Author Topic: LOZ: 2005  (Read 566698 times)

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Offline nickmitch

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RE: Legend of Zelda: Twilight Princess
« Reply #1450 on: July 10, 2005, 06:21:58 PM »
Yeah, give both.
Especially the sales for when it was PS2 exclusive.
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: Twilight Princess
« Reply #1451 on: July 10, 2005, 06:44:40 PM »
I don't know.  I was under the impression that VC slaughtered WW.
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Offline KnowsNothing

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RE: Legend of Zelda: Twilight Princess
« Reply #1452 on: July 10, 2005, 06:46:26 PM »
VICE CITY SOLD MORE, KAY.
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Offline Caterkiller

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RE:Legend of Zelda: Twilight Princess
« Reply #1453 on: July 11, 2005, 07:50:22 AM »
Vice City sold more than WW, but WW had more pre-orders.
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Offline vudu

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RE: Legend of Zelda: Twilight Princess
« Reply #1454 on: July 11, 2005, 09:29:09 AM »
I believe Vice City is the highest selling video game of the current generation.  It'll probably be surpassed soon by San Andreas.
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Offline nickmitch

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RE: Legend of Zelda: Twilight Princess
« Reply #1455 on: July 11, 2005, 04:32:17 PM »
Well then, to heck with what I said.
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Offline Smashman

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RE: Legend of Zelda: Twilight Princess
« Reply #1456 on: July 15, 2005, 10:12:03 PM »
This is what Twilight Princess is going to do to Wind Waker once it comes out ----> http://img.photobucket.com/albums/v492/beady33/acf51bc9.jpg

Here is another article ----> http://www.zeldauniverse.net/forums/showthread.php?p=546736#post546736  
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Offline MattVDB

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RE:Legend of Zelda: Twilight Princess
« Reply #1457 on: July 16, 2005, 12:01:52 AM »
Ok, so when I checked out that pic, I had tears streaming down my face.  I could barely stand to look at it it was so funny/disturbing.  Classic photo.

Offline nickmitch

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RE: Legend of Zelda: Twilight Princess
« Reply #1458 on: July 16, 2005, 10:17:51 AM »
That's horrible!
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1459 on: July 17, 2005, 02:35:57 PM »
It looks kind of photoshopped...

anyway I dont like this:

"Miyamoto learned from all the critics on The Wind Waker. Things such as the sea being too big, and that there were not much dungeons. Miyamoto says this doesn't happen to Twilight Princess"

well, they already confirmed it would be a pretty big world, but if itsnt at least as big as the Wind Waker Ill be mad at the idiots who complain about such thing...

does anyone has the complete transcript or anything about that sweden magazine?
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Offline TMW

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RE: Legend of Zelda: Twilight Princess
« Reply #1460 on: July 17, 2005, 02:58:39 PM »
Erm...I call BS.  Something about Miyamotos "statements" doesn't sit right with me. Or Aonuma's..especially this one...

"Aonuma appoligized that the end of The Wind Waker was boring. They didn't have much development time left so that's why the Triforce-quest became pretty boring."

That doesn't sound like something he would say.  

EDIT: That was cut and pasted, typos are not mine.
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1461 on: July 17, 2005, 03:34:48 PM »
Im sure he didnt phrase it like that, but he indeed said in other interviews that they wanted to make more dungeons because of criticism about past games, I dont think thats the only complain they payed attention to.
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Offline Bill Aurion

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RE:Legend of Zelda: Twilight Princess
« Reply #1462 on: July 17, 2005, 04:32:53 PM »
Quote

Originally posted by: Smashman

This is what Twilight Princess is going to do to Wind Waker once it comes out ----> http://img.photobucket.com/albums/v492/beady33/acf51bc9.jpg

Go away!

And Aonuma was talking about the sea being "too big" as in "big but not enough to do"...  
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Offline nickmitch

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RE: Legend of Zelda: Twilight Princess
« Reply #1463 on: July 17, 2005, 05:43:54 PM »
Was he refering to the part that cut out of the US version.
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Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1464 on: July 18, 2005, 08:49:46 AM »
"Was he refering to the part that cut out of the US version. "

What was cut out?!!!!!!!!!!!!!!??
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Offline nitsu niflheim

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RE: Legend of Zelda: Twilight Princess
« Reply #1465 on: July 18, 2005, 10:22:21 AM »
I don't know if anything important was cut out, but I seem to recall that the Triforce questing was made easier in the US version than it was originally in the Japanese version.
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Offline vudu

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RE: Legend of Zelda: Twilight Princess
« Reply #1466 on: July 18, 2005, 12:55:30 PM »
I could be wrong, but I believe that in the Japanese version the Triforce maps you collected lead to other maps that eventually lead to the Triforce shards.

