Author Topic: Legend of Zelda: Four Swords Adventures Review (TYP)  (Read 3835 times)

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Offline TheYoungerPlumber

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Legend of Zelda: Four Swords Adventures Review (TYP)
« on: June 01, 2004, 07:16:25 PM »
Three dimensional gaming is for chumps.

For the longest time, Nintendo preached GameCube-Game Boy Advance connectivity as the future, but had done little to support its claims. Some publishers used it for downloadable bonus content or as a sneaky way to encourage GBA or GameCube game sales. The lack of games making serious use of the connection often disappointed Nintendo fans’ high expectations. Well, Nintendo has finally come through with what it promised oh so long ago. Four Swords + (releasing as Four Swords Adventures in North America) is a divinely executed title that uses connectivity as a fundamental part of its design.

As I mentioned in my initial impressions of the import, the main game, Hyrule Adventure, is a euphoria of old-school Zelda bliss. Borrowing heavily from A Link to the Past—both in sprite artwork and game design—Hyrule Adventure sends up to four friends on a stage-based quest brimming with the quality action and puzzles gamers have come to expect from a Zelda title. Each of the twenty-four levels is impressively long (averaging around twenty minutes the first time through), and is filled with interactive and varied environments. Hyrule Adventure incorporates a bit of everything from the Zelda universe: power-up items such as the fire wand and boomerang, side-scrolling passageways, intense battles, and even trading sequences! Half of the game takes place on the television, but players will cross over to their Game Boy Advance screen when entering a house, cave, the alternate “dark” world, etc. Secret pathways, harboring optional and vital power-ups, are the game’s staple; players must coordinate to ensure the team is well-equipped. Friends must also collaborate to solve ingenious puzzles that toy with seasoned gamers’ preconceptions of Zelda games. (I don’t want to spoil any surprises.) Each stage also comes with its own boss battle, often inspired by The Wind Waker and other recent Zelda titles. You might even find that some of the rooms change, depending on the number of players…

It may all be fun and games, but Hyrule Adventure isn’t all peace doves and wholesome teamwork! Oh no, just as in many of the stages themselves, there is a dark side to Link’s multiplayer adventure. As more players join in the fun, the game becomes exponentially more competitive. Sure, everyone still has to work together to unlock doors and retrieve important items, but who gets said item? Once the players are familiar with the level, things become really vicious: everyone knows where the good items are, and they must compete for them.

As an experiment in greed, Nintendo has also scattered force power (basically money) throughout each stage. What’s more, the game has the nerve to declare the player with the most force power at the end of a stage the winner. Players will scramble for the goods, often turning the sword on their companions. And while the sword only stuns allies, pain can be inflicted through other means. To compensate, the game offers virtually unlimited lives. However, a downed player drops half of his force power, which the closest Link will undoubtedly pounce upon. A Link is revived after three to eight seconds, depending on just how force-rich he is compared to his brethren. Adding another psychological twist is the voting system at the end of each stage. Using the personal GBA screens as ballots, each player votes on the most amiable comrade and the least cooperative ally. The most popular player is rewarded with more force power before the final tally, while the “jack-ass” is similarly punished.

Four Swords + has an excellent adventure mode, but it is just as good as a party game. Tingle’s eight mini-games, unlocked through the main game with multiplayer, are as good a time-waster as you will find. They aren’t all winners, but the whack-a-mole (complete with Link’s hammer), Cuccos round-up, and tag games give the finest Mario Party games a run for their money.

Then there’s Shadow Battle, which pits up to four Links against each other in a frantic, bloody battle to the death. The rules are simple: whoever is left standing wins. Just as in the main game, the battle mode often makes use of the individual GBA screens for larger arenas and sneakier tactics. Switches in caverns will set off bombs or trap doors on the TV, and dimensional disturbances can provide quick players with a temporary relief from the battleground. While there are only five battle arenas, each one is unique. You want to down-stab a fellow Link in a side-scrolling battle? Fine. You want to play with jets of fire? You can do that too! You want to grab your friend and throw him off a cloud, you say? Be my guest! It’s a shame Nintendo didn’t include options for Shadow Battle, though: an adjustable time limit or an option for multiple lives would have made Shadow Battle all the sweeter.

The Japanese version does include a third mode, Navi’s Trackers, which will not see an international release. Nintendo has excluded it with good reason: it is aimed at a decidedly younger and narrower market, and would do little more than turn some prospective buyers away. While playing Navi’s Trackers once is an interesting experience with amusing voice acting (all in Japanese), it doesn’t fit into the Zelda universe very well and isn’t very fun. It amounts to a scavenger hunt that can go on for way too long, and could only keep a five-year-old Pokémon fan’s attention—though Tetra would probably wind up silenced by a Psyduck reporting news anyway.

If anything can sell gamers (and developers) on handheld-console connectivity, this is it. Ignoring the abandoned Navi’s Trackers, Zelda: Four Swords + is what any Nintendo fan has unknowingly been waiting for. The level of freedom that connectivity provides in this four-player adventure is a breakthrough innovation for console games, and it does so without scarring the single-player experience.


