Author Topic: Rabbids Go Home - New Rayman game w/o Rayman  (Read 30460 times)

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Offline NWR_insanolord

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #25 on: April 17, 2009, 03:49:44 AM »
This isn't the next Diddy Kong Racing, Banjo Kazooie: Nuts & Bolts was the next Diddy Kong Racing.
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Offline Peachylala

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #26 on: April 17, 2009, 11:01:14 AM »
Ancel's development team becoming the next Rare = confirmed?
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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #27 on: April 18, 2009, 12:01:34 AM »
DKR for the N64 was fun, if you didn't mind playing through the game as the mouse or the turtle. 
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Offline NinGurl69 *huggles

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #28 on: April 18, 2009, 02:53:33 AM »
Mouse and Turtle were OK and necessary at first, mostly because we were so used to using Toad/Troopa in Super Mario Kart.

But once you unlocked The Cock, no one else seemed to matter.

The Crocodile guy had terrible handling but turned out to be surprisingly effective as a hovercrafter due to his heavy, but steadily arched turns.
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Offline Mop it up

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #29 on: April 18, 2009, 03:11:03 AM »
I don't see what's so great about Pipsy (the mouse) or TipTup (the turtle). They may have good handling but their top speed is terrible. Timber (the tiger) and Diddy Kong (the monkey) seemed like the best of the regular characters because of their all-around abilities.

It's kind of strange how T.T. (a friggin' clock) was the best character.

Offline NinGurl69 *huggles

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #30 on: April 18, 2009, 05:01:45 AM »
Handling is important when trying to adjust to the game for the first time.

Anywho,  Cock > Clock.
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Offline Mop it up

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #31 on: April 18, 2009, 04:09:11 PM »
Anywho,  Cock > Clock.
I don't see how, T.T. is the best in all categories: highest top speed, fastest acceleration, best handling. Drumstick just has speed, he's a lot like Krunch only a little bit more manageable.

Offline Stratos

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #32 on: April 18, 2009, 06:28:38 PM »
I preferred Tiptup until I unlocked the cock. What was his name? Then when I unlocked TT I always used him.

Mr Daisy-Huggles just wants an excuse to say cock.

On a random note, I was playing Mario Kart Wii and once when Daisy passed me I could have sworn she said "Huggles!" Have I been twisted that much by NinGurl or does she really say that?
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Offline Mop it up

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #33 on: April 18, 2009, 08:37:22 PM »
I preferred Tiptup until I unlocked the cock. What was his name?
It's a rooster, by the name of Drumstick. Really creative name there, huh?

On a random note, I was playing Mario Kart Wii and once when Daisy passed me I could have sworn she said "Huggles!" Have I been twisted that much by NinGurl or does she really say that?
I doubt it. Daisy says a lot of unintelligible things. See: Mario Part 8 taunt.

Offline Stratos

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #34 on: April 18, 2009, 09:04:54 PM »
I swear it's huggles though! I heard it two or three times and that's what it sounds like. I think my mind is overlaying things I hear with what I think is being heard.
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Offline KDR_11k

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #35 on: April 19, 2009, 04:00:09 AM »
DAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

(this is the Rabbids Eunt Domum thread, not the DKR thread)

Offline Stratos

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #36 on: April 19, 2009, 07:40:11 PM »
But the topic came up because I mentioned that this could be similar to DKR. Sure it did veer farther off when we started discussing DKR characters but it should be OK to talk about what features from DKR could be used in this game.

Also, is that the dreaded evil fish from Commander Keen that swallows you in one bit, KDR_11k? That wicked thing scared me to death in the game.
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Offline IceCold

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #37 on: April 19, 2009, 09:55:36 PM »
Are they Russian or something?
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Offline Mop it up

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #38 on: April 19, 2009, 10:46:14 PM »
Is there any word on whether or not this game will use the Wii Wheel? I think that was a big draw for Mario Kart Wii and it could really help this game's appeal if it used it. Or is it not enough like a racing game for that?

