Author Topic: A Boy and His Blob Are Back  (Read 9981 times)

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Offline Penguin_Of_Thyme

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A Boy and His Blob Are Back
« on: March 03, 2009, 08:36:46 PM »

The classic NES title is being reimagined for Wii by WayForward Technologies.

http://www.nintendoworldreport.com/news/17864

Amongst the pages of April's Nintendo Power are details on a new title in the A Boy and His Blob series. Developer WayFoward Technologies, who got their feet wet on Wii development while making the recently released WiiWare title LIT, are creating the new A Boy and His Blob, which will be a full-featured Wii retail release this fall.

The NES A Boy and His Blob was the brainchild of David Crane who is famous for programming Pitfall and Pitfall II: Lost Caverns for the Atari 2600. While the game received one sequel on the Game Boy called A Boy and His Blob in The Rescue of Princess Blobette, a more recent attempt at a revival on the DS by Majesco did not come to fruition.

The new game will have a lot in common with its forebearer. Players will once again take on the role of a boy who is on a quest to defeat an evil emperor with his jelly-bean-loving blob friend. Upon eating jelly beans, the blob (named Blobert in the NES title) can morph into a number of useful forms like a rocket, an anvil, a parachute, a trampoline, and even a humanoid-like appearance. Unlike the original title, many of the blob's new transformations will be used for more offensive means such as, in a possible nod to Lode Runner, punching holes in the ground for enemies to fall into. In addition, the game also sports a beautiful hand drawn 2D art style.

WayFoward may be well suited for the new A Boy and His Blob having developed the well received platformer Shantae, which saw release during the twilight of the Game Boy Color. The first artwork of A Boy and His Blob's new look can be seen at Nintendo Power's website.

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Offline Mop it up

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Re: A Boy and His Blob are Back
« Reply #1 on: March 03, 2009, 08:57:47 PM »
I own the NES game but never could figure out what in the world you're supposed to do in it. There's too much trial and error in it for me as you have to keep giving each type of jelly bean to the blob to figure out what they all do and how to use them. Add to that the limited amount of beans, and, well, I don't have the patience for a game like that anymore.

This could turn out interesting however. If you're given more direction and explanation of each bean's transformation, it would be a lot easier to get into the game.

Offline Caliban

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Re: A Boy and His Blob are Back
« Reply #2 on: March 03, 2009, 09:02:42 PM »
Hand drawn 2D art style? Heck yeah! I saw some screenshots and it looks great.

Offline NovaQ

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Re: A Boy and His Blob are Back
« Reply #3 on: March 03, 2009, 09:28:43 PM »
Mop_it_up: I also tried the game several times as a child and couldn't get into it (or even understand it) for the same reasons you mentioned. I'm not sure if I ever made it past the first first level's initial screen...

Those couple of screen shots look pretty great. I'll be interested to see how this one develops.
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Offline Jonnyboy117

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Re: A Boy and His Blob are Back
« Reply #4 on: March 03, 2009, 10:29:21 PM »
The original game is very interesting, although totally obtuse as noted above.  I like the approach of doing it in 2D, and Wii seems like the right platform for such a game.  But WayForward is totally overrated, so they have a lot to prove with this one.
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Offline Kairon

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Re: A Boy and His Blob are Back
« Reply #5 on: March 04, 2009, 12:07:46 AM »
I only know a Boy and his Blob from some classic Nintendo power walkthroughs. It was one of those games I played in my head because as a kid I was stuck with hand-me-down games from my uncle. Still, it's stuck with me ever since, which is why I'm looking forward to

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Offline NWR_pap64

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Re: A Boy and His Blob are Back
« Reply #6 on: March 04, 2009, 12:16:22 AM »
I never played the original game. But its great the remake is happening on Wii.
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Offline broodwars

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Re: A Boy and His Blob are Back
« Reply #7 on: March 04, 2009, 05:05:00 AM »
Cool, though i hope that it's better-designed than the original game (which managed to take a cool concept and ruin it with frustrating and confusing design).  2D's definitely the way to go here, as stylized stuff seems to look best on Wii and there aren't many 2D games made these days anyway.  Hopefully the 2D artwork can compete with what we've seen out of titles like Warioland: Shake It and Muramasa, though I somehow doubt it with the latter.
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Offline KDR_11k

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Re: A Boy and His Blob are Back
« Reply #8 on: March 04, 2009, 05:07:56 AM »
Looks cool. Talking about attacking enemies, I wonder if there's an Ovalqwik flavoured bean that makes the Blob pull out a plasma cannon and vaporize anything in his path...

Offline broodwars

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Re: A Boy and His Blob are Back
« Reply #9 on: March 04, 2009, 05:29:21 AM »
Looks cool. Talking about attacking enemies, I wonder if there's an Ovalqwik flavoured bean that makes the Blob pull out a plasma cannon and vaporize anything in his path...