Pros:
- Deep and varied multiplayer gameplay
- Just as fun alone as with friends!
- Generations of allusions to past games
- Some of the best puzzles in the series
- Impressive Wind Waker-style lighting and particle effects

Cons:
- Requires GBA systems with link cables for multiplayer
- Navi’s Trackers (not applicable to North American release)
- Heavily relies on SNES sprite graphics
- Annoying, modulated Link voices
- Game restarts without saving on GC-GBA connection failure!


Graphics: 6.0

The game won’t wow anyone with its graphics, but the interesting hybrid of SNES and Wind Waker graphic styles gives the game more personality. The action on the TV zooms in and out smoothly to accommodate the action.  Artistic touches such as falling snow stand out nicely. However, when the game zooms in--as is often the case in single player--the sprites are very blurry. On the GBA end, the dark palette makes it difficult to play on the original GBA under normal indoor lighting conditions.


Sound: 6.5

Some might complain about its enhanced Link to the Past soundtrack, but I think the SNES samples, coupled with newer samples, complement the game’s traditional Zelda flavor very nicely. If you love LttP’s Dark World theme song, you’ll be in heaven. The voice acting in Navi’s Trackers is hilarious, but four yelping Links get annoying quickly.


Control: 9.5

The game plays crisply, regardless if you’re using a GBA D-pad, the GameCube’s D-pad, or the analog control stick. Nintendo has squeezed a lot of functions into two face buttons and the D-pad. The formation system is intuitive regardless of the number of players, though you might snag it by accident on that stubby SP L button.


Gameplay: 10.0

This isn’t some crummy Zelda spin-off: Zelda fans, old and new, will rejoice in its two-dimensional brilliance. The gameplay shines best with four players, but Hyrule Adventure’s action and puzzles are just as good alone.


Lastability: 10.0

You’ll be playing this game alone and with friends long after you beat the final boss. Four Swords + provides excellent multiplayer fun for both short and long gaming sessions. That is a rare quality indeed.


Final Score (Not an average): 9.0

This multiplayer Zelda game’s elegant, fast-paced action and exquisite level design takes A Link to the Past’s gameplay to new heights without leaving single players behind. Four Swords + is a no-risk purchase and highly recommended.  
::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

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Offline TheYoungerPlumber

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #1 on: June 01, 2004, 07:29:02 PM »
In case you missed it, here's Jonny's review.
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Offline Ocarina Blue

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #2 on: June 01, 2004, 09:56:50 PM »
Quote

Friends must also collaborate to solve ingenious puzzles that toy with seasoned gamers’ preconceptions of Zelda games. (I don’t want to spoil any surprises.)


This warms my heart. WW disapointed me in some respects with what I saw to be the lack of originality of puzzles... I see now most of the new ones were so easy I didn't really see them as puzzles, just as obsticles, but this is good news regardless.

Four Swords looks to be one fo the few new GC games I'm planning to buy. Any game touted as containing ALttP-sytle action I'll be wont to buy immediately. Damn I hope someone hears that.

Any official release for Europe or Australasia?
Om mani padme hum.

Offline TheYoungerPlumber

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #3 on: June 01, 2004, 10:11:46 PM »
They showed the game way back during London Games Week, but I don't see it on NOE's page.  It would be a real shame if Nintendo gave Europe the shaft on this gem.

Update: I do see Four Swords Adventures on the Australian E3 coverage, so there is hope!
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Offline Pale

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #4 on: June 02, 2004, 06:37:18 AM »
Typ, does the gameboy connection failure happen a lot?  My link cable has a hard time staying in my SP....in FF:CC it just reconnects on the fly...  Will this boot me out in Four Swords?
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Offline TheYoungerPlumber

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #5 on: June 02, 2004, 07:24:25 AM »
I have a nasty habit of only putting my link cable half in my SP.  Usually the connection will get severed a minute or two into a game (usually when I move to get a better viewing angle for my SP screen).  If you have a good charge and are sure to secure the connection, there really isn't any problem.  If your spotty GC-GBA connection is truely a hardware problem, then you'll definately have some problems playing Four Swords Adventures.  At least Four Swords Adventures comes with its own link cable.

I'm hoping that Nintendo has included some sort of recovery system that pauses the game and waits for a reconnection--I get the feeling something of that nature was orignally in the game, but it was buggy so they dropped the feature for the Japanese launch.  
::Michael "TYP" Cole
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Offline Bill Aurion

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #6 on: June 02, 2004, 07:38:39 AM »
I don't think it's really fair to rate the graphics in comparison to other games because of its style...but whatever...

"WW disapointed me in some respects with what I saw to be the lack of originality of puzzles"

2d Zeldas will always reign supreme in my mind because you just can't bring the type of puzzles that are so fun in them into 3d...
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Offline GoldShadow1

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #7 on: June 02, 2004, 08:18:32 PM »
Quote

Originally posted by: Bill
I don't think it's really fair to rate the graphics in comparison to other games because of its style...but whatever...

"WW disapointed me in some respects with what I saw to be the lack of originality of puzzles"

2d Zeldas will always reign supreme in my mind because you just can't bring the type of puzzles that are so fun in them into 3d...