Offline BeautifulShy

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #39 on: April 20, 2009, 07:29:41 PM »
Is there any word on whether or not this game will use the Wii Wheel? I think that was a big draw for Mario Kart Wii and it could really help this game's appeal if it used it. Or is it not enough like a racing game for that?

I don't think this game would work with the wheel.
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Offline Mop it up

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #40 on: April 20, 2009, 07:33:34 PM »
I don't think this game would work with the wheel.
Yeah, I didn't take a close look at the first post, which calls it an action/adventure game. I guess the comparisons to Diddy Kong Racing got me confused that it was more of a racing game. My bad.  :-[

Offline BeautifulShy

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #41 on: April 20, 2009, 07:41:25 PM »
No worries. ;D
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Offline NinGurl69 *huggles

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #42 on: April 22, 2009, 01:34:58 PM »
If there was dual Remote support, I'd want to drive with the Wheel in one hand, and WHACK everything else with the Remote/Plunger in the other hand.

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Offline Stratos

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #43 on: April 22, 2009, 04:39:10 PM »
If there was dual Remote support, I'd want to drive with the Wheel in one hand, and WHACK everything else with the Remote/Plunger in the other hand.

HI-O SILVERRRRRRRRR AWAAAAAAAAAAAAAAAAAAAAY

They could do a racing sim that way where you use the wheel in one hand and the other WiiMote is used to shift gears.

Sorry my DKR talk got you confused Mop it up, this game just sounded similar in concept to DKR. A racing adventure game is how I would describe DKR.
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Offline BlackNMild2k1

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« Reply #44 on: May 27, 2009, 10:07:08 PM »
Rabbids Go Home E3 Trailer

http://www.gametrailers.com/video/e3-09-rabbids-go/49701
http://www.youtube.com/watch?v=SNc5rK5leWs

IGN Preview & gameplay vid (<-- I lol'd)
http://wii.ign.com/articles/987/987144p1.html

Quote from: IGN
The game features a very pleasing art style and presentation that to me seems very -- well, the word really is French; there's no better description. It's all inspired by minimalist 60s and 70s architecture, with its straight lines and uncluttered aesthetic -- incidentally, this graphic choice works well on Nintendo's console.
I also really like the look of the character in this game. The E3 trailer reminds me of those early 3d animated movies only with real artistic presentation.
« Last Edit: May 27, 2009, 10:33:05 PM by BlackNMild2k1 »

Offline BeautifulShy

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #45 on: May 27, 2009, 11:27:45 PM »
Did anybody else see the part of the E3 trailer that was like ET.

The gameplay video was humorous at times.
« Last Edit: September 27, 2009, 02:21:46 PM by Maxi »
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BlackNMild2k1

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #46 on: September 27, 2009, 12:54:50 PM »
Rabbids Go Home will have online features:
* Dedicated Rabbids Channel;
* Photo mode: during the game you can take some pics and then share them on the Rabbids Channel;
* Contest mode: you can share the rabbids you have created, and then view the creations of other players. There will also be contests like those on the Check Mii Out Channel;
* Online leaderboards where your score is represented by the height of your junk tower.

Look how customizable the Rabbids are

You can make anybody;


a gameplay video form TGS 09
http://www.wiitalia.it/2009/09/27/rabbids-go-home-tgs-09-gameplay/

& a level 1 play through from ONM
http://www.officialnintendomagazine.co.uk/player.php?mode=article&id=912

Offline NinGurl69 *huggles

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #47 on: September 29, 2009, 02:34:12 PM »
Rayman platforming died into obscurity in favor of this?  SIGN ME UP
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Offline Peachylala

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #48 on: September 29, 2009, 02:53:05 PM »
It went into Beyond Flop & Bankrupty 2.
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Offline BeautifulShy

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Re: Rabbids Go Home - New Rayman game w/o Rayman
« Reply #49 on: November 02, 2009, 02:54:32 PM »
So yeah the game is coming out tomorrow.Anybody grabbing it.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.