18
« on: March 06, 2005, 01:38:56 AM »
It touches upon that old games vs movies arguement. The points I'm going to make are going to echo what's already been said, but I'm sure I really want my videogames to be just like real life. I play games to escape reality. Yes, I like to create an emotional bond with characters in the game, and care for them, but does the game have to be uber-realistic to do that?
When I played old-school Sonic or Mario, I didn't like dying, but you always remember their expression as they "hopped" out of the screen and although not funny per se, it was reassuring in the way it wasn't an "I'm dead that's it" expression, it was more an "oops, oh no" kind of thing (does that make any sense!). If my character was completely realistic, when I lost a life it could be scarring to some youngsters as it would seem so true to life.
Plus, the development time to create games which had such complex AI and graphics, it would not leave much space in the market for the smaller developers, who are already having a hard time of it anyway!
Well that's kind of my 2 cents, certainly not an arguement with any of the points made in the article, but proof that it has made me think about what could happen to the games market in the future.