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Topics - Ages

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Nintendo Gaming / Browser?
« on: November 18, 2006, 08:30:53 PM »
Forgive my ignorance, where is the Opera browser the Wii was supposed to ship with?  Did I miss it in my launch day excitement?  Is it a download, or on a disc?

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Nintendo Gaming / Think $250 is expensive?
« on: September 20, 2006, 10:10:00 PM »
I havent had the chance to go through all the speculation caused by the wii's pricing, but $250 isnt that much for a Nintendo system if you keep the company's history in mind.  Using an inflation calculator, you'll see that the GameCube was the least expensive of Nintendo's consoles over the years.

NES: Retailed $200 in 1985, Cost today: $375
SNES: Retailed $200 in 1991, Cost today: $300
N64: Retailed $200 in 1996, Cost today: $256
GC: Retailed $200 in 2001, Cost today: $227

I'll agree with the fact that the controllers are overpriced, and the product is hardly state of the art, but you see the point.  The system is still better priced than any of the other consoles, not to mention it's going after a different audience as well as being a system that offers a truly unique experience.

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NWR Forums Discord / SMG vs. SMG???
« on: June 05, 2006, 09:04:46 AM »
What can I say, Super Mario Galaxy is hot...However, I was watchin the WB the other day and ended up watching Buffy.  Got me thinking...Could Super Mario Galaxy take down the hotness that is Sarah Michelle Gellar?

Battle of the century! Fight!

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General Gaming / Ahh, the joys of being young
« on: March 31, 2006, 01:29:14 PM »
With all the recent doom and gloom of less than spectaular Rev specs (not sure if I entirely buy them myself) I hope we'll all be at least half as happy as this kid.  I wouldnt want to spoil it for anyone, but nontheless, I'd like to experience pure unadultered joy one day...maybe sometime this fall...possibly around november...for roughly $200

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General Gaming / PS2 Greatest Hits Commercial
« on: March 07, 2006, 12:46:07 PM »
Saw it the other day and it made me chuckle.  Basically it shows a bunch of short clips of God of War and GT4 while an announcer quotes bits of reviews the games had gotten.  Anyways, the final person they quote is someone who says "$19.99? you've got to be @#$%^& kidding me."  Obviously it was a fake quote, but hasnt Sony learned from past mistakes in falsifying quotes?

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General Gaming / My mini PSP review...slightly opinionated
« on: March 27, 2005, 09:30:07 PM »
The PSP.  The handheld we've always wanted...or is it?  Sure the PSP has amazing graphics, but at the cost of battery life, you'll tend to play it more at home than anywhere else.  And while your at home, why dont you play your PS2?  Sony has built this system on the expectations that consumers will buy the same product twice.  Most of the launch titles, though very well developed..i'll give the system that, are ports, or near ports of console counterparts.  I dont know how many people I know that'll pay 50 bucks for GT4, then another 50 for GT4: Moble.  Same goes for it's movie capabilities..asuming they get a decent movie library on the system.  I cant name one person that'll buy the same movie twice, when for less than 200 bucks now, you can get a portable DVD system with a screen twice the size.

One thing I fear with the PSP is that it'll kill off 2D gaming as we know it.  With Sony's emphasis on graphics, 2-dimensional gaming my finally end.  It seems that Sony has missed what portable gaming is all about.  The games are meant to be quick diversions; a way to kill time while waiting for a bus to pull up or waiting for your next class to start.  That's not saying there shouldnt be long games on the system like RPG's, but most of the PSP games seem like a game more suited to the confines and free time of at home gaming....which apparantly is what Sony wanted.

In essence, the PSP is an amazing piece of technology, but its not what portable gaming needs. It also completely defeats its own purpose in the fact that it's battery life will restrict it to home gaming almost exclusivly.

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Nintendo Gaming / The Capcom 5: One Gamer's Reflection
« on: March 04, 2005, 09:21:39 AM »
We all remember the press conference roughly two years ago.  The day Capcom and Nintendo announced five all new titles developed specifically for the little box that could.  Each brought to the table a stylization that had not graced a Nintendo console so far the entire generation, and while numbers were never disclosed, you can only imagine how much the company paid to actually get new franchises the gamers wanted.  Not only were the games new, but if they sold well (and since we're talking about Capcom here) franchises could be born and raised on the Cube.  Afterall, the PS2 had Devil May Cry and numerous other franchises developed this generation.  It truly was, in many a gamers eye TEH Never Happening!!11 (couldnt resist lol).

Fast forward to present.  The Capcom 5...er...um, 4, for the most part, is left in shambles.  P.N. 03 failed to impress with it's shallow gameplay, lack of locales to explore, and the inability to move and shoot at the same time.  Dead Phoenix was cancelled entirely, despite looking like one of the more promising of the five titles shown.  Killer 7, which looks to have an amazing art style, as well as story, really seems to lack where it matters most, control.  Which brings us to Viewtiful Joe, an amazing game that (at least in my eyes) totally fits the Nintendo persona.  It was different, unique, and most importantly FUN.  So it's obvious to see why Capcom couldnt wait to make a sequel...and port both of them to the PS2, effectively keeping a prennial must have game on the Cube.  When Nintendo/Capcom was questioned on Resident Evil 4, undoubtedly the most important game announced at the conference, both parties reassured us that the game would remain exclusive for Nintendo's console.  As we all know, about a month before RE4 went on sale, Capcom announced the PS2 version, effectively siphoning sales from the Cube version, and in turn, leaving more systems on the shelves.

So in all, Capcom has tantilized the Cube fanbase with five exclusive titles, and singlehandedly pulled each and every one from our grasp.  Each rereleased on the PS2, with worse sales than the Cube versions.  Yet, the company wont port over DMC, a game that would definetely diversify Nintendo's lineup.  They keep games like Street Fighter and Mega Man exclusive to the PS2, even though many Cube gamers grew up playing those games on their NES and SNES.  Looking back at this whole ordeal makes me wonder if it was really worth it.  Sure the games debuted on the Cube, but the quality was lacking and marketting was nearly nonexistant (excluding Viewiful Joe and RE4).  Has this discouraged Ninty from attempting any other such collaborations?  I believe so.  Look at the most recent joint ventures Nintendo has worked on.  They all put well known characters in 3rd party games to garner sales.  While I have nothing against this sort of marketing, it doesnt give the fanbase anything new, which is all we want at this point in the game.

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