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TalkBack / Re: Nintendo Asks: What would YOU like 93% bigger?
« on: March 30, 2010, 01:26:16 PM »
My paycheck
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The hub world was the best map in Mario Sunshine.
I liked Rosalina's floating place in Galaxy too.
Quoteand chopsticks...there are some things you can do with chopsticks that you can't do with a fork and knife.
No one has ever even come close to providing me with a decent example of this. Eating isn't that difficult. You really just need a way to get the food into your mouth. But I know you can't cut anything with chopsticks. The best argument anyone has given me is that you can eat certain Asian foods really fast IF you know what you're doing. But unless I'm in an eating contest why would I care? I've never ran into a "oh ****" moment when using a knife-fork-spoon combo but the second a t-bone steak comes out and you've got only chopsticks it's an "oh ****" moment.
Quote
Cube games on 4 gb carts
Yeah, this sounds like a deterent for ports.
force feedback pen with pressure sensitive tip
accelerometers/gyros and the fact that PkmnG5 is a launch title.
I have yet to see multi-touch used in a compelling way that truly improves the experience of a game or application. It seems more like a bullet point feature than a truly useful technology. If Nintendo has ideas on how to use it better, they may include it. Otherwise, it doesn't seem to be worth the additional cost.
Nintendo announced the original DS about this time of year instead of waiting for E3 as well.
It just hit me.
3DS' launch will be flooded with crappy GameCube ports.
but according to reports around the net, it looks like Nintendo is paired up with Sharp and are using Parallax Barrier Method for the screen which does good 3D and can be turned off to handle 2D just like a normal screen.
I'd bet that the "3D joystick" is really just an N64-like analog stick. Nothing fancy. An alternate, horrible possibility is that it will be a virtual analog stick.
I'm also assuming that this particular DS will be held book-style to get the depth perception necessary for 3D imagery to work.
Next question: will both screens support 3D? Will they both support touch for that matter? Multitouch?
I also wonder how much juice a 3D display would require. Though Nintendo has been so consistent with battery life that I really can't imagine them going forward with this unless that had already been taken care of.
The DS Zeldas seem to be the polarizing titles regarding the touchscreen. I see them as a good example of how a great game can be ruined by being used to promote a specific control scheme rather than using whatever control scheme makes the most sense for the game.
I don't know much about 3D technology, but in terms of optics and visual processing, not all 3D or depth perception has to be stereoscopic. It's true that binocular vision is key for depth perception, but there are many other elements as well. For instance, you can suggest depth with the use of lighting, shadows, geometry, perspective, focus, etc. People who lose an eye don't lose all depth perception, but their brains have to rely more on these other clues. From a tech standpoint, it seems there may be a lot of potential in these other methods that don't require sending different images to each eye. For one thing, that approach doesn't work for the people I already mentioned, those with one eye, or asymmetric vision, or any other vision problem related to the specific stereoscopic method being used (color, polarization, asynchronous framing). You can avoid many of these issues by appealing to the brain more than to the eyes.
I want to see how this joystick thing works. It sounds like a seperate controller for a portable and that seems like it would have a negative effect on the portability of the system. The DS has a stylus but it fits in this little slot. To remain truly pocket friendly the 3DS would need a way to store this joystick when not in use.
Though the first thing that pops into my head is something like the Wii nunchuk but that just seems way too big.
Please follow the link I just posted. You seem to be a little behind on the advancements that have been made in technology. GDC just brought a lot to the table as far as 3D viewing is concerned.
Quote from: RizeIt's no more difficult or limiting than the split screen gameplay that's been with us since the N64 days.The difficult part is how to get each separate image to each eye without needing glasses and for multiple people to see the same effect from multiple angles.
The DS really became worth a damn once everyone forgot about the stupid gimmicks like the touchscreen and the microphone and just started treating it like a GBA2 where they just made coventional games. The first year where everyone tried to be all creative and innovative were painful. But the DS thankfully was also a logical hardware upgrade to the GBA so devs could concentrate on just making great games. The Wii library has not been able to break out of its shovelware rut because the remote is all it has going for it. But the DS didn't have that problem.
Nintendo never sold me on their innovative ideas for the DS. The gimmicks are lame and when they try to force them down our throat we get embarrassing results like Zelda games with horrible controls. There was no grand gameplay idea that influenced it. The touchscreen was a marketting gimmick to get non-gamers on board and it WORKED. And this I suspect is going along the same path. A 3D display won't really have much a gameplay impact but it will wow non-gamers and get them to upgrade. I imagine though that such a display will require much more advanced hardware than the DS has now and the conventional games that make use of the improved hardware will attract core gamers.
One thing that's interesting about this is that it actually would rely on good graphics to really impress. Would 3D Miis impress? Probably not. Seeing shapes in 3D isn't a thrill. You want to see people, creatures, environments. You want it to be smooth and stuff like lighting has to be perfect to get the illusion right. This seems very counter-inuitive to Nintendo's current "good enough" approach to graphics. I'm curious as to what we'll see here and what impact it will have on the eventual Wii successor. This is very much a presentation focused approach and that would be the anti-Wii.
Did you see ThePerms post? They were doing headtracking using only the cameras in the Wiimotes. No new TV needed.
Besides, 3DTV's are kinda expensive, and just because you have a 120/240hz HDTV doesn't mean it is compatible with the tech. Also each TV manufacturer's 3DTV requires only that manufacturers 3DGlasses for it to even work and unless it's built into the TV, you need a synchronizing device to go with it (assuming your TV is even compatible). Each person that wants to watch 3DHDTV needs their own set of glasses (starting at $130+ each) and the synchronizing device is around $40.
I don't really see 3D TV taking off anytime soon since there are still too many hurdles to jump through for the average consumer to enjoy it(glasses, new TV and financial commitment).
Super Metroid doesn't really need any kind of remake, but a 3D remake would at least be different enough to be interesting.
They did. It's called Metroid Prime
Metroid II needs to re-released somehow, or remade.