Like this:

Japanese Version:  Find a map > find another map > find a Triforce shard.
US version:  Find a map > find a Triforce shard.

Basically they just shortened up the fetch quest a bit.
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Offline couchmonkey

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RE: Legend of Zelda: Twilight Princess
« Reply #1467 on: July 18, 2005, 01:14:13 PM »
I heard the same thing as Vudu, except I heard specifically that there was one Triforce piece in particular that required you to collect a big chain of maps...like 10 or something to get one piece - I think the rest of them might have been the same as in the U.S. version.  Personally I enjoyed the Triforce quest, but I'm very glad they took that out of the American version.

I'd like to take this chance to throw in my two cents about scale...I'm opposed to trying to create ever-larger worlds, because I think they encourage repetitiveness.  I enjoyed sailing in the Wind Waker, but like others, I think they made the world a little bit too big.  They could have made that better by giving us more to do, but I thought there were already quite a few activities...there's a treasure in every square, many have enemies, once in a while the barrel-slalom game would start up...part of the problem is a lot of the activities became repetitive after a while, and I personally think that's bound to happen as a game world becomes really large.  Things get out of control, and parts of the world become boring, dragging the rest of it down somewhat.

That's not to say nobody should try to make a large game world, but bigger and bigger worlds are definitely the trend (see Halo, Grand Theft Auto, and even Zelda) and I think there's a false mentality that bigger is always better.   A 1000-page novel isn't better than a five page short story unless it's actually written better, and that means a lot more work.  
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Offline Bill Aurion

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RE: Legend of Zelda: Twilight Princess
« Reply #1468 on: July 18, 2005, 08:37:08 PM »
I'm opposed to trying to create ever-larger worlds, because I think they encourage repetitiveness.

But in the end, isn't that how an adventure really is?

I mean, you aren't just doing exciting stuff all the time...Perhaps this kind of "realism" just isn't for some people...
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Offline Nosferat2

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RE:Legend of Zelda: Twilight Princess
« Reply #1469 on: July 18, 2005, 09:02:44 PM »
Oddly enough, thats what i liked about Wind Waker, hardly not my favorite game. The large world and the boat trips between islands may have gotten boring at times, but to me it gave the game realism. In the real world such travel would takes days or weeks, but in WW it took what maybe 5 minutes from island to island and people were getting bored?? Lame i think. Besides, on the trip you had to deal with sharks and other enemies and finding treasure in the bottom of the ocean, so i rarely got bored.

Anyway if a game has me travelling on foot, boat or horse for a long haul, i appreciate it for its realism and it makes me feel as if im on a real adventure. Just give me some monsters to kill and caves to explore along the way and im happy.

The bigger the world the better in my book...Especially if i love the game. Metriod Prime was HUGE, but i wish it was much bigger because i loved that game. Still do..

Offline Gamebasher

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RE:Legend of Zelda: Twilight Princess
« Reply #1470 on: July 19, 2005, 06:58:28 AM »
Here is something which I just read about the Twilight Princess on Cube-europe.com:

Update on the Graphics engine for Twiligth Princess

This news came out today, so I assume it is indeed n-e-w-s!
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Offline couchmonkey

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RE:Legend of Zelda: Twilight Princess
« Reply #1471 on: July 19, 2005, 07:05:38 AM »
Realism just isn't fun to me.   I think it is personal taste, and I actually enjoyed the sailing in Wind Waker quite a bit...more than I might let on by my complaints.  But I think it harms certain games more than others.  In the Halo series it can become incredibly boring and frustrating - if you lose your vehicle at the wrong time, you can be running around for minutes when you just want to be blasting aliens.

It also depends on smart travel design.  The thing I really like about the Wind Waker is that once you learn the Ballad of Gales, it never takes more than a couple of minutes to get to any part of the world, and less to get to the most common destinations like Windfall Island.
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Offline stevey

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RE:Legend of Zelda: Twilight Princess
« Reply #1472 on: July 19, 2005, 07:21:55 AM »
woot woot more dungeonsmany many more
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Offline vudu

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RE: Legend of Zelda: Twilight Princess
« Reply #1473 on: July 19, 2005, 08:53:57 AM »
Quote

This news came out today, so I assume it is indeed n-e-w-s!
Actually, you're about fifteen posts too late.  But nice try.  You were much closer this time.
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Offline KnowsNothing

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RE: Legend of Zelda: Twilight Princess
« Reply #1474 on: July 19, 2005, 10:39:03 AM »
The dungeons aren't my favorite parts of ANY game, I usually enjoy the quests and adventures between the dungeons.  The more dungeons news (well, it isn't really news ) is good for me because there'll be more tween-dungeon experiences.  Does anyone else feel this way?  I do love dungeons or temples in games, but I always love the time spent in between a lot more.

I feel I may be the only one >_>
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