Author Topic: Fast Racing NEO  (Read 22642 times)

0 Members and 1 Guest are viewing this topic.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: FAST Racing Neo: First WiiU Game to use 4/8k textures + NEW SCREENSHOTS
« Reply #25 on: September 25, 2014, 03:46:55 PM »
Maybe we should get a mod to merge this thread with the old one.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Fast Racing NEO
« Reply #26 on: September 26, 2014, 12:35:12 AM »
Hey Insanolord! Can you merge this old topic with the new one, please?

Offline Enner

  • My sales numbers, let me show you them
  • Score: 34
    • View Profile
Re: Fast Racing NEO
« Reply #27 on: September 26, 2014, 06:46:58 AM »
I'm hopeful that they can rebound after the middling Jett Rocket II.
I was not enamored by the demo of the first Jett Rocket game on WiiWare. I am not surprised that Jett Rocekt 2 was middling.

FAST Racing League on WiiWare was a nice though unrefined little racing game, so I have similar expectations for FAST Wii U. Shin'en's output has always seemed several steps away from greatness for me, thus I do not expect FAST Wii U to be a replacement for an F-Zero sequel.

Offline azeke

  • He's ruining Splatfest for the rest of us
  • Score: 11
    • View Profile
Re: Fast Racing NEO
« Reply #28 on: October 03, 2014, 12:25:37 AM »
Winners don't hate and W101 rocks

Offline Nile Boogie Returns

  • Tropical Freeze
  • Score: 14
    • View Profile
Re: Fast Racing NEO
« Reply #29 on: October 30, 2014, 12:59:58 PM »
Um guys...


https://twitter.com/ShinenGames/status/527109167496978432


Do you think they could be bestowed with the privilege of continuing the franchise? Maybe thats what's taking so long with the development. ( just let me dream please)






Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Fast Racing NEO
« Reply #30 on: October 31, 2014, 12:25:56 AM »
hmmmmmm. I still think they are sticking to their own thing.

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Fast Racing NEO
« Reply #31 on: October 31, 2014, 12:28:44 AM »
Let's wait and see how good this game is before we start giving them franchises...
My YouTube Channel: SenerioTV

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: Fast Racing NEO
« Reply #32 on: October 31, 2014, 02:15:20 AM »
This is like the third game in the series, though.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Fast Racing NEO
« Reply #33 on: October 31, 2014, 01:56:58 PM »
I don't doubt Shin'en at all, but I do want to see how this game truly stacks up with HD and 60fps before I say ok, let's give these guys F-Zero.
My YouTube Channel: SenerioTV

Offline Nile Boogie Returns

  • Tropical Freeze
  • Score: 14
    • View Profile
Re: Fast Racing NEO
« Reply #34 on: October 31, 2014, 02:36:00 PM »
I would rather Amusement Vision do the next F-Zero, although I really just want GX/AX in HD and online and I'll shut up forever. BUT, since shiggy thinks the series may have peaked (he maybe right) I rather have somebody take a crack at it.

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: Fast Racing NEO
« Reply #35 on: October 31, 2014, 02:55:03 PM »
Amusement Vision doesn't exist anymore, though, and hasn't for a decade. They're not an option. And given what Miyamoto's said, if it does happen it's almost certainly not going to be done internally. Shin'en might not be proven, but I'm not sure who else that would be a realistic option would be more so. Monster Games, maybe.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline Nile Boogie Returns

  • Tropical Freeze
  • Score: 14
    • View Profile
Re: Fast Racing NEO
« Reply #36 on: October 31, 2014, 04:28:49 PM »
Did AV get absorbed into another development team (Clover/Platinum) or a they just defunct. I would think the VC  or HD port would come before the next game in the series to gleam the amount of interest but whatevs, I'll take FNR.
I never realized just how many title I own from Shin'en.

Offline Enner

  • My sales numbers, let me show you them
  • Score: 34
    • View Profile
Re: Fast Racing NEO
« Reply #37 on: November 06, 2014, 01:00:32 AM »
Did AV get absorbed into another development team (Clover/Platinum) or a they just defunct. I would think the VC  or HD port would come before the next game in the series to gleam the amount of interest but whatevs, I'll take FNR.
I never realized just how many title I own from Shin'en.
Amusement Vision, Smilebit, and other Sega internal studios were downsized(?), disbanded, and reshuffled. The people of Amusement Vision (as well as other Sega developers) have been tasked with the Yakuza series since the series's inception.

