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« on: March 04, 2005, 09:21:39 AM »
We all remember the press conference roughly two years ago. The day Capcom and Nintendo announced five all new titles developed specifically for the little box that could. Each brought to the table a stylization that had not graced a Nintendo console so far the entire generation, and while numbers were never disclosed, you can only imagine how much the company paid to actually get new franchises the gamers wanted. Not only were the games new, but if they sold well (and since we're talking about Capcom here) franchises could be born and raised on the Cube. Afterall, the PS2 had Devil May Cry and numerous other franchises developed this generation. It truly was, in many a gamers eye TEH Never Happening!!11 (couldnt resist lol).
Fast forward to present. The Capcom 5...er...um, 4, for the most part, is left in shambles. P.N. 03 failed to impress with it's shallow gameplay, lack of locales to explore, and the inability to move and shoot at the same time. Dead Phoenix was cancelled entirely, despite looking like one of the more promising of the five titles shown. Killer 7, which looks to have an amazing art style, as well as story, really seems to lack where it matters most, control. Which brings us to Viewtiful Joe, an amazing game that (at least in my eyes) totally fits the Nintendo persona. It was different, unique, and most importantly FUN. So it's obvious to see why Capcom couldnt wait to make a sequel...and port both of them to the PS2, effectively keeping a prennial must have game on the Cube. When Nintendo/Capcom was questioned on Resident Evil 4, undoubtedly the most important game announced at the conference, both parties reassured us that the game would remain exclusive for Nintendo's console. As we all know, about a month before RE4 went on sale, Capcom announced the PS2 version, effectively siphoning sales from the Cube version, and in turn, leaving more systems on the shelves.
So in all, Capcom has tantilized the Cube fanbase with five exclusive titles, and singlehandedly pulled each and every one from our grasp. Each rereleased on the PS2, with worse sales than the Cube versions. Yet, the company wont port over DMC, a game that would definetely diversify Nintendo's lineup. They keep games like Street Fighter and Mega Man exclusive to the PS2, even though many Cube gamers grew up playing those games on their NES and SNES. Looking back at this whole ordeal makes me wonder if it was really worth it. Sure the games debuted on the Cube, but the quality was lacking and marketting was nearly nonexistant (excluding Viewiful Joe and RE4). Has this discouraged Ninty from attempting any other such collaborations? I believe so. Look at the most recent joint ventures Nintendo has worked on. They all put well known characters in 3rd party games to garner sales. While I have nothing against this sort of marketing, it doesnt give the fanbase anything new, which is all we want at this point in the game.