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Nintendo Gaming / Re: Animal Crossing: City Folk
« on: November 10, 2009, 07:11:26 PM »
My gate will be open in 5 minutes. That is all.
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The author defends writing the review when he did during his playthrough, stating quite matter-of-factly that if the game can't draw your attention within 4 hours of play, it doesn't deserve to get reviewed.
"Review" is commonly reserved for completed games, while "Impressions" applies to incomplete play-throughs. While the disclosure at the end is nice, titling this post as a "review" is a bit misleading.
Djunknown, you're missing a couple of fish which are no longer available, is that correct? Do you want the golden rod?
Disclosures: This game was obtained via publisher and reviewed on the Wii. Approximately 3.5 hours of play were devoted to the single-player mode, and the game was not completed. There are no multiplayer modes.
If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review.
I'm not even going to get a thank-you for giving you the last fossil you needed?
Investigators said the boy left while his parents were sleeping by stealing the keys out of his mother's purse. He told officers that he was going to a friend's house.
Although I wasn't totally sold on the Wii at first, at this point in its life cycle, all of my initial gripes with the system (weak online, storage space issues, limited 3rd-party line up) have more or less been fixed. Even if they weren't, the console's library would still be a better fit for me than what the other home consoles have going on right now. The PS3/360's focus on 3D "realistic" graphics, Hollywood action movie-style scenarios, and online competition just isn't for me. Sure, the 360 and the PS3 each have seven or eight exclusives that I truly love, but that's nothing compared to the over thirty Wii games that I consider "must-own" titles.
Now, I don't want to duplicate too much of what Jim said in his article, but I do need to start off by restating the most obvious problem with NoA: they lie, and badly. Of all the "in defense of Nintendo" blogs and comments I've read over the years, I've never heard this point disputed. NoA figureheads like Reggie, Cammie, and Denise come off as untrustworthy car salespeople at best, and underhanded politicians at worst. They are liars, and we know it.
NoA won't publish risky, potentially unprofitable games like Fatal Frame IV, Captain Rainbow, Trace Memory 2, Tingle's Rosy Rupeeland, Mother 3, Disaster: Day of Crisis, and many others, because they care more about the bottom line than they care about distributing art. Where NoJ tries to make enough money so they can make more games, NoA only publishes games so they can make more money. That's the fundamental difference between an artist and businessman, or in this case, an art dealer.
What do you think Nintendo of Europe thought when Reggie publicly dissed Disaster: Day of Crisis just after it launched in the UK? If someone who worked for NoE had said that, you can bet your ass they would have been fired that day. Not so with Reggie and the gang. The phenomenon smacks of something I call "the Michael Jackson effect." Really, who's going to tell Reggie that he comes off like a phony who could give a rat's ass about what Nintendo really stands for? Not someone who wants to keep their job, that's who.
I write this article not out of malice, but out of genuine nerd-concern. As you've probably figured out, I love Nintendo of Japan. Although a lot of people in America seem worried about the direction they're headed in, I'm not concerned at all, because they are still focused on putting games and gamers first. The problem with Nintendo and their public face all falls on Nintendo of America, who seem determined to put up barriers between Americans and the products of Nintendo of Japan.