Well, 2D and 3D puzzles are just different.  I wouldn't say one is superior to the other.  While it's true that some kinds of puzzles are better in 2D (block puzzles come to mind) others can only be done in 3D (Think of the Water Temple in OoT, or its counterpart in Majora's Mask).  Personally, I prefer the 3D, OoT-style puzzles.

Offline mouse_clicker

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #8 on: June 02, 2004, 09:10:54 PM »
Quote

I don't think it's really fair to rate the graphics in comparison to other games because of its style...but whatever...


I agree. I think graphics should be rated on how well they accomplished the style and atmosphere the developer was going for. On the other hand it's not always apparent exactly what the developer was looking for. All I know is I'm getting way too anxious for this game- get here faster!
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Offline TheYoungerPlumber

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #9 on: June 02, 2004, 09:51:40 PM »
Maybe I was a bit harsh on the graphics score, but it really is blurry when zoomed in, and VERY hard to play using a regular GBA.  It doesn't matter much--I didn't give graphics much weight in my final score.
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Offline Pale

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #10 on: June 02, 2004, 11:21:55 PM »
Well i can't wait to get my copy from ebgames.  (As well as my free t-shirt) =P
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Offline Bloodworth

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #11 on: June 02, 2004, 11:28:40 PM »
Holy cow, just started the US version today.  Played through three stages in four player and one stage in two player.  Awesome stuff.
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #12 on: June 02, 2004, 11:42:18 PM »
That cow must be very special.  Remind us not to eat him.
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Offline Bloodworth

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #13 on: June 02, 2004, 11:45:24 PM »
Quote

Originally posted by: PaleZer0
Typ, does the gameboy connection failure happen a lot?  My link cable has a hard time staying in my SP....in FF:CC it just reconnects on the fly...  Will this boot me out in Four Swords?



I have the US version, and if you disconnect, it will wait a couple seconds, then put up a message telling you it's going to reset, which takes another 5 seconds or so.  If you reconnect before it resets, then you can continue playing.
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Offline norebonomis

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #14 on: June 12, 2004, 06:02:56 PM »
i have rented the us version yesterday and have been playing it non-stop, allthough right now i'm a loser and don't have any friends, i'm enjoying the one-player mode. i've noticed that when i open my game save it gives me the option of how many players.. can i play my game with more people even though i've allready been playing as one player?
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Offline mouse_clicker

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #15 on: June 12, 2004, 06:40:53 PM »
It's annoying how if you disconnect or turn off your GBA when on the overworld map screen it takes you right back to the title screen, effectively losing all the progress you just made. I unwittingly screwed my group over doing just that- luckily we had only gone through the first part of that particular stage.  
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Offline Hostile Creation

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #16 on: June 12, 2004, 07:25:17 PM »
This game looks incredible, but I don't have a GBA and have only one friend that does.  In other words, should I buy this game if all I can play is the one player mode?
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline Myxtika1 Azn

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #17 on: June 13, 2004, 12:07:55 AM »
Yes!

I personally do not really like playing multi-player.  It gets frustrating having to wait for your teammates to get ready to move onto the next screen.  And having to have your partner read a sign outloud for you because they've read it first, or when they are talking to someone.

I'll play it more now, since I've finished the single-player mode already.  I wonder how different the puzzles are going to be now.
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Offline Ian Sane

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #18 on: June 13, 2004, 08:48:22 AM »
"This game looks incredible, but I don't have a GBA and have only one friend that does. In other words, should I buy this game if all I can play is the one player mode?"

I haven't played it in one player mode yet but the puzzles and dungeons are well designed and a lot of fun to play.  The game is likely better with multiple players but at it's core it's a Zelda game with puzzles that require you to play with four characters at once.  Whether you're playing them or your friends are the game is still going to be fun to play through.  If you're a Zelda fan it's a must play no matter what.

I say rent it and see what you think.  My brother and I have been blasting through this game pretty fast (it's much more linear than other Zelda games) and in one player mode it's probably quicker since you don't have to wait for other players to catch up.  You could probably beat it in a weeks rental so give it a shot.

Offline Bill Aurion

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #19 on: June 13, 2004, 02:02:46 PM »
The game is definitely just as fun playing through single-player, and is my favorite game this generation...The linear gameplay works surprisingly well for a Zelda game, and the variety is great...

*hopes for a similar Revolution sequel*
~Former Resident Zelda Aficionado and Nintendo Fan~

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RE: Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #20 on: June 13, 2004, 09:40:46 PM »
Just rescued the first maiden with three of my friends...  Its very fun.. my only complaint is just how much of a mash fest the battles are.  Swarms of soldiers come out... cool...  similar to LttP soldiers... VERY cool... mash fest while my friends and I swing at everything moving including each other... kind of confusing. :-/
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Offline Hostile Creation

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RE:Legend of Zelda: Four Swords Adventures Review (TYP)
« Reply #21 on: June 14, 2004, 04:40:43 AM »
Okay, I'm definitely going to check this out.  Thanks for the advice.

And if I ever get my hands on some GBAs. . . all the better.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>