably the worst one, although it did have better grammar than the one from that boy with the miserable life...

As far as his view on games, it's incredibly flawed, so much that I won't even bother trying to correct his misconceptions or inform him of the many great modern games that have been released that he has obviously not heard of or played for more than 10 minutes.

His criticisms on modern games has no ground as well. He says in a shooting game, you shoot someone, move down a hall, and do the same thing over again! Last time I checked, in his great games like Donkey Kong, you jumped over barrels to get to your girlfriend! And then you did it again! Wow, how awe-inspiring.

Don't get me wrong, Donkey Kong was great, but so are games like Metroid Prime, which he as probably never laid eyes on.

So...discuss. And please try to speak with good grammar and make valid points as I might email this thread to him...

20
General Gaming / Where would controllers be without Nintendo?
« on: May 12, 2003, 12:54:45 AM »
Think about it. Nintendo (and our deceased friend Gunpei Yokoi had a lot to do with this) invented....The D-pad (Game & Watch), now standard in everything; the analog stick (N64), now standard in everything; Shoulder buttons (SNES), now standard in everything; and I believe rumble/force feedback (N64), since all the research I've done indicates that PC force feedback came after the N64 rumble pack, anyway now standard in everything.

So what do you think controllers would look like if Nintendo never existed, assuming the industry would even be alive and kicking?

21
Nintendo Gaming / Prince of Persia: Sands of Time
« on: May 12, 2003, 12:42:55 AM »
What's this? First Sphinx, and now this? How many Middle East based Zelda clones can we handle in one E3? Anyway, all kidding aside, this looks pretty nice so far. The combat looks...er, extremely slow compared to The Wind Waker, but hey it's better than any other third party action/adventure game combat system I've seen recently. And at least you can circle strafe while locked on, which really should've been in Eternal Darkness (they didn't even bother using the C-stick for anything). The Matrix-meets-Alladin bullet-time, er, scimitar-time, special moves look pretty cool too. The enemies seem sort of dumb and Star Fox Adventures-esque, meaning the ones that you aren't targetting at the moment sort of just sit there and wait for you to kill their friend....but maybe it's just in the video's I've seen.
Anyway, yet another example of retro-reborn, this time from our French amis over at Ubi Soft. As long as they give the same amount of care as they did to the Xbox and PC versions of Splinter Cell, it should turn out to be great stuff.

What say you, Link? I mean...forum people...

22
Nintendo Gaming / Gamecube Wars
« on: May 10, 2003, 01:58:12 PM »
Intelligent Systems has developed Wars games on every Nintendo console and handheld except the Virtual Boy and Game & Watch.
Do you want a Gamecube Wars? I think I speak for everyone when I say, heck yeah!
Now...what would you want to see in the game? Both the traditional turn-based game and a great new real-time game? Online play? Intuitive map editor? Several campaigns, each following the story of the side of your choice?

23
NWR Feedback / Newest post button
« on: May 10, 2003, 01:31:11 PM »
How about a small button at the top of each threat that takes you to the newest post since your last visit? Many forums have this feature and if it can be implemented here, than I don't see why we don't have it. It's really usefull for long topics.

An alternate or second button could take you to the last post you yourself made in the topic. That would be useful too. I find myself wasting time scrolling around looking for the last place my author icon shows up, which is ungainly and of course, as mentioned, time consuming.

So, can it be done in these forums?

24
Nintendo Gaming / What do you think of Roadkill?
« on: May 08, 2003, 09:16:59 PM »
IGNcube has some stuff about it. What GCN car combat fans have been waiting for? I personally have always wished for Retro to finish Car Combat/Thunder Rally.
Car combat games are just sooooo much fun. Me want LAN/online/split screen car combat waaaah.

25
Nintendo Gaming / Gamecube has stronger lineup this year?
« on: May 08, 2003, 05:24:33 PM »
What do you think? It had a very good one last year, everyone can agree. But look at all the killer stuff popping up this year that's exclusive, and notice how it's a lot more than 5 or so Nintendo published games:

Tales of Symphonia
Metal Gear Solid: The Twin Snakes
F-Zero GX
Mario Kart Double Dash!!
Phantasy Star Online Episode III: C.A.R.D. Revolution
Final Fantasy: Crystal Chronicles
Billy Hatcher and the Giant Egg
Wario World
1080: Avalanche
Pikmin 2
Kirby's Air Ride
Star Wars Rouge Squadron 3: Rebel Strike
Pilotwings
Game Zero
Mario Golf: Toadstool Tour
Mario Tennis
Sonic Adventure DX
Star Fox Armada
Viewtiful Joe
Dead Phoenix
Killer 7
P.N.03
Gotcha Force
Unnamed Donkey Kong game
Harvest Moon: A Wonderful Life
Mario 128
Virtua Fighter Quest

Not to mention surprises, plus games that will be coming in 2004 like Resident Evil 4, Too Human, and Metroid Prime 2.

That's one big list...and on top of that I probably forgot some stuff. And don't forget the surprises...Oh and these are all exclusive as of now remember...

EDIT: Fear and Ground Zero were hoaxes and have been taken off the list..  

Pages: [1] 2