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Fast Racing NEO
« Reply #38 on: December 02, 2014, 12:30:34 PM »
Interview with the guys at NintendoLife. Talked about their relationship with Nintendo and their digital storefronts, the importance of 60fps in a game like Fast Racing NEO and the differences between F-Zero.


http://www.nintendolife.com/news/2014/12/interview_shinen_multimedia_on_fast_racing_neo_and_its_development_approach
My YouTube Channel: SenerioTV

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Fast Racing NEO
« Reply #39 on: April 18, 2015, 10:15:02 AM »
We're finally going to see footage of this in the summer. Maybe during E3?


http://www.nintendolife.com/news/2015/04/new_fast_racing_neo_footage_is_set_to_be_revealed_in_summer
My YouTube Channel: SenerioTV

Offline Evan_B

  • Formally known as Bevan Ee
  • Score: 5
    • View Profile
Re: Fast Racing NEO
« Reply #40 on: April 18, 2015, 02:40:20 PM »
Uggggggh I just want to play this game already.
I am a toxic person engaging in toxic behavior.

Offline cubist

  • Score: 5
    • View Profile
Re: Fast Racing NEO
« Reply #41 on: April 18, 2015, 03:21:49 PM »
How about some Fast racing F-Zero?
NNID: Island_Gamer

Offline azeke

  • He's ruining Splatfest for the rest of us
  • Score: 11
    • View Profile
Re: Fast Racing NEO
« Reply #42 on: June 03, 2015, 06:32:36 AM »
Winners don't hate and W101 rocks

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Fast Racing NEO
« Reply #43 on: June 03, 2015, 09:52:42 AM »
I'm secretly hoping this gets 2 or 3 minutes during the Digital Event.
My YouTube Channel: SenerioTV

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Fast Racing NEO
« Reply #44 on: June 03, 2015, 09:58:18 AM »
This is looking better and better.

Offline azeke

  • He's ruining Splatfest for the rest of us
  • Score: 11
    • View Profile
Re: Fast Racing NEO
« Reply #45 on: June 03, 2015, 10:20:02 AM »
I'm secretly hoping this gets 2 or 3 minutes during the Digital Event.
Treehouse last year gave hours for Affordable Space Adventures, Swords and Soldiers and Shovel Knight.

I can see Fast taking that spot thi year.
Winners don't hate and W101 rocks

Offline Evan_B

  • Formally known as Bevan Ee
  • Score: 5
    • View Profile
Re: Fast Racing NEO
« Reply #46 on: June 03, 2015, 12:22:08 PM »
I want this game inside me.
I am a toxic person engaging in toxic behavior.

Offline Enner

  • My sales numbers, let me show you them
  • Score: 34
    • View Profile
Re: Fast Racing NEO
« Reply #47 on: June 03, 2015, 03:14:28 PM »
Yes. YES. YEEESSSS!
More blur, more vignetting, more speed!

I know it's only three new screenshots, but the Ikaruga-esque color mechanic seems to be largely absent. Earlier screenshots were bereft of the two-color energy strips that were every where in WiiWare's FAST Racing League. However, one of the new screenshots has the energy and boost color as orange rather than blue as well as an orange energy strip in the distance. I don't mind if the color-switching mechanic is muted in FAST Racing Neo as that mechanic got kinda nuts in the latter play of FAST Racing League.

Offline Nile Boogie Returns

  • Tropical Freeze
  • Score: 14
    • View Profile
Re: Fast Racing NEO
« Reply #48 on: June 03, 2015, 11:03:47 PM »
Yes. YES. YEEESSSS!
More blur, more vignetting, more speed!

I know it's only three new screenshots, but the Ikaruga-esque color mechanic seems to be largely absent. Earlier screenshots were bereft of the two-color energy strips that were every where in WiiWare's FAST Racing League. However, one of the new screenshots has the energy and boost color as orange rather than blue as well as an orange energy strip in the distance. I don't mind if the color-switching mechanic is muted in FAST Racing Neo as that mechanic got kinda nuts in the latter play of FAST Racing League.


the boost bar is blue in one screen and orange in the next so I think it stays, as for the screens....GLORIOUS!

Offline Nile Boogie Returns

  • Tropical Freeze
  • Score: 14
    • View Profile
Re: Fast Racing NEO
« Reply #49 on: June 03, 2015, 11:15:06 PM »
4K/8K textures at full bloom here. I don't think Shin'en is known for bullshots and this looks better than any texture work I can remember on Wii U