Well, that would so totally awesome that it would probably lead to an instant inclusion in Screwattack's Armory.
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Offline Stratos

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Re: A Boy and His Blob are Back
« Reply #10 on: March 04, 2009, 05:34:48 AM »
The original game is very interesting, although totally obtuse as noted above.  I like the approach of doing it in 2D, and Wii seems like the right platform for such a game.  But WayForward is totally overrated, so they have a lot to prove with this one.

By that are you referring to games they made in the past (Shantae), recent games (Lit) or just the fact two of the guys are also part of the IGN Nintendo team and therefore they automatically get attention, hype and the lielighte? Or is it a mixture of all the above?

I found Lit to be enjoyable and since they now have a solid handle on Wii I hope to see even better things from them.
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Offline TheYoungerPlumber

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Re: A Boy and His Blob are Back
« Reply #11 on: March 04, 2009, 06:29:15 AM »
Blimey, is that why Shatae got so much exposure on the GBC way back when? I am sickened. (I never played it; can't say if it was good.)

Anyway, I too played A Boy and His Blob and was utterly frustrated with how many abilities I had with so little idea of what to do. The NES game conjures distasteful memories for me, so I find it odd that someone would reprise this IP.
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Offline Caliban

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Re: A Boy and His Blob are Back
« Reply #12 on: March 04, 2009, 12:05:51 PM »
But WayForward is totally overrated

They did an excellent job with Contra 4.
I don't think they are overrated. They are spoken about a lot because they got a good connection with a videogame media outlet, IGN.

or just the fact two of the guys are also part of the IGN Nintendo team

Mark Bozon works as a freelance for WayForward Technologies (WFT), and is brother to Matt Bozon which I think currently he occupies the position of creative director and lead designer.
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Offline UltimatePartyBear

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Re: A Boy and His Blob are Back
« Reply #13 on: March 04, 2009, 12:52:55 PM »
Screenies are purty.  Double-plus Want.

Yeah, the original is almost completely unplayable by modern standards, but that's why a remake sounds so good.  The idea is great, but it needs a good execution.

Offline vudu

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Re: A Boy and His Blob are Back
« Reply #14 on: March 04, 2009, 01:48:53 PM »
Blimey, is that why Shatae got so much exposure on the GBC way back when? I am sickened. (I never played it; can't say if it was good.)

No, it's not the reason.  As Caliban pointed out one of the members of the development team is brothers with Bozon, who only joined IGN (and the industry in general, as far as I know) in the past couple of years. 
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Offline PopeReal

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Re: A Boy and His Blob are Back
« Reply #15 on: March 04, 2009, 08:36:05 PM »
Yeah I rented this way back when on the NES and couldn't get anywhere.  However I just watched game play video and it seems much more obvious what you need to do.  Plus it looks amazing.  The soundtrack was great also (no sound effects yet, you can tell it is still kind of early).
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Offline Caliban

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Re: A Boy and His Blob are Back
« Reply #16 on: March 04, 2009, 09:24:13 PM »
This game in motion (videos on IGN) is quite appealing to me. I think it has a Warioland Shake It/Braid vibe to it.
« Last Edit: March 04, 2009, 09:56:28 PM by Caliban »

Offline BlackNMild2k1

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Re: A Boy and His Blob are Back
« Reply #17 on: March 04, 2009, 09:40:38 PM »
I played the original, and I figured it out without too many problems. Don't remember if I beat it or not, but it wasn't unplayable at all,

Just saw alot of the screen shots & this game does look good, just like the other high-quality 2-d games that I've seen on Wii.
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Offline broodwars

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Re: A Boy and His Blob are Back
« Reply #18 on: March 05, 2009, 12:00:39 AM »
Hmm...I'd say the graphics are about on par with Warioland: Shake It.  So pretty good, but at this point I'd hope for a little more bar-raising than "pretty good" with the likes of Shake It and Muramasa on the Wii.  Still, you can definitely see some areas where they're reimagining screens from the original game, and I definitely like this version a lot better.  The character design for the Main is pretty interesting, almost vaguely Earthbound-ish.
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Offline Jonnyboy117

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Re: A Boy and His Blob are Back
« Reply #19 on: March 05, 2009, 02:32:09 AM »
By that are you referring to games they made in the past (Shantae), recent games (Lit) or just the fact two of the guys are also part of the IGN Nintendo team and therefore they automatically get attention, hype and the lielighte? Or is it a mixture of all the above?

