Author Topic: Radio Free Nintendo - Episode 4  (Read 2369 times)

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Offline StrikerObi

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Radio Free Nintendo - Episode 4
« on: June 06, 2006, 08:00:01 PM »
We've replaced Evan with a special guest host. Let's see if anybody notices.

Tag Team, back again!    


Radio Free Nintendo Logo
   


In less civilized areas of the world, such as Oregon, people are often mauled by bears. Evan's not here this week, I'll leave you to figure out why. Thankfully, our good friend Chris Kohler from Wired's Game|Life blog offered to fill his shoes for this week's Radio Free Nintendo.    


As it always is now, the AAC version of this podcast is enhanced. What that means is that all you lucky people out there using iTunes or an iPod get extra goodies with your podcast. These goodies may include, but are not limited to, chapter marks, images, links to informative articles, and a smug sense of superiority.    


Episode 4: Rumorton    


AAC Format    


MP3 Format    


You can also stream it via Odeo    



powered by ODEO    


With Evan gone, we got a lot more done this week. A whole bunch of topics are covered, mostly related to a myriad of rumors surrounding Wii. You might learn a little bit about the Virtual Console, launch date and price, and character mapping, but only if you pay attention. In addition, we also go on for a few minutes about how awesome Rhythm Tengoku is going to be.    


If you have any comments, complaints, criticisms, or concerns please send them in to or drop them in the talkback thread. Oh, and don't forget questions for listener mail!


Offline ShyGuy

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RE: Radio Free Nintendo - Episode 4
« Reply #1 on: June 06, 2006, 08:45:41 PM »
What corner of the country does Wired boy live in that the PSP has the buzz in the US? It seems to be all about the DS where I go.

Offline TheYoungerPlumber

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RE: Radio Free Nintendo - Episode 4
« Reply #2 on: June 06, 2006, 09:10:03 PM »
Awesome episode, guys.
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Offline Karl Castaneda #2

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RE: Radio Free Nintendo - Episode 4
« Reply #3 on: June 07, 2006, 03:08:25 AM »
Yeah, Chris Kohler was a nice surprise.
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Offline Pale

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RE: Radio Free Nintendo - Episode 4
« Reply #4 on: June 07, 2006, 03:47:39 AM »
Listening now...
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Offline mantidor

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RE: Radio Free Nintendo - Episode 4
« Reply #5 on: June 07, 2006, 12:52:51 PM »
wasn't there going to be something about that face recognition idea for the GameBoy camera? I vaguely remember that it was going to be implemented in perfect dark or something but at the end they decided to not do it.

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Offline Karl Castaneda #2

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RE: Radio Free Nintendo - Episode 4
« Reply #6 on: June 07, 2006, 01:25:02 PM »
Yeah, there was, mantidor. I was pretty young at the time (10, I think), so I'm not sure of the specifics, but I think it had something do to with the Columbine shootings and Nintendo wanting to avoid players shooting "real faces."
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Offline Jonnyboy117

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RE: Radio Free Nintendo - Episode 4
« Reply #7 on: June 07, 2006, 01:46:49 PM »
Oh, this is a fun topic.  Maybe we can cover it in the next podcast.  To summarize:

Using the GB Camera and Transfer Pak, Rare showed a face-mapping feature for Perfect Dark at E3 '99.  When the game was delayed later that year, one of the changes announced was that this feature had to be removed "for technical reasons".  Some people at Rare later said that it was working perfectly and was removed entirely for political reasons.
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