There's no doubt that IGN has extra/exclusive content on WayForward games due to the Bozon connection.  But no, that's not really why they're overrated.  Basically, the studio does great art -- I'm sure we can all agree on that.  But the three games of theirs that I've played were all disappointing/crap to various degrees.  Ping Pals is worthless junk, obviously.  Sigma Star Saga took a great idea and fumbled the execution in more ways than I can count.  And Contra 4 is basically a level pack for Contra 3, except even harder.  It has no new ideas and shows basically no gameplay progress since the early 90s.  I'm just not nostalgic enough about Contra to accept more of the same from fifteen years ago.  I bought a copy on the recommendation of many friends, but traded it in after a couple of weeks because I wasn't enjoying it at all.

I haven't played Shantae.  (And neither have any of you, most likely.)
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Offline KDR_11k

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Re: A Boy and His Blob are Back
« Reply #20 on: March 05, 2009, 05:32:41 AM »
Oh Contra 4 had new ideas like making enemies blend in with the background in the first level so you accidentally jump into them.

Offline Rize

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Re: A Boy and His Blob are Back
« Reply #21 on: March 05, 2009, 04:12:43 PM »
I own the NES game but never could figure out what in the world you're supposed to do in it. There's too much trial and error in it for me as you have to keep giving each type of jelly bean to the blob to figure out what they all do and how to use them. Add to that the limited amount of beans, and, well, I don't have the patience for a game like that anymore.

This could turn out interesting however. If you're given more direction and explanation of each bean's transformation, it would be a lot easier to get into the game.

The limited amount of beans was one of the larger problems in the original.  With unlimited beans, you could have seen the various things that each bean did without issue.  In the new game (look at the videos on IGN) you can see that you have a radial jellybean select menu which shows a preview of the transformation the bean will cause.

Offline Rize

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Re: A Boy and His Blob are Back
« Reply #22 on: March 05, 2009, 05:18:36 PM »
Basically, the studio does great art -- I'm sure we can all agree on that.  But the three games of theirs that I've played were all disappointing/crap to various degrees.  Ping Pals is worthless junk, obviously.  Sigma Star Saga took a great idea and fumbled the execution in more ways than I can count.  And Contra 4 is basically a level pack for Contra 3, except even harder.  It has no new ideas and shows basically no gameplay progress since the early 90s.  I'm just not nostalgic enough about Contra to accept more of the same from fifteen years ago.  I bought a copy on the recommendation of many friends, but traded it in after a couple of weeks because I wasn't enjoying it at all.

If Contra 3 seems easier, it's only because you're more familiar with it (or else you haven't played it in a while and have forgotten how hard it actually is).  Compare the hard mode in each game and I don't think you will find 4 any more difficult than 3.  If the normal mode is a touch harder, it's probably good considering that it is a sequel aimed mostly at fans of the series.

And I think it's unfair to call 4 a Contra 3 level pack.  It borrows ideas from all over the series and specifically tosses several elements from Contra 3 that were not great ideas.  You don't start out with the machine gun as you do in 3, the murder everything on the screen bombs are gone, and the silly mode7 levels are also gone.  They kept the switchable weapons (adding upgradable weapons from Super C) and replaced the overhead levels with over-the-shoulder levels from Contra 1.  The hand rails are from 3, but the associated gameplay is changed because the grappling hook attaches to them.  They made excellent use of the dual screens as well, which was entirely uncharted territory for the series (and not very well charted for any 2D shooters really).

My biggest complaint about Contra 4 is that it's a little buggy (nothing major, but it's noticeable here and there).

My worries about Blob are that it's probably a more difficult game design to build on.  The original was flawed in many ways and doesn't hold up today nearly as well as Contra (so they will need more fundamental innovations to fix it and make the new game really compelling relative to today's games).  As an action/adventure/platformer/puzzler, Blob's most direct competition will be the critically acclaimed Braid.  The great thing about Braid was that it didn't make you do the same things over and over again.  That works in an action game, but sucks in a puzzle game.


Offline KDR_11k

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Re: A Boy and His Blob are Back
« Reply #23 on: March 07, 2009, 04:25:21 AM »
Contra 3 is easier than 4. I've started playing all the Contras at roughly the same time and 4 is almost like Hard Corps (I'm judging from the levels I've been able to reach, got up to 4-5 in the 8 bit Contras, 3 in 3 I think, never past the first in Hard Corps and needed a lot of tries before making it through level 1 in 4, never going past 2 without easy mode). Yeah, okay, I'm playing at medium difficulty, not at hard but I prefer a game that is still doable even if it takes training. Easy mode in C4 is pretty much a teaser mode or the equivalent of using the Konami code on Contra so that you almost can't lose and all weapons are ridiculously powerful without needing a second upgrade. It shows you the game but it hardly counts as playing it.

Offline Caliban

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Re: A Boy and His Blob are Back
« Reply #24 on: May 30, 2009, 10:48:20 PM »
« Last Edit: May 30, 2009, 10:50:07 PM by Caliban »